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A stock Moonlight client now gets video + full input + AUDIO from the from-scratch GameStream host (verified live end-to-end on a macOS client). Audio (audio.rs, audio/linux.rs, gamestream/audio.rs): - Capture the default PipeWire sink's monitor (system output) as interleaved f32 stereo @ 48kHz via stream.capture.sink, on its own thread. - Opus-encode 5ms/240-sample stereo frames (RESTRICTED_LOWDELAY, CBR) and send as GameStream RTP audio: 12-byte BE RTP_PACKET (packetType 97, seq+1/pkt, timestamp += packetDuration, ssrc 0) on UDP 48000, after learning the client endpoint from its port-learning ping. - Encrypt the Opus payload with AES-128-CBC (PKCS7), key = launch rikey, IV = BE32(rikeyid + seq) in [0..4]. Like the control stream, modern Moonlight always decrypts audio regardless of the negotiated flags — plaintext makes it log "Failed to decrypt audio packet" and play silence (diagnosed from the client log). RTP header stays in the clear. Scheme cross-checked against Sunshine stream.cpp/crypto.cpp + moonlight AudioStream.c. - Pace each frame to its 5ms slot (PipeWire delivers ~1024-frame buffers) to avoid bursts the client's jitter buffer hears as glitches. LUMEN_AUDIO_GAIN applies optional linear gain for quiet sources. - DESCRIBE SDP advertises the stereo Opus config (a=fmtp:97 surround-params). Video (stream.rs): pace at a steady ≤60fps, re-encoding the last captured frame when the compositor produces none. wlroots only emits on damage, so a static or slow-updating desktop previously starved the client into a "network too slow" abort; an unchanged frame costs a near-empty P-frame. Adds a non-blocking Capturer::try_latest (portal drains to the freshest queued frame). Misc: serialize pipewire init across the video + audio capture threads (pwinit.rs, std::sync::Once) to avoid a concurrent pw_init race. Deps: opus, cbc; libopus-dev in bootstrap-ubuntu.sh. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>