ec84b30eae
Implements planning/design/plugin-ui-surface.md (U1-U3):
- host: in-memory lease-based plugin registry (mgmt/plugins.rs) — PUT/GET/DELETE
/api/v1/plugins + GET /plugins/{id}/ui-credential; bearer+loopback only (not on
the mTLS read-only allowlist); plugins.changed event; port-only registration
(proxy always dials 127.0.0.1); secret never in the listing.
- sdk: servePluginUi — loopback ephemeral bind + per-boot secret + constant-time
check + /__health + static/SPA-fallback + register/renew(30s)/deregister via
pf.request (skew-proof, D7). Example + tests.
- console: /plugin-ui/{id}/** reverse proxy (server-side secret injection, cookie
strip, SSE streaming, stale-secret 401-retry) + credential cache; BFF denylist
for the credential endpoint; dynamic Plugins nav (desktop + mobile) fed by a
polled list; iframe-in-shell page with health probe, offline card, open-in-tab,
deep-link sync. Dev-mode /plugin-ui middleware in vite.config.ts.
OpenAPI regen for the new endpoints follows in the next commit (built on Linux).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
66 lines
1.9 KiB
TypeScript
66 lines
1.9 KiB
TypeScript
// The plugin directory the console reads to grow its nav (plugin-ui-surface §5). This is a
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// hand-written client (not orval-generated) so the nav works without regenerating the API client
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// for the new endpoints; it rides the same `/api` BFF path as every other call, so the bearer token
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// is injected server-side and the browser only ever sends its session cookie.
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import { useQuery } from "@tanstack/react-query";
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import {
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Blocks,
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Boxes,
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Clapperboard,
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Database,
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FolderCog,
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Gamepad2,
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Home,
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type LucideIcon,
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Plug,
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Puzzle,
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Wrench,
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} from "lucide-react";
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import { apiFetch } from "@/api/fetcher";
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export interface PluginUiSummary {
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port: number;
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icon?: string;
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}
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export interface PluginSummary {
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id: string;
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title: string;
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version?: string;
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/** Present iff the plugin serves a UI (and thus gets a nav entry). */
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ui?: PluginUiSummary;
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}
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// A curated lucide set for plugin nav icons. Importing lucide's full dynamic icon map would defeat
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// tree-shaking (U-S4), so a plugin picks a name from here; anything unknown falls back to Puzzle.
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const ICONS: Record<string, LucideIcon> = {
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"gamepad-2": Gamepad2,
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puzzle: Puzzle,
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wrench: Wrench,
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database: Database,
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home: Home,
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blocks: Blocks,
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boxes: Boxes,
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plug: Plug,
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"folder-cog": FolderCog,
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clapperboard: Clapperboard,
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};
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/** Resolve a registered icon name to a component (Puzzle fallback). */
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export const pluginIcon = (name?: string): LucideIcon =>
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(name ? ICONS[name] : undefined) ?? Puzzle;
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/** Live plugin registrations, polled (and refetched on window focus) so the nav stays current. */
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export function usePlugins() {
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return useQuery({
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queryKey: ["plugins"],
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queryFn: () => apiFetch<PluginSummary[]>("/api/v1/plugins"),
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refetchInterval: 30_000,
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refetchOnWindowFocus: true,
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});
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}
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/** Only the plugins that surface a UI — the ones that get a nav entry. */
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export const uiPlugins = (list: PluginSummary[] | undefined): PluginSummary[] =>
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(list ?? []).filter((p) => p.ui);
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