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punktfunk/clients/windows
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feat(core,host,clients): typed pairing rejections — every client says WHY, not "not accepted"
A host's pairing-gate rejections (not armed / bound to another device /
rate-limited / identity required / denied / approval timeout / superseded /
wire-version mismatch) used to drop the connection with a bare code-0 close,
and every client collapsed that — plus plain unreachability — into one
"wrong PIN / not accepted" message. A dead network path, a disarmed host,
and an operator denial were indistinguishable, which is exactly the
misdiagnosis behind the recent Android pairing support thread.

- core: new ungated `reject` module — shared close-code block 0x60–0x67
  (+ 0x42 busy promoted from the host), `RejectReason`, and
  `PunktfunkError::Rejected`; `pair()`/`connect()` decode the host's
  ApplicationClosed code into `Rejected` instead of a generic Io error.
  C ABI v7: status block −20…−28 and `punktfunk_connect_ex8` (`status_out`
  reports the failure cause; NULL-return alone can't). Wire unchanged —
  old peers see exactly the old bare close.
- host: every gate rejection `conn.close()`s with its typed code (and the
  human reason as close bytes) before erroring out of the session task.
- pf-client-core: shared `pair_error_message`/`connect_reject_message`
  wording consumed by the Windows + Linux + console-UI + CLI surfaces; a
  connect failure now renders the host's stated reason.
- android: `nativeTakeLastError()` JNI token + `ConnectErrors.kt` — a
  network timeout is no longer reported as "wrong PIN, or the host isn't
  armed", and a typed rejection skips the wake-and-wait fallback (the host
  is demonstrably awake).
- apple: `HostRejection` + `.rejected`; the pair sheet and session alerts
  show the stated reason; connect moves to `ex8`.

Completes the cross-client half of the hunks that rode along in 12148243
(client.rs / trust.rs / punktfunk1.rs) — main did not build without this.

Validated: workspace clippy -D warnings + full test suite green on .21
(EXIT=0, 309 host / 148 core suites); macOS core 147+c_abi green; swift
build green; Android Kotlin + native crate green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 09:58:43 +02:00
..

punktfunk — Windows client

The native Windows app for streaming a punktfunk host to your PC. A modern WinUI 3 app that discovers hosts on your network, pairs with a PIN, and streams at your display's own resolution and refresh rate — with a hardware-accelerated D3D11 video path and HDR.

It's pure Rust: the UI is WinUI 3 driven through windows-reactor (a declarative, React-like framework), and it links the shared punktfunk-core directly to speak the fast punktfunk/1 protocol.

Features

  • Hardware decode, GPU present — FFmpeg HEVC with a D3D11VA zero-copy path (decoder and presenter share one D3D11 device; NV12/P010 textures sampled straight into a SwapChainPanel composition swapchain), with a robust software-decode fallback.
  • HDR10 — advertise 10-bit/HDR, detect PQ in-band, and flip the swapchain to R10G10B10A2 + ST.2084 with HDR10 metadata.
  • Your display's native mode — the host builds a virtual display at exactly your WxH@Hz.
  • Audio both ways — WASAPI render + mic capture.
  • Full controller support — SDL3 gamepads with rumble, lightbar, and DualSense feedback.
  • Your display's native mode, really — "Native display" resolves the actual size + refresh of the monitor the window is on at connect time.
  • Find hosts automatically — mDNS discovery lists hosts on your LAN, alongside saved and manual entries. First connect does a one-time SPAKE2 PIN pairing (or TOFU on trusted LANs), then reconnects on a pinned identity. Saved hosts carry per-host actions: a network speed test (probe burst over the real data plane → recommended bitrate, applied in one tap) and forget.
  • Polished shell — host cards, settings (resolution / refresh / host compositor / decoder / codec / bitrate / HDR / forwarded controller / gamepad type / system shortcuts / audio channels / mic / stats-overlay level), the tiered stats overlay (Off / Compact / Normal / Detailed — Ctrl+Alt+Shift+S cycles it live in the session window), and the full trust surface. Stream input uses Win32 low-level hooks with Moonlight-style capture: Ctrl+Alt+Shift+Q releases the pointer, a click on the stream re-captures it, and system shortcuts (Alt+Tab, Win, …) can act locally or forward to the host.

Builds and ships for both x64 and ARM64 as a signed MSIX.

Get it

Install the signed MSIX from the package registry — see docs.punktfunk.unom.io/docs/install-client. A stock Moonlight client also works over GameStream if you prefer.

Build from source

Windows-only (the crate builds as a stub on other platforms so the workspace stays green). You need the MSVC toolchain, an FFMPEG_DIR FFmpeg tree, and CMake (SDL3 builds from source). windows-reactor's build.rs downloads the Windows App SDK NuGets and needs CARGO_WORKSPACE_DIR set.

cargo build -p punktfunk-client-windows --target x86_64-pc-windows-msvc

# CLI paths for testing (no window):
punktfunk-client --discover                                   # list hosts on the LAN
punktfunk-client --headless --connect host[:port] [--pin HEX] # connect, count frames, print stats
punktfunk-client --headless --speed-test --connect host[:port]  # probe burst → recommended bitrate

CARGO_HOME must be an ASCII path — non-ASCII characters break SDL3's MSVC precompiled-header build. Packaging (MSIX manifest, signing) lives in packaging/.

Layout

src/
  main.rs                 entry point + CLI paths (--discover · --headless · --speed-test)
  app/                    WinUI 3 shell (windows-reactor), one module per screen:
                          mod (root/router) · hosts · connect · pair · speed · settings ·
                          licenses · stream · style (shared cards/pills/monograms)
  present.rs · gpu.rs      SwapChainPanel D3D11 composition swapchain; shared D3D11 device
  video.rs                FFmpeg HEVC decode (D3D11VA zero-copy + software fallback)
  audio.rs                WASAPI render + mic capture
  gamepad.rs              SDL3 controllers + rumble/lightbar/DualSense feedback
  input.rs                Win32 low-level hooks → host input (pointer lock · click-to-capture)
  session.rs              session lifecycle over the NativeClient connector (+ speed probe)
  trust.rs · discovery.rs persistent identity, TOFU/PIN pairing, mDNS browse
packaging/                MSIX manifest, signing, pack script