Files
punktfunk/packaging/windows/drivers/pf-gamepad
enricobuehlerandClaude Fable 5 02a5bdb965
windows-drivers / probe-and-proto (push) Successful in 53s
apple / swift (push) Successful in 1m25s
ci / rust (push) Failing after 2m11s
windows-drivers / driver-build (push) Successful in 1m44s
ci / rust-arm64 (push) Successful in 1m38s
ci / web (push) Successful in 1m4s
android / android (push) Successful in 5m58s
ci / docs-site (push) Successful in 1m11s
apple / screenshots (push) Successful in 6m6s
arch / build-publish (push) Successful in 9m7s
deb / build-publish-client-arm64 (push) Successful in 1m3s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 15s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 4s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 5s
deb / build-publish (push) Successful in 4m57s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 8s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 5s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 6s
deb / build-publish-host (push) Successful in 4m52s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 11s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 12s
docker / builders-arm64cross (push) Successful in 8s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Failing after 18s
docker / deploy-docs (push) Successful in 26s
windows-host / package (push) Successful in 11m30s
windows-host / winget-source (push) Skipped
windows-host / canary-manifest (push) Successful in 14s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 17m35s
fix(gamepad): the virtual DualSense stops demanding a firmware update it cannot take
The emulated pad's firmware-info feature report (0x20) advertised update
version 0x0154 — a 2021-era number. PlayStation Accessories compares it
against Sony's latest (0x0630 as of 2026-08) and offers an Update that can
only end in "can't complete the update", since the virtual pad speaks no DFU;
libScePad titles (Stellar Blade) surface the same nag in-game. A real pad
plugged in directly reads up to date, which made the prompt look like
punktfunk corrupting the controller.

The old value was chosen to keep the kernel and SDL on the flag0
COMPATIBLE_VIBRATION convention, but parse_ds_output has since learned the
firmware-≥2.24 COMPATIBLE_VIBRATION2 flag as well, so nothing depends on
looking old anymore. Advertise 0x0999 — above anything Sony has shipped and
comfortably ahead of their ~yearly cadence — instead of chasing their exact
latest, which would resurrect the prompt on every Sony release. Writers that
read the version now use the v2 flag; both conventions land in the same
rumble plane. Bumped in both copies of the blob (host uhid + Windows driver);
the DualSense Edge shares them, and its own versioning (0x0217 latest) sits
below the new value too.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 10:24:20 +02:00
..

pf-gamepad — the virtual-gamepad UMDF2 HID minidriver

Renamed from pf-dualsense (2026-07-28). One driver has always served four identities — DualSense, DualShock 4, DualSense Edge and Steam Deck — so the old name read as if the other three lived somewhere else. Only the PACKAGE identity moved (crate, INF, CAT, DLL, UMDF service); the four hardware ids (pf_dualsense, pf_dualshock4, pf_dualsenseedge, pf_steamdeck) are deliberately unchanged — they bind every devnode the host creates and every installed system. driver install --gamepad retires the pre-rename store package so the two can't both claim them.

A self-authored Rust UMDF2 HID minidriver that presents a virtual Sony DualSense (VID 054C / PID 0CE6) to Windows, so games drive adaptive triggers / lightbar / rumble — capabilities ViGEm structurally cannot deliver. It's how the punktfunk Windows host gives a client's DualSense a near-native feel with no external gamepad dependencies (no ViGEmBus).

Shipping: the driver is one member of the in-tree driver workspace (packaging/windows/drivers/), built from source in CI, and bundled + pnputil-installed by the Windows host installer. The host feeds it over a shared memory channel from crates/punktfunk-host/src/inject/windows/dualsense_windows.rs. The same UMDF driver also serves the DualShock 4 identity per a device_type byte the host stamps.

This README captures the driver-authoring lore — the bugs and the signing recipe that make a self-signed UMDF HID driver actually load. The authoritative build/sign/package flow (CI + Inno Setup) lives in the Windows host packaging README.

Build workspace

This crate builds as a member of the packaging/windows/drivers/ workspace, which uses the published crates.io wdk/wdk-sys/wdk-build (0.4/0.5) — not the old dev-box windows-drivers-rs path-deps. It's a separate cargo workspace from the main tree because driver crates are cdylibs built with the WDK toolchain on Windows only; it path-deps the shared ABI crate crates/pf-driver-proto.

Build / sign / install recipe (the one that actually loads)

Prereqs on the Windows box: WDK 26100, LLVM (the current default; bindgen 0.72 builds on clang 22), Rust MSVC. Built as a member of the packaging/windows/drivers/ workspace (plain cargo build, no cargo-make). A self-signed CodeSigning cert in CurrentUser\My + LocalMachine\Root + TrustedPublisher.

Every build needs:

$env:LIBCLANG_PATH = 'C:\Program Files\LLVM\bin'
$env:Version_Number = '10.0.26100.0'   # else wdk-build picks 10.0.28000.0 (no km/crt) and bindgen fails

The shipping flow is build-gamepad-drivers.ps1 (one level up): workspace cargo build --release plus the sign steps below, staged for the installer. The original manual dev-box recipe, kept as lore (paths reflect that era's cargo-make layout):

cargo make                              # -> target\debug\pf_gamepad_package\ (.inf/.cat/.dll)

# *** CRITICAL: clear the PE FORCE_INTEGRITY bit ***
# windows-drivers-rs links the DLL with /INTEGRITYCHECK, which forces a CI-trusted page-hash
# signature a self-signed cert cannot satisfy (CodeIntegrity 3004 "hash not found" /
# 3089 VerificationError 7). SudoVDA.dll (third-party VDD prior art, not used by punktfunk) has
# this bit OFF. Clear bit 0x80 at PE-header offset +0x5e:
$f = 'target\debug\pf_gamepad_package\pf_gamepad.dll'
$b = [IO.File]::ReadAllBytes($f); $pe = [BitConverter]::ToInt32($b,0x3c); $off = $pe + 0x5e
$dc = [BitConverter]::ToUInt16($b,$off); $bb = [BitConverter]::GetBytes([uint16]($dc -band 0xFF7F))
$b[$off]=$bb[0]; $b[$off+1]=$bb[1]; [IO.File]::WriteAllBytes($f,$b)

signtool sign /fd SHA256 /sha1 <cert-thumbprint> $f
Remove-Item target\debug\pf_gamepad_package\pf_gamepad.cat
Inf2Cat /driver:target\debug\pf_gamepad_package /os:10_x64
signtool sign /fd SHA256 /sha1 <cert-thumbprint> target\debug\pf_gamepad_package\pf_gamepad.cat

pnputil /add-driver target\debug\pf_gamepad_package\pf_gamepad.inf /install
devgen /add /hardwareid "root\pf_dualsense"     # creates the (transient, SWD) device node

devgen (under Windows Kits\10\Tools\<ver>\x64\) is only for manual testing — the shipping install is punktfunk-host.exe driver install --gamepad, and the host SwDeviceCreate's the device per session (no persistent devnode). SWD devgen devices clear on reboot. TODO: drop the post-build PE patch by stopping wdk-build emitting /INTEGRITYCHECK.

The three bugs that made it work (porting a WDK C sample to Rust)

WDF_*_CONFIG_INIT / WDF_OBJECT_ATTRIBUTES_INIT macros set non-zero defaults — mem::zeroed() silently breaks them:

  1. FORCE_INTEGRITY (above) — the load wall.
  2. Timer ExecutionLevel — zeroed = Invalid → WdfTimerCreate 0xC0200209. Set ExecutionLevel/SynchronizationScope = InheritFromParent + AutomaticSerialization = TRUE (the working vhidmini2 shape).
  3. Queue Settings.Parallel.NumberOfPresentedRequests — zeroed = 0 → a parallel queue presents zero requests → EvtIoDeviceControl never fires → no HID handshake → ~5 s timeout → CM_PROB_FAILED_START. Set to u32::MAX.

Notes

  • Multi-pad works via UmdfHostProcessSharing=ProcessSharingDisabled — each pad gets its own WUDFHost (so the per-instance statics don't collide), and the driver reads its pad index from the device Location (WdfDeviceAllocAndQueryProperty) to poll its own *-boot-<index> bootstrap mailbox (the DATA section itself is unnamed — the sealed pad channel, punktfunk-planning: gamepad-channel-sealing.md — and its pad_index is validated against this index on attach).
  • Port of the WDK vhidmini2 UMDF2 sample; the DualSense identity + 273-byte descriptor + feature blobs 0x05/0x09/0x20 come from crates/punktfunk-host/src/inject/proto/dualsense_proto.rs.