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punktfunk/crates
enricobuehlerandClaude Opus 5 829bcb7962 fix(gamestream): the streamed-screen pin applies to the portal source too
PUNKTFUNK_CAPTURE_MONITOR is documented as "instead of creating a virtual
display OR taking whichever head the portal hands back", and the console
presents it as a host-wide setting. The compat plane's portal source did
neither: it went straight to the chooser, so a Moonlight client on a
pinned host silently got whatever screen the portal picked. That is the
one outcome the whole feature exists to prevent — showing the wrong
monitor is worse than showing none.

The portal arm now mirrors the pinned head instead, through the same
MirrorDisplay the virtual source reaches via vdisplay::open. It launches
nothing and creates no virtual output, so it needs neither the
game-lifetime machinery nor the registry (External ownership passes
through it anyway).

Which screen a pooled capturer is showing is now the third reuse key
beside HDR-ness and cursor mode. The pin is a LIVE setting — the console
can re-aim the host between two connects — so without it in the key the
second connect would keep streaming the previous screen, which is the
same silent-wrong-monitor failure by another route (§7.3, open item 5).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 23:51:41 +02:00
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