The punktfunk-web management console (pairing + status) shipped only via apt. Extend it to the other HOST packaging methods, mirroring the Debian punktfunk-web .deb (flatpak is the client, correctly excluded): - rpm/punktfunk.spec: new noarch `punktfunk-web` subpackage (the .output bundle + a /usr/bin/punktfunk-web-server node launcher + both systemd --user units + web-init.sh + web.env.example), gated behind `%bcond_with web`. OFF by default because building the Nitro/Node SSR bundle needs `bun`, which a plain rpmbuild / COPR mock chroot lacks. Host package weak-Recommends punktfunk-web. - ci/fedora-rpm.Dockerfile: install bun (+ unzip) so the CI builder can build the console. - rpm.yml: build `PF_WITH_WEB=1` (Prep bootstraps bun to stay green pre-image-rebuild); the publish loop already globs the new noarch rpm into the registry. build-rpm.sh: `--with web` when PF_WITH_WEB=1. - bootc/Containerfile: install from the Gitea RPM registry (which carries punktfunk-web) instead of COPR — `dnf5 install punktfunk punktfunk-web`. - arch/PKGBUILD: opt-in `punktfunk-web` split member (PF_WITH_WEB=1 appends it + bun) so a default makepkg still builds host+client with no JS tooling — matching the spec's bcond. - docs: packaging/README, rpm/README, copr/README (the no-bun caveat), bazzite/README (Path B rewritten COPR→Gitea registry), arch/README — enable + journal-password steps. Reviewed across methods by an adversarial multi-agent pass (rpm/ci/arch/bootc/consistency lenses, each blocking finding 3x-verified); fixed the two it confirmed real — the Arch bun-mandatory regression (now opt-in) and the stale COPR wording in bazzite Path B. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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punktfunk on Arch Linux / SteamOS
Packaging for punktfunk on Arch and Arch-derived immutable distros (SteamOS 3, etc.). The
PKGBUILD is a split package producing punktfunk-host (the gaming-rig host) and
punktfunk-client (the GTK4 couch/Deck client) — mirrors the rpm subpackages
(packaging/rpm/punktfunk.spec) and the deb build scripts. On a Steam Deck you want
punktfunk-client (it's what the Decky plugin launches); on a gaming
rig, punktfunk-host.
A third member, punktfunk-web (the browser management console — pairing + status), is
opt-in: build it by setting PF_WITH_WEB=1, which requires bun at build time (bun-bin
from the AUR if it isn't in your repos; the console then runs on plain nodejs). A default
makepkg builds only host+client with no JS tooling — mirroring the RPM spec's %bcond_with web.
⚠️ Host encode is NVENC-only today.
crates/punktfunk-host/src/encode/linux.rsimplementshevc_nvenc/av1_nvenc/h264_nvenc+ a CUDA zero-copy path — there is no VAAPI encoder. Sopunktfunk-hostworks on Arch + NVIDIA (incl.bazzite-deck-nvidia); an AMD Deck-as-host can't encode until ahevc_vaapibackend is added (a code change, not packaging). The client is unaffected —punktfunk-clientdecodes via VAAPI on AMD/Intel (the Deck) with a software fallback, so streaming to a Deck works today.
Arch Linux (mutable)
cd packaging/arch
# Build the working tree (CI / dev) — no git fetch:
PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
# …or build the tagged release the AUR way:
makepkg -si
# …add the web console too (needs bun / bun-bin):
PF_WITH_WEB=1 PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
Then the standard first-run (printed by the install scriptlet):
sudo usermod -aG input "$USER" # virtual gamepads; re-login after
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # gamescope backend
systemctl --user enable --now punktfunk-host
# Web console (if you installed the punktfunk-web package): enable it + read the login password.
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p' # open http://<host-ip>:3000
NVENC/EGL come from the NVIDIA driver: sudo pacman -S --needed nvidia-utils. Arch's stock
ffmpeg already has NVENC built in — no RPM-Fusion-style swap needed (unlike Fedora).
Runtime dependency map (Fedora/Debian → Arch)
| Need | Arch package |
|---|---|
| FFmpeg + NVENC | ffmpeg (NVENC built in) |
| PipeWire + Pulse + session mgr | pipewire pipewire-pulse wireplumber |
| Opus / input injection | opus libei |
| GL/EGL + gbm + xkb + wayland | libglvnd mesa libxkbcommon wayland |
| NVIDIA driver (NVENC/EGL/CUDA) | nvidia-utils (optdepend — never a hard dep) |
| Compositor backends | gamescope (≥3.16.22) / kwin / mutter / sway (optdepends) |
SteamOS 3 (immutable) — use a systemd-sysext
SteamOS has a read-only /usr on A/B partitions, and every OS update reimages the rootfs —
so steamos-readonly disable + pacman (and flatpak/distrobox) are fragile or unusable for a
host that needs /dev/uinput, /dev/uhid, the host PipeWire socket, the GPU render node, and the
right to spawn a compositor. The update-survivable, SteamOS-blessed mechanism is a
systemd-sysext: an overlay image merged read-only over /usr at boot, living in the writable
/var/lib/extensions/ (so it persists across A/B updates, no readonly-disable).
Build the package, then wrap its /usr payload into a sysext image:
# 1. build the pacman package (needs an Arch environment / container)
cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
# 2. turn it into a sysext .raw (extracts the package's /usr into an image + extension-release)
bash build-sysext.sh punktfunk-host-*.pkg.tar.zst
# 3. on the SteamOS box:
sudo cp punktfunk-host.raw /var/lib/extensions/
sudo systemctl enable --now systemd-sysext # merges it; survives OS updates
systemctl --user enable --now punktfunk-host # the user unit is now under /usr/lib
The udev rule, sysctl, and systemd user unit all live under /usr/lib, so the merged sysext
exposes them. systemd-sysext refresh re-merges after a reboot.
Steam Deck — the client (what the Decky plugin launches)
To stream to a Deck, you install punktfunk-client there — same sysext mechanism, but
wrapping the client package instead. The split makepkg produces both .pkg.tar.zst files; on the
Deck use the client one:
cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
bash build-sysext.sh punktfunk-client-*.pkg.tar.zst # → punktfunk-client.raw
# on the Deck:
sudo cp punktfunk-client.raw /var/lib/extensions/
sudo systemctl enable --now systemd-sysext
sudo pacman -S --needed libva-mesa-driver # VAAPI hw decode on the Deck's AMD APU
Now punktfunk-client is on PATH, so the Decky plugin finds and
launches it (punktfunk-client --connect host:port) — gamescope composites its video like a game.
The client needs no /dev/uinput or compositor-spawning rights (it captures input and decodes),
so it's a much lighter sysext than the host.
Files
PKGBUILD— split package:punktfunk-host+punktfunk-client(builds the working tree viaPF_SRCDIR, or a git tag for AUR).punktfunk-host.install/punktfunk-client.install— pacman scriptlets (udev reload + sysctl + first-run hint), mirror the RPM%post/ deb postinst.build-sysext.sh— wraps either built.pkg.tar.zstinto asystemd-sysext.rawfor SteamOS (derives the name from the package, so it works for host or client).