8470419433
Decky client batch: - Pinned games / library picker: per-host game grid (GamePickerModal), pin/unpin, one-tap streams surfaced on the Hosts tab and QAM (usePins/streamPin/resolvePinHost, new src/library.tsx). - Self-update + client-update plumbing (main.py check_update, hooks.ts applyUpdate) with a CA-bundle-resolving SSL context and per-channel manifest polling; steam.ts / punktfunkrun.sh launch tweaks. - scripts/test-backend.py harness for the backend RPCs; README refresh. Fix: the fullscreen page wrapped <Tabs> in an overflow-visible box, so Valve's L1/R1 tab slide + autoFocusContents scrollIntoView panned #GamepadUI itself — the whole Steam UI slid left until a tab was clicked. Clip the Tabs wrapper (overflow:hidden), matching Valve's own Tabs containers. (On-glass verification pending — Deck offline this session.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
131 lines
5.2 KiB
TypeScript
131 lines
5.2 KiB
TypeScript
// Bridge to the Python backend (main.py) + shared types.
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import { callable } from "@decky/api";
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export interface Host {
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name: string;
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host: string;
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port: number;
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pair: string; // "required" | "optional" — the HOST's policy
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fp: string; // host cert SHA-256 fingerprint (lowercase hex) from the mDNS advert
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proto: string; // advertised protocol, e.g. "punktfunk/1"
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paired: boolean; // whether THIS device has already PIN-paired this host (by fingerprint)
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id: string; // the host's stable instance id (mDNS TXT `id`; "" when not advertised)
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mgmt: number; // management-API port (mDNS TXT `mgmt`; 0 = not advertised → default 47990)
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}
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// One title from a host's game library (the flatpak client's --library TSV, parsed by the
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// backend). `id` is store-qualified (steam:<appid> / custom:<id>) and doubles as the
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// launch handle (PF_LAUNCH → the session Hello).
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export interface GameEntry {
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id: string;
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store: string; // "steam" | "custom" | "heroic" | "lutris" | …
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title: string;
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}
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export interface LibraryResult {
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ok: boolean;
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games?: GameEntry[];
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// "flatpak-not-found" | "timeout" | "not-paired" | "pin-mismatch" | "unreachable" |
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// "http" | "client-outdated" | "client-error"
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error?: string;
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detail?: string; // the client's own one-line reason, for the generic error copy
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}
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// A pinned game — a one-tap stream row in the QAM. The host is identified primarily by
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// cert fingerprint (survives IP changes; pairing is fp-keyed too), with the stored
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// address as the launch fallback when the host isn't currently advertising.
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export interface PinnedGame {
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game_id: string;
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title: string;
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store: string;
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host_fp: string;
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host_id: string;
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host_name: string;
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host: string;
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port: number;
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mgmt: number;
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added_at: number; // unix seconds
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paired?: boolean; // annotated by get_pins from the client's known-hosts store
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}
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export interface PairResult {
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ok: boolean;
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fp?: string;
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error?: string;
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}
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export interface RunnerInfo {
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runner: string; // absolute path to bin/punktfunkrun.sh
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app_id: string; // flatpak app id
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exists: boolean;
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}
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// The slice of the flatpak client's settings JSON this UI surfaces. The file can hold more
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// keys (codec, decoder, … set from the desktop client's own UI) — they round-trip untouched
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// because get_settings returns the whole parsed file and patches are object spreads.
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export interface StreamSettings {
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width: number; // 0 = native
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height: number; // 0 = native
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refresh_hz: number; // 0 = native
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bitrate_kbps: number; // 0 = host default
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gamepad: string; // "auto" | "xbox360" | "xboxone" | "dualsense" | "dualshock4" | "steamdeck"
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compositor: string; // "auto" | "kwin" | "wlroots" | "mutter" | "gamescope"
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inhibit_shortcuts: boolean;
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mic_enabled: boolean;
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}
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export interface UpdateInfo {
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current: string; // installed PLUGIN version (package.json)
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latest: string; // newest plugin version in our registry for this channel
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artifact: string; // immutable zip URL Decky should install
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hash: string; // sha256 of that zip (Decky verifies it)
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channel: string; // "latest" (stable) | "canary"
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update_available: boolean; // a newer PLUGIN build is available
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// The flatpak CLIENT (io.unom.Punktfunk) versions independently and is a per-user install, so
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// `sudo flatpak update` never touches it — the plugin offers a user-scope update instead.
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client_update_available: boolean;
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client_current: string; // installed client commit (short) — informational
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client_latest: string; // remote client commit (short) — informational
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error?: string; // "update-channel-unknown" (dev build) | "fetch-failed"
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}
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// Steam-shortcut artwork (assets/ in the plugin dir): base64 PNGs keyed grid / gridwide /
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// hero / logo, plus the icon's absolute path (SetShortcutIcon wants a file). Keys for
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// missing files are absent.
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export interface ShortcutArt {
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grid?: string;
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gridwide?: string;
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hero?: string;
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logo?: string;
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icon_path: string;
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}
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export const discover = callable<[], Host[]>("discover");
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export const pair = callable<
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[host: string, port: number, pin: string, name: string],
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PairResult
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>("pair");
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// Fetch a paired host's game library (headless flatpak --library; can take seconds on a
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// cold client start — show a spinner). Pass fp whenever known so the pin can't degrade.
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export const library = callable<
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[host: string, mgmt_port: number, fp: string],
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LibraryResult
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>("library");
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export const getPins = callable<[], { pins: PinnedGame[] }>("get_pins");
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export const setPins = callable<[pins: PinnedGame[]], { ok: boolean; error?: string }>(
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"set_pins",
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);
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export const runnerInfo = callable<[], RunnerInfo>("runner_info");
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export const shortcutArt = callable<[], ShortcutArt>("shortcut_art");
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export const getSettings = callable<[], StreamSettings>("get_settings");
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export const setSettings = callable<[settings: StreamSettings], { ok: boolean }>(
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"set_settings",
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);
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export const killStream = callable<[], { ok: boolean }>("kill_stream");
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export const checkUpdate = callable<[force: boolean], UpdateInfo>("check_update");
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// Update the flatpak client in the user installation (`flatpak update --user -y io.unom.Punktfunk`).
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export const updateClient = callable<
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[],
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{ ok: boolean; updated: boolean; error?: string }
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>("update_client");
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