Now that the drivers build from source in CI, remove the dead checked-in binaries and
the toolchain cruft they left behind:
- Delete packaging/windows/{pf-vdisplay,gamepad-drivers}/ (the prebuilt .dll/.inf/.cat/.cer).
pack-host-installer.ps1 builds + signs all three drivers from the drivers/ workspace and
nothing reads the vendored dirs anymore; stage-pf-vdisplay.ps1's -VendorDir is now a
mandatory build-output path, not a vendored default.
- Drop the LLVM-21 pin. The vendored bindgen 0.71->0.72 bump (the shipping pack already
builds green on the runner-default clang 22) retired the bindgen-0.71 layout-test overflow
that needed LLVM 21.1.2, so windows-drivers.yml + provision-windows-wdk.ps1 no longer
install/point at C:\llvm-21 (~898 MB off a fresh provision) - both driver builds now use one
toolchain (clang 22 + bindgen 0.72).
- pack -SkipBuild on the gamepad build (build-pf-vdisplay.ps1 already builds the whole
workspace), build-web.ps1 reaps a stale node too, deploy-dev.ps1 nefconc path + comments.
- Reword the vendored-driver references (build scripts, .iss, READMEs, the vite web-bundle
comment) to the build-from-source reality.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2.9 KiB
Windows host build/deploy scripts
Helper scripts for the Windows host box (the RTX .173 lab box, repo at
C:\Users\Public\punktfunk-native). Run them from the repo root in an elevated PowerShell.
One-time: persist the build environment
powershell -ExecutionPolicy Bypass -File scripts\windows\setup-build-env.ps1
Persists (Machine scope) the three vars the NVENC build needs:
| var | value | why |
|---|---|---|
PUNKTFUNK_NVENC_LIB_DIR |
C:\Users\Public\nvenc |
NVENC import lib (nvencodeapi.lib) |
LIBCLANG_PATH |
C:\Program Files\LLVM\bin |
bindgen (libclang.dll) |
CMAKE_POLICY_VERSION_MINIMUM |
3.5 |
audiopus_sys / cmake crates |
FFMPEG_DIR is not set — the --features nvenc build the RTX box uses does not link
libavcodec (that is only the amf-qsv feature). The VS C++ toolchain is loaded per-build via
vcvars64.bat (auto-discovered with vswhere).
Rebuild + redeploy the host service
powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-host.ps1
Stops PunktfunkHost, backs up the current binary (punktfunk-host.exe.bak), builds
--release -p punktfunk-host --features nvenc from the current source, then restarts the
service on the new binary — with automatic rollback if the build fails or the new binary
won't start. The service is down only for the build duration.
Web management console
On an installed host (the setup.exe) the console is set up automatically — no manual steps.
The installer bundles the built (self-contained, no-node_modules) .output server + a portable
bun and runs scripts\windows\web-setup.ps1, which registers the PunktfunkWeb scheduled task
(at boot, as SYSTEM, restart-on-failure) running {app}\web\web-run.cmd →
bun …\.output\server\index.mjs on :3000, opens inbound TCP 3000, and writes the login password to
%ProgramData%\punktfunk\web-password (ACL'd to Administrators + SYSTEM). The mgmt bearer token it
proxies with is the host's own %ProgramData%\punktfunk\mgmt-token. Browse http://<host-ip>:3000
and log in with the password the installer shows on its final page. To change it, edit
web-password and re-run the task: schtasks /run /tn PunktfunkWeb.
Rebuild + restart the console (dev box)
powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1
bun install && bun run build (Nitro noExternals -> a self-contained .output, no
node_modules/.npmrc), then restarts the PunktfunkWeb task and checks :3000/login. Use
this to iterate on the console against an installed host - web-setup.ps1 (or a fresh install) is
what creates the task in the first place.
Typical flow after pulling new code
git pull
powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-host.ps1
powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1