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punktfunk/crates/punktfunk-host/src/audio.rs
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fix(host/audio): mic pump — open handshake on Linux + rapid-death backoff
Found by a live boot-order test (host started before the user session's
PipeWire): PwMicSource::open returned Ok before the daemon connection was
attempted, so a PipeWire that wasn't running surfaced as an instantly-dead
instance instead of an open failure — and the pump churned
open→die→reopen at heartbeat rate (1 Hz "virtual mic ready" log spam)
instead of backing off.

- PwMicSource::open now has a bring-up handshake (mirrors the Windows
  backend): ready only after connect + stream connect succeed, so a
  down daemon is an open ERROR and the pump's backoff engages.
- The pump triages deaths: an instance that lived >= 5 s (a one-off
  daemon restart) reopens immediately with the backoff reset; one that
  died right after opening counts as a failed open and backs off
  (2 s → 60 s cap). New pump test rapid_death_backs_off.

Re-validated live: host started with PipeWire stopped → throttled
"unavailable" warns, zero churn; daemon started → mic node up on the
next retry; exactly one pump + one loop thread (no leak).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 20:58:06 +00:00

546 lines
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//! Desktop audio capture for the GameStream audio stream. On Linux: a PipeWire stream that
//! records the default sink's monitor (i.e. everything playing out of the system), delivered
//! as interleaved `f32` PCM at 48 kHz in the requested channel count (stereo, 5.1 or 7.1 —
//! GameStream surround order FL FR FC LFE RL RR [SL SR]). The audio data plane
//! (`gamestream::audio`) reframes this into fixed Opus frames, encodes, and sends it.
use anyhow::Result;
/// Opus/GameStream audio is 48 kHz.
pub const SAMPLE_RATE: u32 = 48_000;
/// Stereo channel count — the default and the punktfunk/1 audio plane's fixed layout.
pub const CHANNELS: usize = 2;
/// Produces interleaved `f32` PCM at [`SAMPLE_RATE`] in the channel count it was opened
/// with. Lives on its own thread; never blocks the capture loop (drops if the consumer
/// falls behind).
pub trait AudioCapturer: Send {
/// Block until the next chunk of interleaved samples is available (variable size). The
/// caller reframes into fixed Opus frames. An **empty** chunk means "no samples right now"
/// (e.g. a quiet sink that hit the internal idle timeout) — NOT an error: the caller keeps the
/// capturer. `Err` is reserved for a genuinely dead capture thread, signalling the caller to
/// reopen.
fn next_chunk(&mut self) -> Result<Vec<f32>>;
/// The interleaved channel count this capturer delivers (what it was opened with).
fn channels(&self) -> u32 {
CHANNELS as u32
}
/// Discard any buffered chunks (called when a persistent capturer is reused for a new
/// stream, so the client doesn't hear stale audio captured while idle). Default: no-op.
fn drain(&mut self) {}
}
/// Open a live capturer for the default sink monitor (system output) via PipeWire, asking
/// for `channels` interleaved channels. If the sink has fewer channels than requested,
/// PipeWire's channel-mixer fills the missing positions with silence (zero upmix).
#[cfg(target_os = "linux")]
pub fn open_audio_capture(channels: u32) -> Result<Box<dyn AudioCapturer>> {
linux::PwAudioCapturer::open(channels).map(|c| Box::new(c) as Box<dyn AudioCapturer>)
}
#[cfg(target_os = "windows")]
pub fn open_audio_capture(channels: u32) -> Result<Box<dyn AudioCapturer>> {
// The capture thread runs the audio wiring plan itself (audio_control::wire_now) before
// resolving its endpoint — a fresh plan per open, because Windows endpoints churn.
wasapi_cap::WasapiLoopbackCapturer::open(channels)
.map(|c| Box::new(c) as Box<dyn AudioCapturer>)
}
#[cfg(not(any(target_os = "linux", target_os = "windows")))]
pub fn open_audio_capture(_channels: u32) -> Result<Box<dyn AudioCapturer>> {
anyhow::bail!("audio capture requires Linux + PipeWire or Windows + WASAPI")
}
/// The inverse of [`AudioCapturer`]: a virtual microphone the host *produces*. It registers a
/// PipeWire `Audio/Source` node that host apps can record from; the host [`push`](Self::push)es
/// decoded client-mic PCM (interleaved `f32` at [`SAMPLE_RATE`]) into it, and PipeWire delivers
/// it to whichever app records the source — silence when no input is flowing. This is how the
/// client's microphone reaches host applications (mic passthrough).
///
/// **Liveness contract.** Both backends run a worker thread that CAN die under the host's feet
/// (Linux: the PipeWire daemon restarts with the session; Windows: the audio endpoint is
/// invalidated/removed). A dead backend must be observable — [`push`](Self::push) returns `false`
/// and [`alive`](Self::alive) turns false — so the owning [`MicPump`] drops the instance and
/// reopens. Before this contract existed, a single backend death left `push` feeding a dead
/// queue for the rest of the host's life: the historical "mic passthrough works on no host" bug.
pub trait VirtualMic: Send {
/// Push one chunk of interleaved `f32` PCM. Non-blocking — drops if the backend is behind
/// (mic audio is lossy/real-time; a stale chunk is worse than a dropped one). Returns
/// `false` iff the backend is DEAD (worker thread gone) — the caller must reopen; a merely
/// congested backend drops the chunk and returns `true`.
fn push(&self, pcm: &[f32]) -> bool;
/// Backend liveness without pushing data — lets an idle pump notice a death between
/// sessions, so the mic is already healthy again when the next client connects.
fn alive(&self) -> bool;
/// Drop any buffered-but-unplayed audio. Called after an uplink gap (client muted,
/// session ended) so a recorder never hears a stale burst when audio resumes.
fn discard(&self);
/// The interleaved channel count the source was opened with.
fn channels(&self) -> u32 {
CHANNELS as u32
}
}
/// Open a virtual microphone with `channels` interleaved channels (1 or 2). Linux: a PipeWire
/// `Audio/Source`. Windows: writes into an existing virtual audio device's render endpoint (whose
/// capture endpoint apps see as a mic) — see [`wasapi_mic`].
#[cfg(target_os = "linux")]
pub fn open_virtual_mic(channels: u32) -> Result<Box<dyn VirtualMic>> {
linux::PwMicSource::open(channels).map(|m| Box::new(m) as Box<dyn VirtualMic>)
}
#[cfg(target_os = "windows")]
pub fn open_virtual_mic(channels: u32) -> Result<Box<dyn VirtualMic>> {
// The render thread runs the wiring plan itself (audio_control::wire_now) to resolve — and,
// via the plan's default-device changes, to RESERVE — its target endpoint.
wasapi_mic::WasapiVirtualMic::open(channels).map(|m| Box::new(m) as Box<dyn VirtualMic>)
}
#[cfg(not(any(target_os = "linux", target_os = "windows")))]
pub fn open_virtual_mic(_channels: u32) -> Result<Box<dyn VirtualMic>> {
anyhow::bail!("virtual mic requires Linux + PipeWire or Windows + a virtual audio device")
}
/// Mic is 48 kHz stereo — matches the Opus stereo decoder and the host→client audio layout.
pub const MIC_CHANNELS: u32 = 2;
/// Bound for the shared mic frame queue (drop-newest when full): the host-lifetime queue is
/// shared across all concurrent sessions and must not grow without limit under a near-line-rate
/// flood (security-review 2026-06-28 S6). 64 × 520 ms frames ≈ 0.31.3 s of slack.
const MIC_QUEUE_CAP: usize = 64;
/// Tuning for [`MicPump`]'s open/reopen/flush behaviour — parameterized so the tests can run the
/// real pump loop in milliseconds instead of seconds.
#[derive(Clone, Copy)]
struct PumpTuning {
/// First-retry delay after a failed backend open; doubles per failure up to `backoff_cap`
/// (a persistently-absent PipeWire session / audio endpoint isn't hammered), resets on
/// success.
backoff_start: std::time::Duration,
backoff_cap: std::time::Duration,
/// Idle liveness-probe interval: with no frames flowing, the pump still notices a dead
/// backend this often and reopens — so the mic is healthy BEFORE the next session starts.
heartbeat: std::time::Duration,
/// An uplink gap longer than this discards the backend's buffered audio before pushing the
/// next frame (a recorder must never hear a stale burst from before a mute/session end).
stale_gap: std::time::Duration,
/// A backend that dies before living this long counts as a FAILED open for backoff purposes
/// (an open that succeeds but dies instantly — e.g. a flapping daemon — must not churn at
/// heartbeat rate); one that lived longer resets the backoff.
stable_after: std::time::Duration,
}
const PUMP_TUNING: PumpTuning = PumpTuning {
backoff_start: std::time::Duration::from_secs(2),
backoff_cap: std::time::Duration::from_secs(60),
heartbeat: std::time::Duration::from_secs(1),
stale_gap: std::time::Duration::from_millis(600),
stable_after: std::time::Duration::from_secs(5),
};
/// Host-lifetime virtual-microphone pump: one thread owns the [`VirtualMic`] backend + an Opus
/// decoder; sessions forward the client's Opus mic frames (0xCB) over a clonable `Send` sender,
/// the thread decodes and feeds the backend.
///
/// The rock-solid properties live HERE, not in the backends:
/// - **Eager**: the backend opens at host start (retrying with backoff), NOT on the first mic
/// frame — so the virtual mic device already exists when host apps/games launch and bind
/// their capture device (most games never re-follow a default-device change mid-run).
/// - **Self-healing**: a dead backend (PipeWire restart, Windows endpoint churn) is detected on
/// every push and on an idle heartbeat, and reopened with backoff. Sessions keep their
/// senders; nothing upstream notices.
/// - **Stale-flush**: buffered audio is discarded after an uplink gap (see [`PumpTuning`]).
///
/// Per-frame Opus DECODE errors stay non-fatal (dropped frame): the mic is shared across every
/// concurrent session, so one paired client's junk frames must not deny everyone's mic
/// (security-review 2026-06-28 S2). The thread exits when every sender is dropped (host
/// shutdown), tearing the backend down.
pub struct MicPump {
tx: std::sync::mpsc::SyncSender<Vec<u8>>,
}
impl MicPump {
/// Start the host-lifetime pump (Linux/Windows). On platforms without a virtual-mic backend
/// the thread just drains and drops frames (sessions still count the datagrams).
pub fn start() -> MicPump {
let (tx, rx) = std::sync::mpsc::sync_channel::<Vec<u8>>(MIC_QUEUE_CAP);
let spawned = std::thread::Builder::new()
.name("punktfunk-mic-pump".into())
.spawn(move || {
#[cfg(any(target_os = "linux", target_os = "windows"))]
pump_thread(rx, || open_virtual_mic(MIC_CHANNELS), PUMP_TUNING);
#[cfg(not(any(target_os = "linux", target_os = "windows")))]
{
tracing::warn!("mic passthrough unsupported on this platform — frames dropped");
for _ in rx {}
}
});
if let Err(e) = spawned {
tracing::error!(error = %e, "mic pump thread spawn failed — mic passthrough disabled");
}
MicPump { tx }
}
/// A sender a session forwards the client's Opus mic frames to (`try_send` — never block a
/// datagram loop). Cloned per session; dropping a clone does NOT stop the pump (it holds
/// the original sender for the host life).
pub fn sender(&self) -> std::sync::mpsc::SyncSender<Vec<u8>> {
self.tx.clone()
}
}
/// Sleep for `dur` while draining (and dropping) queued frames, so a closed/reopening backend
/// never accumulates a stale backlog and senders never see a wedged queue. Returns `false` when
/// every sender is gone (host shutdown).
#[cfg_attr(not(any(target_os = "linux", target_os = "windows")), allow(dead_code))]
fn drain_sleep(rx: &std::sync::mpsc::Receiver<Vec<u8>>, dur: std::time::Duration) -> bool {
use std::sync::mpsc::RecvTimeoutError;
let deadline = std::time::Instant::now() + dur;
loop {
let left = deadline.saturating_duration_since(std::time::Instant::now());
if left.is_zero() {
return true;
}
match rx.recv_timeout(left.min(std::time::Duration::from_millis(250))) {
Ok(_) => {} // drop frames while closed
Err(RecvTimeoutError::Timeout) => {} // keep waiting
Err(RecvTimeoutError::Disconnected) => return false, // host shutdown
}
}
}
/// The pump loop. `opener` is injected so the tests can run the REAL loop against a mock
/// backend; production passes [`open_virtual_mic`].
#[cfg_attr(not(any(target_os = "linux", target_os = "windows")), allow(dead_code))]
fn pump_thread<O>(rx: std::sync::mpsc::Receiver<Vec<u8>>, opener: O, tuning: PumpTuning)
where
O: Fn() -> Result<Box<dyn VirtualMic>>,
{
use std::sync::mpsc::RecvTimeoutError;
use std::time::Instant;
let mut backoff = tuning.backoff_start;
let mut open_fails: u64 = 0;
loop {
// Open phase — eager, from thread start.
let (mic, mut decoder) = loop {
let opened = opener().and_then(|m| {
let d = opus::Decoder::new(SAMPLE_RATE, opus::Channels::Stereo)
.map_err(|e| anyhow::anyhow!("opus decoder: {e}"))?;
Ok((m, d))
});
match opened {
Ok(pair) => break pair,
Err(e) => {
// Throttle (1st, 2nd, 4th, 8th … failure): a box without a PipeWire session
// or virtual audio device would otherwise log every backoff forever.
open_fails += 1;
if open_fails.is_power_of_two() {
tracing::warn!(error = %format!("{e:#}"), attempts = open_fails,
"virtual mic unavailable — retrying with backoff");
}
if !drain_sleep(&rx, backoff) {
return;
}
backoff = (backoff * 2).min(tuning.backoff_cap);
}
}
};
tracing::info!("virtual mic ready (host-lifetime)");
// Drop anything queued while (re)opening — it predates the backend. (The backoff does
// NOT reset here: only an instance that proves stable resets it — see the death triage.)
while rx.try_recv().is_ok() {}
let opened_at = Instant::now();
// Pump phase — runs until the backend dies (break) or the host shuts down (return).
let mut decode_fails: u64 = 0;
let mut pcm = vec![0f32; 5760 * MIC_CHANNELS as usize]; // up to 120 ms scratch
let mut last_push = Instant::now();
loop {
match rx.recv_timeout(tuning.heartbeat) {
Ok(frame) => {
if frame.is_empty() {
continue; // DTX silence — the source underruns to silence on its own
}
if last_push.elapsed() > tuning.stale_gap {
mic.discard();
}
match decoder.decode_float(&frame, &mut pcm, false) {
Ok(samples_per_ch) => {
let total = (samples_per_ch * MIC_CHANNELS as usize).min(pcm.len());
if !mic.push(&pcm[..total]) {
tracing::warn!("virtual mic backend died — reopening");
break;
}
last_push = Instant::now();
decode_fails = 0;
}
Err(e) => {
// Malformed/garbage frame: drop it, keep the shared mic + decoder
// (see the struct docs). Throttled log (1, 2, 4, … fails).
decode_fails += 1;
if decode_fails.is_power_of_two() {
tracing::warn!(error = %e, fails = decode_fails,
"mic opus decode failed — dropping frame");
}
}
}
}
Err(RecvTimeoutError::Timeout) => {
if !mic.alive() {
tracing::warn!("virtual mic backend died while idle — reopening");
break;
}
}
Err(RecvTimeoutError::Disconnected) => {
tracing::debug!("mic pump stopped (host shutting down)");
return;
}
}
}
// Death triage: an instance that lived is a one-off (PipeWire/audio-engine restart) —
// reopen immediately with the backoff reset. One that died right after opening is a
// failed open in disguise (flapping daemon, endpoint racing away): back off like the
// open loop, or the pump would churn open→die→reopen at heartbeat rate.
if opened_at.elapsed() >= tuning.stable_after {
backoff = tuning.backoff_start;
open_fails = 0;
} else {
open_fails += 1;
if !drain_sleep(&rx, backoff) {
return;
}
backoff = (backoff * 2).min(tuning.backoff_cap);
}
}
}
#[cfg(target_os = "windows")]
#[path = "audio/windows/audio_control.rs"]
mod audio_control;
#[cfg(target_os = "linux")]
mod linux;
#[cfg(target_os = "windows")]
#[path = "audio/windows/wasapi_cap.rs"]
mod wasapi_cap;
#[cfg(target_os = "windows")]
#[path = "audio/windows/wasapi_mic.rs"]
mod wasapi_mic;
#[cfg_attr(not(target_os = "windows"), allow(dead_code))]
#[path = "audio/wiring_plan.rs"]
pub(crate) mod wiring_plan;
#[cfg(test)]
mod pump_tests {
use super::*;
use std::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
use std::sync::{Arc, Mutex};
use std::time::Duration;
/// Mock backend: records pushes/discards, dies on command.
struct MockMic {
alive: Arc<AtomicBool>,
pushed: Arc<AtomicUsize>,
discards: Arc<AtomicUsize>,
}
impl VirtualMic for MockMic {
fn push(&self, pcm: &[f32]) -> bool {
if !self.alive.load(Ordering::Acquire) {
return false;
}
self.pushed.fetch_add(pcm.len(), Ordering::Relaxed);
true
}
fn alive(&self) -> bool {
self.alive.load(Ordering::Acquire)
}
fn discard(&self) {
self.discards.fetch_add(1, Ordering::Relaxed);
}
}
struct Harness {
tx: std::sync::mpsc::SyncSender<Vec<u8>>,
opens: Arc<AtomicUsize>,
alive: Arc<Mutex<Option<Arc<AtomicBool>>>>, // latest instance's kill switch
pushed: Arc<AtomicUsize>,
discards: Arc<AtomicUsize>,
join: std::thread::JoinHandle<()>,
}
/// Run the REAL pump loop against mock backends; `fail_first` opens fail before the first
/// success (exercises the eager retry/backoff path). `dead_on_arrival` opens every instance
/// pre-killed (exercises the rapid-death churn guard). `stable_after` mirrors the tuning
/// field (ZERO = every death counts as stable → immediate reopen, keeping tests fast).
fn start_tuned(fail_first: usize, dead_on_arrival: bool, stable_after: Duration) -> Harness {
let (tx, rx) = std::sync::mpsc::sync_channel::<Vec<u8>>(MIC_QUEUE_CAP);
let opens = Arc::new(AtomicUsize::new(0));
let alive = Arc::new(Mutex::new(None::<Arc<AtomicBool>>));
let pushed = Arc::new(AtomicUsize::new(0));
let discards = Arc::new(AtomicUsize::new(0));
let (opens2, alive2, pushed2, discards2) = (
opens.clone(),
alive.clone(),
pushed.clone(),
discards.clone(),
);
let tuning = PumpTuning {
backoff_start: Duration::from_millis(10),
backoff_cap: Duration::from_millis(40),
heartbeat: Duration::from_millis(20),
stale_gap: Duration::from_millis(80),
stable_after,
};
let join = std::thread::spawn(move || {
pump_thread(
rx,
move || {
let n = opens2.fetch_add(1, Ordering::SeqCst);
if n < fail_first {
anyhow::bail!("backend not up yet (simulated)");
}
let a = Arc::new(AtomicBool::new(!dead_on_arrival));
*alive2.lock().unwrap() = Some(a.clone());
Ok(Box::new(MockMic {
alive: a,
pushed: pushed2.clone(),
discards: discards2.clone(),
}) as Box<dyn VirtualMic>)
},
tuning,
)
});
Harness {
tx,
opens,
alive,
pushed,
discards,
join,
}
}
fn start(fail_first: usize) -> Harness {
start_tuned(fail_first, false, Duration::ZERO)
}
fn wait_until(what: &str, mut cond: impl FnMut() -> bool) {
for _ in 0..200 {
if cond() {
return;
}
std::thread::sleep(Duration::from_millis(10));
}
panic!("timed out waiting for: {what}");
}
fn opus_frame() -> Vec<u8> {
let mut enc = opus::Encoder::new(48_000, opus::Channels::Stereo, opus::Application::Voip)
.expect("opus encoder");
let pcm = [0.1f32; 960 * 2]; // 20 ms stereo
let mut out = vec![0u8; 4000];
let n = enc.encode_float(&pcm, &mut out).expect("encode");
out.truncate(n);
out
}
/// Eager: the backend opens (after transient failures) with NO frame ever sent.
#[test]
fn opens_eagerly_with_backoff() {
let h = start(3);
wait_until("eager open after 3 failures", || {
h.opens.load(Ordering::SeqCst) >= 4 && h.alive.lock().unwrap().is_some()
});
drop(h.tx);
h.join.join().unwrap();
}
/// Frames flow: opus in → PCM pushed to the backend.
#[test]
fn decodes_and_pushes() {
let h = start(0);
wait_until("open", || h.alive.lock().unwrap().is_some());
h.tx.send(opus_frame()).unwrap();
wait_until("pcm pushed", || h.pushed.load(Ordering::SeqCst) > 0);
drop(h.tx);
h.join.join().unwrap();
}
/// A dead backend is noticed WHILE IDLE (heartbeat) and reopened without any traffic.
#[test]
fn reopens_after_idle_death() {
let h = start(0);
wait_until("first open", || h.opens.load(Ordering::SeqCst) >= 1);
wait_until("instance", || h.alive.lock().unwrap().is_some());
h.alive
.lock()
.unwrap()
.as_ref()
.unwrap()
.store(false, Ordering::Release); // kill it
wait_until("reopen after idle death", || {
h.opens.load(Ordering::SeqCst) >= 2
});
drop(h.tx);
h.join.join().unwrap();
}
/// A death detected on push (frame flowing) also reopens, and the frame after reopen flows.
#[test]
fn reopens_after_push_death() {
let h = start(0);
wait_until("instance", || h.alive.lock().unwrap().is_some());
h.alive
.lock()
.unwrap()
.as_ref()
.unwrap()
.store(false, Ordering::Release);
h.tx.send(opus_frame()).unwrap(); // push sees death → reopen
wait_until("reopen", || h.opens.load(Ordering::SeqCst) >= 2);
h.tx.send(opus_frame()).unwrap();
wait_until("pcm after reopen", || h.pushed.load(Ordering::SeqCst) > 0);
drop(h.tx);
h.join.join().unwrap();
}
/// Instances that die immediately after opening must be retried with BACKOFF, not at
/// heartbeat rate — a flapping backend (daemon up but dropping us instantly) would
/// otherwise churn open→die→reopen every heartbeat forever.
#[test]
fn rapid_death_backs_off() {
// Every instance is dead on arrival; stability threshold high so each death counts
// as a failed open. Without the guard: ~1 reopen per heartbeat (20 ms) ≈ 25 opens in
// 500 ms. With backoff 10→20→40 (cap): ≈ 7.
let h = start_tuned(0, true, Duration::from_secs(10));
std::thread::sleep(Duration::from_millis(500));
let opens = h.opens.load(Ordering::SeqCst);
assert!(opens >= 2, "must keep retrying (got {opens})");
assert!(
opens <= 15,
"must back off, not churn per heartbeat (got {opens})"
);
drop(h.tx);
h.join.join().unwrap();
}
/// An uplink gap discards buffered-stale audio before the next frame plays.
#[test]
fn discards_after_gap() {
let h = start(0);
wait_until("instance", || h.alive.lock().unwrap().is_some());
h.tx.send(opus_frame()).unwrap();
wait_until("first push", || h.pushed.load(Ordering::SeqCst) > 0);
std::thread::sleep(Duration::from_millis(150)); // > stale_gap
h.tx.send(opus_frame()).unwrap();
wait_until("discard on gap", || h.discards.load(Ordering::SeqCst) >= 1);
drop(h.tx);
h.join.join().unwrap();
}
}