Files
punktfunk/crates/pyrowave-sys/vendor/pyrowave/Granite/math/transforms.hpp
T
enricobuehler 4c3b11445c feat(host): vendor PyroWave + minimal Granite subset as crates/pyrowave-sys
Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low-
latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775,
volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB
the standalone no-renderer build needs; scripts/vendor-pyrowave.sh
reproduces the tree (a pin bump is protocol-affecting, plan §4.2).

build.rs drives the wrapper CMakeLists (static archives incl. a static
C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and
Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7).
Offline-safe by construction: no network, no system lib, vendored Vulkan
headers — same model as the opus dep (flatpak builder has no network).

Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03):
- upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier
  Vulkan<->Vulkan) pass, from the pristine AND the pruned tree
- GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p,
  0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of
  magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of
  target
- cargo test -p pyrowave-sys green (static link + API-version pin check)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 00:35:10 +02:00

85 lines
3.1 KiB
C++

/* Copyright (c) 2017-2026 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "math.hpp"
#include <vector>
namespace Granite
{
class AABB;
bool compute_plane_reflection(mat4 &projection, mat4 &view, vec3 camera_pos, vec3 center, vec3 normal, vec3 look_up,
float radius_up, float radius_other, float &z_near, float z_far);
bool compute_plane_refraction(mat4 &projection, mat4 &view, vec3 camera_pos, vec3 center, vec3 normal, vec3 look_up,
float radius_up, float radius_other, float &z_near, float z_far);
void compute_model_transform(mat_affine &world, vec3 scale, quat rotation, vec3 translation, const mat_affine &parent);
void compute_normal_transform(mat4 &normal, const mat4 &world);
void compute_normal_transform(mat_affine &normal, const mat_affine &world);
quat rotate_vector(vec3 from, vec3 to);
quat look_at(vec3 direction, vec3 up);
quat look_at_arbitrary_up(vec3 direction);
quat rotate_vector_axis(vec3 from, vec3 to, vec3 axis);
mat4 projection(float fovy, float aspect, float znear, float zfar);
mat4 ortho(const AABB &aabb);
void compute_cube_render_transform(vec3 center, unsigned face, mat4 &projection, mat4 &view, float znear, float zfar);
struct PositionalSampler
{
std::vector<vec3> values;
vec3 sample(unsigned index, float l) const;
vec3 sample_spline(unsigned index, float l, float dt) const;
};
struct SphericalSampler
{
std::vector<vec4> values;
quat sample(unsigned index, float l) const;
quat sample_spline(unsigned index, float l, float dt) const;
quat sample_squad(unsigned index, float l) const;
};
// Compute control points for q1.
// dt0 is delta time between q0 and q1.
// dt1 is delta time between q1 and q2.
vec3 compute_inner_control_point_delta(const quat &q0, const quat &q1, const quat &q2,
float dt0, float dt1);
quat compute_inner_control_point(const quat &q, const vec3 &delta);
struct Primaries
{
vec2 red, green, blue, white_point;
};
mat3 compute_xyz_matrix(const Primaries &primaries);
}