`packaging/windows/drivers/*` has run `deny(unsafe_op_in_unsafe_fn)` +
`deny(clippy::undocumented_unsafe_blocks)` for a while, with `forbid(unsafe_code)`
on the modules that need no unsafe at all. The main workspace had no lint config
whatsoever, so nothing stopped a clean crate from quietly growing an `unsafe`, and
nothing distinguished the handful of genuinely-unsafe lines inside a 600-line
`unsafe fn` from the safe ones surrounding them.
Three things, all mechanical:
* `#![forbid(unsafe_code)]` on the eight crates that already contain zero unsafe
(`pf-driver-proto`, `pf-host-config`, `pf-paths`, the three clean clients, both
tools). These were clean by accident, not by contract; now they are clean by
contract.
* `unsafe_op_in_unsafe_fn = "warn"` workspace-wide. `unsafe fn` states a contract
the CALLER must uphold — it was never meant to switch off checking for the whole
body. Measured fallout is 300 sites on Linux, and they are concentrated: six
files carry all of them, while `punktfunk-core`, `pf-frame`, `pf-clipboard` and
`pf-vdisplay` are already at zero. `warn` (not `deny`) so the build stays green
while those six are worked down; it flips to `deny` once they are. This is also
the Rust 2024 default, so it pays off the edition migration early.
* `proc::current_uid()` replaces eight `unsafe { libc::getuid() }` blocks. Each
site had copied out the same SAFETY note verbatim, which is the tell: `getuid()`
is parameterless, always succeeds and touches no memory, so there is no contract
for a caller to uphold and no reason for the unsafe to be visible eight times.
One `unsafe` behind a safe wrapper, none at the call sites.
Verified: `pf-vdisplay` builds clean on Linux (Nobara) at zero E0133; the
macOS-buildable crates build clean locally. No behaviour change.
39 lines
1.6 KiB
TOML
39 lines
1.6 KiB
TOML
[package]
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name = "pf-console-ui"
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description = "The Skia console UI for the Vulkan session binary — stats OSD, capture HUD, and (next) the gamepad library; renders on the presenter's device via the Overlay contract"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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# Same Linux+Windows gating as the rest of the client stack.
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[target.'cfg(any(target_os = "linux", windows))'.dependencies]
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pf-presenter = { path = "../pf-presenter" }
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# MenuEvent/MenuPulse (the gamepad service's menu mode drives the library).
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pf-client-core = { path = "../pf-client-core" }
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# Skia on the presenter's VkDevice (`vulkan`); `textlayout` = skparagraph/harfbuzz for
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# the typography the console library needs (~15 MB stripped, prebuilt binaries exist for
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# this feature set on x86_64-unknown-linux-gnu AND x86_64-pc-windows-msvc — a source
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# build is never triggered on either).
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skia-safe = { version = "0.87", features = ["vulkan", "textlayout"] }
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ash = { version = "0.38", features = ["loaded"] }
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anyhow = "1"
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tracing = "0.1"
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# `config::GamepadPref` keys the button-glyph style (PlayStation shapes vs ABXY).
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punktfunk-core = { path = "../punktfunk-core" }
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# Linux links the system SDL3; Windows builds it from source (same choice as the rest
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# of the workspace's Windows SDL consumers).
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[target.'cfg(target_os = "linux")'.dependencies]
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sdl3 = { version = "0.18", features = ["hidapi", "ash"] }
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[target.'cfg(windows)'.dependencies]
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sdl3 = { version = "0.18", features = ["hidapi", "ash", "build-from-source"] }
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[lints]
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workspace = true
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