609136cd2d
ci / rust (push) Has been cancelled
Root cause of "input doesn't work" on the unified host: a single fresh session injects fine (EIS connects, "Gamescope Virtual Input" device added), but the host-lifetime injector reused a STALE per-session EIS socket across sessions → "connect EIS socket …: Connection refused". (Headless gamescope is EIS-only — it ignores uinput — so libei/EIS is the one input path for both gamescope and KWin; no second path needed.) - connect_socket_file: re-READ the relay file and RETRY the connect on refused/missing (the live gamescope's EIS appears shortly), bounded at 15s, instead of connecting once and bubbling ECONNREFUSED. - GamescopeProc::drop: clear the relayed EIS socket name on teardown so a dead session can't hand a stale path to the next reconnect. Validated: two sessions back-to-back each reconnect (EIS connected + device added). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>