Files
punktfunk/web/src/api/fetcher.ts
T
enricobuehler 75b3c94f60
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fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
Pairing:
- Refresh the paired-devices list after a native PIN pairing (the happy path never
  invalidated it, so a newly paired device stayed hidden until remount).
- Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so
  it now reads "PIN sent" instead of a false "Paired successfully".
- Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could
  never receive a PIN there.
- Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8).

Displays / Library:
- "Arrange displays" save refreshes the settings card (it rewrites the policy), without
  clobbering unsaved Custom edits (re-seed only when the draft still matches the server).
- Live-display list wrapped in QueryState so errors don't read as "no displays".
- "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo
  artwork (was dropped on save); per-card delete pending.

Stats:
- Distinct colour for the native "queue" latency stage (it collided with "capture").
- "Not measured on this path" note on the GameStream health chart; configured-bitrate
  target line on throughput; host-authoritative elapsed timer; LiveCard surfaces
  non-404 errors.

Shell / auth / i18n:
- SSR-stable locale: first client render matches the base-locale SSR (no hydration
  mismatch), then adopts the persisted/browser locale post-hydration.
- BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced
  into a post-login redirect loop.
- Logout checks the POST result before navigating; logs dedup by seq (StrictMode);
  login "next" keeps query/hash; Dashboard shows the active-session count.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 21:06:39 +02:00

62 lines
2.0 KiB
TypeScript

// The fetch mutator orval-generated hooks call: `apiFetch<T>(url, RequestInit)`. orval is
// configured (includeHttpResponseReturnType: false) so `T` is the response BODY; on an HTTP
// error we THROW an `ApiError` so React Query's `isError` works (the query client skips
// retries on 4xx — see src/router.tsx).
//
// Auth: requests are same-origin to `/api/...`; the browser sends only the session cookie
// (the server-side proxy injects the management bearer token — the token never lives in the
// browser). A 401 means the session is gone → bounce to /login.
/** A failed API call. `status` is the HTTP code; `data` is the parsed `ApiError` body if any. */
export class ApiError extends Error {
status: number;
data: unknown;
constructor(status: number, data: unknown, message?: string) {
super(message ?? `API error ${status}`);
this.name = "ApiError";
this.status = status;
this.data = data;
}
}
export async function apiFetch<T>(
url: string,
options?: RequestInit,
): Promise<T> {
const headers = new Headers(options?.headers);
headers.set("Accept", "application/json");
const res = await fetch(url, {
...options,
headers,
credentials: "same-origin",
});
const text = await res.text();
const body = text ? safeJson(text) : undefined;
if (res.status === 401) redirectToLogin();
if (!res.ok) throw new ApiError(res.status, body, res.statusText);
return body as T;
}
/** On lost session, send the user to the login screen, remembering where they were. */
function redirectToLogin(): void {
if (typeof window === "undefined") return;
if (window.location.pathname === "/login") return;
// Keep the full path (query + hash too), so re-login returns to the exact view.
const next = encodeURIComponent(
window.location.pathname + window.location.search + window.location.hash,
);
window.location.href = `/login?next=${next}`;
}
function safeJson(text: string): unknown {
try {
return JSON.parse(text);
} catch {
return text;
}
}
export default apiFetch;