Files
punktfunk/clients/decky/src/backend.ts
T
enricobuehlerandClaude Opus 5 a4aa89be31 fix(decky): drive a native client install, not only the flatpak
Every headless call went through `flatpak run io.unom.Punktfunk`, and the
launch wrapper exec'd the same. On a Deck whose client came from a sysext, a
.deb/rpm, an AUR build or a nix profile there is no such app: discovery
worked (it is mDNS), and everything that needed the client — pairing, the
library fetch, the host store, the stream launch itself — failed.

Resolve the client once. The flatpak still wins when it is actually
installed, so an existing Deck is byte-for-byte unchanged, and a native
`punktfunk-client` is the fallback; `PF_DECKY_CLIENT` forces one on a machine
with both. Both kinds share ~/.config/punktfunk — the flatpak's sandbox HOME
is the real home — so identity, known-hosts and settings need no divergence.

The wrapper takes the resolved binary as PF_CLIENT_BIN and execs it in place
of `flatpak run`; kill_stream sends a name-matched SIGTERM where there is no
flatpak instance to kill; and the client-update check, which reads the
flatpak's tracked remote, simply reports nothing for a native install, whose
updates belong to whatever installed it.

Installed-ness is now decided by the app's exported directory rather than by
the presence of the `flatpak` binary, so a machine that has flatpak but not
this app no longer resolves to a client that cannot run.

Closes #11

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 19:13:19 +02:00

210 lines
9.5 KiB
TypeScript

// Bridge to the Python backend (main.py) + shared types.
import { callable } from "@decky/api";
export interface Host {
name: string;
host: string;
port: number;
pair: string; // "required" | "optional" — the HOST's policy
fp: string; // host cert SHA-256 fingerprint (lowercase hex) from the mDNS advert
proto: string; // advertised protocol, e.g. "punktfunk/1"
paired: boolean; // whether THIS device has already PIN-paired this host (by fingerprint)
id: string; // the host's stable instance id (mDNS TXT `id`; "" when not advertised)
mgmt: number; // management-API port (mDNS TXT `mgmt`; 0 = not advertised → default 47990)
}
// One title from a host's game library (the flatpak client's --library TSV, parsed by the
// backend). `id` is store-qualified (steam:<appid> / custom:<id>) and doubles as the
// launch handle (PF_LAUNCH → the session Hello).
export interface GameEntry {
id: string;
store: string; // "steam" | "custom" | "heroic" | "lutris" | …
title: string;
}
export interface LibraryResult {
ok: boolean;
games?: GameEntry[];
// "flatpak-not-found" | "timeout" | "not-paired" | "pin-mismatch" | "unreachable" |
// "http" | "client-outdated" | "client-error"
error?: string;
detail?: string; // the client's own one-line reason, for the generic error copy
}
// A pinned game — a one-tap stream row in the QAM. The host is identified primarily by
// cert fingerprint (survives IP changes; pairing is fp-keyed too), with the stored
// address as the launch fallback when the host isn't currently advertising.
export interface PinnedGame {
game_id: string;
title: string;
store: string;
host_fp: string;
host_id: string;
host_name: string;
host: string;
port: number;
mgmt: number;
added_at: number; // unix seconds
paired?: boolean; // annotated by get_pins from the client's known-hosts store
}
export interface PairResult {
ok: boolean;
fp?: string;
error?: string;
}
// A host in the SHARED saved-hosts store (client-known-hosts.json) — the same file the desktop
// client reads/writes, so add/rename/pair in either surface shows up in both. `online` comes
// from a mDNS-INDEPENDENT reachability probe (a Tailscale/VPN host isn't shown offline just
// because it doesn't advertise); `null` means reachability is unknown (probe skipped or a client
// too old for `--list-hosts`, which then also can't probe).
export interface SavedHost {
name: string;
addr: string;
port: number;
fp_hex: string; // host cert fingerprint (lowercase hex); "" for a not-yet-paired manual entry
paired: boolean;
mac: string[];
last_used: number | null;
online: boolean | null;
}
export interface HostsResult {
ok: boolean;
hosts: SavedHost[];
probed: boolean;
fallback?: boolean; // true when read straight off disk (client too old for --list-hosts)
}
// The result of a host-store mutation (add/edit/forget). `error` is a stable code:
// "client-unavailable" (flatpak missing) | "client-outdated" (client predates the mode) |
// "unreachable"/"http"/… (from the client) | "client-error" (generic; see `detail`).
export interface MutationResult {
ok: boolean;
error?: string;
detail?: string;
}
export interface RunnerInfo {
runner: string; // absolute path to bin/punktfunkrun.sh
app_id: string; // flatpak app id
exists: boolean;
// Which client the backend resolved: the flatpak, a native install (.deb/rpm/sysext/AUR/nix),
// or none at all. Older backends send neither field — hence optional.
client_kind?: "flatpak" | "native" | "none";
// Absolute path of the native binary; "" for flatpak. Passed to the wrapper as PF_CLIENT_BIN.
client_bin?: string;
}
// The slice of the flatpak client's settings JSON this UI surfaces. The file can hold more
// keys (decoder, … set from the desktop client's own UI) — they round-trip untouched
// because get_settings returns the whole parsed file and patches are object spreads.
export interface StreamSettings {
width: number; // 0 = native
height: number; // 0 = native
refresh_hz: number; // 0 = native
render_scale?: number; // render-resolution multiplier; 1.0 = native (absent in pre-scale files)
bitrate_kbps: number; // 0 = host default
codec?: string; // "auto" | "hevc" | "h264" | "av1" — soft preference (absent in pre-codec files)
gamepad: string; // "auto" | "xbox360" | "xboxone" | "dualsense" | "dualshock4" | "steamdeck"
compositor: string; // "auto" | "kwin" | "wlroots" | "mutter" | "gamescope"
inhibit_shortcuts: boolean;
mic_enabled: boolean;
}
export interface UpdateInfo {
current: string; // installed PLUGIN version (package.json)
latest: string; // newest plugin version in our registry for this channel
artifact: string; // immutable zip URL Decky should install
hash: string; // sha256 of that zip (Decky verifies it)
channel: string; // "latest" (stable) | "canary"
update_available: boolean; // a newer PLUGIN build is available
// The flatpak CLIENT (io.unom.Punktfunk) versions independently and is a per-user install, so
// `sudo flatpak update` never touches it — the plugin offers a user-scope update instead.
client_update_available: boolean;
client_current: string; // installed client commit (short) — informational
client_latest: string; // remote client commit (short) — informational
error?: string; // "update-channel-unknown" (dev build) | "fetch-failed"
}
// Steam-shortcut artwork (assets/ in the plugin dir): base64 PNGs keyed grid / gridwide /
// hero / logo, plus the icon's absolute path (SetShortcutIcon wants a file). Keys for
// missing files are absent.
export interface ShortcutArt {
grid?: string;
gridwide?: string;
hero?: string;
logo?: string;
icon_path: string;
}
export const discover = callable<[], Host[]>("discover");
export const pair = callable<
[host: string, port: number, pin: string, name: string],
PairResult
>("pair");
// Fetch a paired host's game library (headless flatpak --library; can take seconds on a
// cold client start — show a spinner). Pass fp whenever known so the pin can't degrade.
export const library = callable<
[host: string, mgmt_port: number, fp: string],
LibraryResult
>("library");
export const getPins = callable<[], { pins: PinnedGame[] }>("get_pins");
export const setPins = callable<[pins: PinnedGame[]], { ok: boolean; error?: string }>(
"set_pins",
);
export const runnerInfo = callable<[], RunnerInfo>("runner_info");
export const shortcutArt = callable<[], ShortcutArt>("shortcut_art");
// Install the Steam Input layout (native touchscreen `ts_n` + gamepad passthrough) and point our
// shortcut(s) at it, so the Deck touchscreen reaches the client as native touch with no manual
// controller setup. Best-effort + idempotent; keyed by the shared shortcut NAME (both shortcuts
// use the same name → the same lowercase configset key), so one call covers both.
export const applyControllerConfig = callable<
[name: string],
{ ok: boolean; applied?: string[]; errors?: string[]; accounts?: number; error?: string; detail?: string }
>("apply_controller_config");
export const getSettings = callable<[], StreamSettings>("get_settings");
export const setSettings = callable<[settings: StreamSettings], { ok: boolean }>(
"set_settings",
);
export const killStream = callable<[], { ok: boolean }>("kill_stream");
// Send a Wake-on-LAN magic packet to a saved host (headless flatpak --wake) so a sleeping host is
// up by the time the stream connects. The MAC is looked up from the flatpak client's own
// known-hosts store; `ok: false` (no-op) when none has been learned yet. Fire before launching.
export const wake = callable<[host: string, port: number], { ok: boolean; error?: string }>(
"wake",
);
// ---- Shared saved-hosts store (the SAME client-known-hosts.json the desktop client owns) ----
// The saved hosts, each annotated with a live (mDNS-independent) `online` probe when `probe` is
// true. Falls back to a direct JSON read (no reachability) on a client too old for --list-hosts.
export const listHosts = callable<[probe: boolean], HostsResult>("list_hosts");
// Save a host by address (survives mDNS-blind networks). `fp` empty = unpaired placeholder to
// pair next; a later pair replaces it with the fingerprinted entry.
export const addHost = callable<[target: string, name: string, fp: string], MutationResult>(
"add_host",
);
// Rename and/or re-point a saved host. `selector` = its fingerprint (survives IP change) or
// current addr[:port]; empty fields are left untouched.
export const editHost = callable<
[selector: string, name: string, addr: string, port: number],
MutationResult
>("edit_host");
// Remove a saved host by fingerprint or addr[:port] (idempotent).
export const forgetHost = callable<[selector: string], MutationResult>("forget_host");
// Reset this device's Punktfunk state (saved hosts + stream settings + pins); KEEPS the client
// identity so the box isn't seen as new everywhere (re-pairing re-adds hosts).
export const resetConfig = callable<[], { ok: boolean; error?: string }>("reset_config");
// Reachability of one host[:port] via the client's mDNS-independent QUIC probe (a "test address"
// check). `{ ok: true, online }` when determined, else `{ ok: false, error }`.
export const probeHost = callable<
[target: string],
{ ok: boolean; online?: boolean; error?: string }
>("probe_host");
export const checkUpdate = callable<[force: boolean], UpdateInfo>("check_update");
// Update the flatpak client in the user installation (`flatpak update --user -y io.unom.Punktfunk`).
export const updateClient = callable<
[],
{ ok: boolean; updated: boolean; error?: string }
>("update_client");