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Five faults in the Apple client's feedback path. With two DualSenses attached, each pad's renderer opened "the first connected DualSense" — taken from an unordered Set, so the choice could differ between two calls in one process. Both renderers could land on the same device, one pad's rumble coming out of the other while their per-instance write dedupes fought over it, or they could split by luck. Each renderer now asks for the device its own controller is, correlating GameController's stable ordering with IOKit's location ids; the selection rule is a pure function so it can be tested without an IOHIDDevice, which cannot be constructed. Without a preference the lowest location id wins — still arbitrary, but stable, which Set.first was not. A failed HID write was logged and swallowed, so a write that never reached the device still counted as a successful render. That matters most for a stop, which has nothing behind it: the renderer stamped its write clock even on failure, the keepalive only re-writes non-zero levels, the ticker is cancelled once the target is zero, and on USB there is no firmware timeout. A swallowed stop therefore left the motors running with nothing scheduled to try again. The write result now reaches the caller, which drops the handle and falls back to CoreHaptics rather than claiming success. A half-failed split-handle setup reported HEALTHY. Only the all-nil case counted as failure, so one surviving handle passed silently while rendering something wrong in a direction that depended on which handle died: lose the right one and render falls to the combined branch, playing max(low, high) on the LEFT handle; lose the left and the split branch discards the heavy motor outright. A half-open split now tears the survivor down and takes the combined path, which at least renders both motors somewhere. Session end never put the lightbar out. This class is what turned it on, and every DS write is valid-flag-selective, so a game's last colour stayed lit in firmware after the stream ended — a DS4 was cleared incidentally because its player indicator IS the lightbar, a DualSense was not. And the renderer's stop() ran on the main actor. It is a queue.sync whose body is a per-motor CHHapticEngine.stop() — an XPC round trip the renderer's own notes record as able to hang — plus a blocking HID write to a device that has just departed, and it queues behind any in-flight setup(). It runs on every unplug and every pin change, and the main thread drives the presenter's CADisplayLink, so it hitched the picture mid-stream. It is detached now; the renderer is already off routing by then, so nothing observes it. Verified: swift build clean, 188 tests pass (185 before), and the three new device-selection tests fail if the deterministic fallback is reverted. Note for anyone rebuilding here: the checked-in xcframework was stale (it predates punktfunk_connection_report_phase) and build-xcframework.sh still dies on this Mac at its macOS-floor guard. A macos-arm64 slice assembled by hand from `cargo build --target aarch64-apple-darwin` is enough to typecheck. From the 2026-08-03 force-feedback sweep (B14, B15, B18, B19, B20).