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M1 step 2 begins. Add the wdk-iddcx (lib, re-exports wdk_sys::iddcx) + pf-vdisplay (cdylib) workspace members. pf-vdisplay STEP 0 = DriverEntry + WdfDeviceCreate skeleton + a #[used] _std_link_gate forcing std::thread + OwnedHandle to link, so the build proves the std surface resolves under the wdk-build UMDF link settings (kernel32 is /NODEFAULTLIB - std must come via OneCoreUAP). If std fails to link here, the SwapChainProcessor worker-thread design needs a CreateThread shim before any callback work (port-plan critique gap #9). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
7 lines
394 B
Rust
7 lines
394 B
Rust
//! Emits the WDK link flags for the cdylib (wdk-build). STEP 0 needs only the WDF stub link + the
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//! `/INTEGRITYCHECK` that the CI step clears; `IddCxStub` (+ `IddMinimumVersionRequired`) is added in
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//! STEP 2 when the driver actually calls IddCx — see wdk-probe/build.rs for the glob recipe.
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fn main() -> Result<(), wdk_build::ConfigError> {
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wdk_build::configure_wdk_binary_build()
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}
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