97c67b2692
Roll the pf-client-core slot pattern to the Apple client (Swift): - GamepadManager tracks all connected GCControllers, assigning each a stable lowest-free wire pad index + concrete type, emitting GamepadArrival on connect and GamepadRemove on disconnect (index freed for reuse on re-plug). - GamepadCapture binds every controller with per-controller Slot state (buttons/axes/fingers/motion), threading the pad index into flags on every event; GamepadWire/InputEvents carry the pad + the two new events. - GamepadFeedback + RumbleRenderer go per-pad (rumbleByPad, slots[pad]), routing rumble/HID back to the correct controller by wire index. - ContentView/Settings surface every forwarded controller. pad 0 => flags 0, so single-controller wire is byte-identical. Cannot build on the Linux dev box (no Swift toolchain / Apple frameworks); wire bytes hand-checked against input.rs and GamepadWireTests extended for multi-pad. CI apple.yml (swift build/test on macOS) is the compile gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>