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A Decky Loader plugin so a Steam Deck / SteamOS box can launch the punktfunk client from Gaming Mode using REAL Steam UI components (it runs inside Steam's CEF, so the panel is built from @decky/ui — the literal Big Picture primitives, not a replica). - Frontend (src/index.tsx, @decky/api + @decky/ui): a Quick Access Menu panel — Refresh → discover hosts, a native list (name, ip:port, pairing flag), tap to connect with a status toast, Disconnect. - Backend (main.py): discover() shells `avahi-browse -rpt _punktfunk._udp` and parses the host's advertised TXT keys (proto/fp/pair/id from discovery.rs), dedup by id preferring IPv4; connect() resolves + spawns `punktfunk-client --connect host:port` (gamescope composites its video like a game), tracking the child; disconnect() terminates it. - Mirrors the current official Decky template (the API moved to @decky/ui + @decky/api). Frontend builds clean (pnpm build → dist/index.js); main.py py_compiles. dist/ + node_modules gitignored — build on the Deck per README. Spike scope: launcher only, runtime untested (no Deck here). Next on this track: the in-stream Quick-Access overlay (volume/disconnect/stats over the running stream) and a fuller real-components UI. Client decode on the AMD Deck is the existing VAAPI path; the host-encode VAAPI gap is separate (NVIDIA host = NVENC). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
21 lines
472 B
JSON
21 lines
472 B
JSON
{
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"compilerOptions": {
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"outDir": "dist",
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"module": "ESNext",
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"target": "ES2020",
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"jsx": "react-jsx",
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"declaration": false,
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"moduleResolution": "node",
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"noUnusedLocals": true,
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"noUnusedParameters": true,
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"esModuleInterop": true,
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"noImplicitReturns": true,
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"noImplicitThis": true,
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"noImplicitAny": true,
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"strict": true,
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"allowSyntheticDefaultImports": true
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},
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"include": ["src"],
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"exclude": ["node_modules"]
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}
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