The flatpak has not built since 35ba64ca. Every push to main fails at "Build the
flatpak", before a single build command runs:
cp: cannot overwrite non-directory
'.../build/gamescope-wsi-layer-1/subprojects/vkroots/.git'
with directory '.../git/https_github.com_Joshua-Ashton_vkroots.git'
Error: module gamescope-wsi-layer: Child process exited with code 1
vkroots was declared twice. flatpak-builder clones git sources WITH SUBMODULES by
default, and `subprojects/vkroots` is a real gamescope submodule — `git ls-tree
8c676c39 subprojects/` shows it as mode 160000 at 5106d8a0, which is byte-for-byte
the commit the explicit source pinned. So the submodule checkout already produced
the right tree and left `subprojects/vkroots/.git` as a gitlink FILE; the second,
redundant source then tried to copy the bare mirror onto that path as a DIRECTORY,
and cp refused. Source extraction died there — `buildsystem: simple` and the
hand-applied glm/stb patch_directory copies were never reached, so neither is at
fault.
Removing the redundant source is therefore a no-op on the resulting tree: the
submodule supplies that exact rev. glm and stb are NOT submodules — `subprojects/
glm.wrap` and `stb.wrap` are plain blobs at that rev — so nothing else populates
them and their explicit sources have to stay. That asymmetry is the whole trap,
and it is now written down in the manifest next to the sources, along with the
disable-submodules escape hatch for anyone who later needs to pin a subproject
away from the gamescope rev.
Why this reached main: flatpak.yml has no `pull_request:` trigger — only `push` on
main with path filters, `tags: ['v*']`, and workflow_dispatch. PR #64's checks were
green because the flatpak was never built on the PR; run 15775 was the first time
this module had ever been built in CI. Adding a PR trigger (or a manifest lint) is
the durable follow-up, deliberately not bundled here.
This blocks the release, not just main. flatpak.yml runs on `tags: ['v*']`, and the
failing step gates the bundle export, the generic-registry publish, the OSTree push
to flatpak.unom.io and the release-asset attach — all of which stay skipped. A
v0.25.0 tag cut today would ship with NO Linux/Steam Deck flatpak at all, on the
release whose headline Linux change is Deck HDR working out of the box.
NOT VALIDATED LOCALLY: this cannot be built on macOS. The reasoning is confirmed
against the upstream tree (the ls-tree above) but the green run is still owed —
dispatch flatpak.yml on this branch before merging.
Packaging punktfunk for Fedora / Bazzite
The punktfunk host links system FFmpeg (NVENC on NVIDIA, VAAPI on AMD/Intel, with a GPU-less software-H.264 fallback), PipeWire and Opus. This page covers packaging it for the Fedora Atomic / Bazzite world (rpm-ostree + bootc), where most of those deps are already present; the NVIDIA-specific notes below apply to the NVENC path.
👉 Ubuntu/Debian hosts install via
aptfrom Gitea's package registry — seedebian/README.md(apt update && apt upgradefor new builds).
👉 End-to-end Bazzite setup walkthrough (install → udev/group →
host.env→ service → firewall → verify → troubleshooting):bazzite/README.md. This file is the higher-level packaging rationale.
packaging/
rpm/punktfunk.spec # the RPM (builds punktfunk-host from source with cargo)
bazzite/host.env # gamescope-default config for a Bazzite appliance
bazzite/README.md # step-by-step Bazzite setup guide
bazzite/*sysext*.sh # the no-layering path: build/install/publish the systemd-sysext
bootc/Containerfile # bake punktfunk into a Bazzite-based atomic image
copr/ # COPR build-from-SCM settings
The other packaging targets have their own READMEs: debian/ (apt),
arch/ (pacman binary repo + PKGBUILD + SteamOS sysext),
flatpak/ (the client), windows/ (host installer +
drivers), plus kde/ and linux/ helpers. NixOS / Nix users get a flake (flake.nix at the
repo root) with reproducible host + client packages and a services.punktfunk NixOS module —
see nix/README.md.
What's needed beyond base Fedora
| Dependency | Where it comes from |
|---|---|
ffmpeg-libs with NVENC |
RPM Fusion nonfree (ffmpeg, not ffmpeg-free) |
NVIDIA driver (libnvidia-encode, libEGL_nvidia) |
Bazzite -nvidia images ship it; plain Fedora: akmod-nvidia + xorg-x11-drv-nvidia-cuda |
| gamescope, PipeWire, wireplumber | Bazzite ships these; plain Fedora: dnf install gamescope pipewire wireplumber |
opus, libei |
Fedora base / updates |
On Bazzite the only genuinely new runtime bits are ffmpeg-libs (RPM Fusion) + opus +
libei — the rest of the stack is already there. The default backend is gamescope
(packaging/bazzite/host.env), which the host spawns headless per session — no desktop login.
Option A — systemd-sysext (recommended; no layering, no reboot)
On Bazzite / Fedora Atomic the recommended install is the systemd-sysext image — rpm-ostree
layering is a last resort per the Bazzite docs (it slows every OS update and can block upgrades),
while a sysext overlays /usr at runtime, survives OS updates, and updates in one command with
no reboot. CI wraps the same RPMs below into the image, so content and channels are identical.
curl -fsSLO https://git.unom.io/unom/punktfunk/raw/branch/main/packaging/bazzite/punktfunk-sysext.sh
sudo bash punktfunk-sysext.sh install # then: sudo punktfunk-sysext update | status | remove
Full walkthrough (incl. the F43→F44 rebase behavior and migration off layering):
bazzite/README.md.
Option B — Gitea RPM registry (per-host, rpm-ostree layering)
The host's RPM is published to unom's self-hosted Gitea RPM registry (CI builds it on every
push), mirroring the Debian/apt setup. Add one repo file, install, and track
updates with rpm-ostree upgrade — no COPR account needed. Full guide: rpm/README.md.
# GPG-signed pkgs + Gitea-signed metadata → gpgcheck=1, repo_gpgcheck=1 (see rpm/README.md)
sudo tee /etc/yum.repos.d/punktfunk.repo >/dev/null <<'REPO'
[gitea-unom-bazzite]
name=punktfunk (unom, Bazzite)
baseurl=https://git.unom.io/api/packages/unom/rpm/bazzite
enabled=1
gpgcheck=1
repo_gpgcheck=1
gpgkey=https://git.unom.io/api/packages/unom/rpm/repository.key
https://git.unom.io/api/packages/unom/generic/punktfunk-keys/1/RPM-GPG-KEY-punktfunk
REPO
rpm-ostree install punktfunk && systemctl reboot
# updates: rpm-ostree upgrade && systemctl reboot
Option C — COPR (per-host, rpm-ostree install)
- Create a COPR project, enable build-from-SCM pointing at this repo, spec path
packaging/rpm/punktfunk.spec(seecopr/README.md). Under External Repositories add RPM Fusion nonfree soffmpeg-develresolves at build time. - On the Bazzite host:
# RPM Fusion (for the NVENC ffmpeg) — usually already enabled on Bazzite rpm-ostree install \ https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \ https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm # enable the COPR + install punktfunk sudo wget -O /etc/yum.repos.d/_copr_punktfunk.repo \ https://copr.fedorainfracloud.org/coprs/enricobuehler/punktfunk/repo/fedora-$(rpm -E %fedora)/ rpm-ostree install punktfunk systemctl reboot
Option D — bootc (image-based, atomic)
Layer punktfunk into a Bazzite image once, then rebase any number of hosts onto it — no
per-host drift. See bootc/Containerfile:
podman build -t ghcr.io/<you>/bazzite-punktfunk -f packaging/bootc/Containerfile .
podman push ghcr.io/<you>/bazzite-punktfunk
# on the target:
sudo bootc switch ghcr.io/<you>/bazzite-punktfunk && systemctl reboot
First-run setup (all options)
ujust add-user-to-input-group # virtual gamepads need /dev/uinput (then re-login).
# On Bazzite use ujust, NOT `usermod -aG input` (atomic OS — it won't stick).
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # edit (gamescope app, etc.)
systemctl --user enable --now punktfunk-host
# Management web console (pairing + status) — pulled in by default (the host RPM Recommends it;
# `--no-install-recommends` / headless-only boxes can skip it). Enable it and read the login password:
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p' # then open https://<host-ip>:47992
Pair a stock Moonlight client (mDNS-discovered), or connect the native punktfunk/1 client — via the
web console at https://<host-ip>:47992 or directly.
⚠️ COPR caveat: COPR's mock chroot has no
bun, so a COPR build produces onlypunktfunk+punktfunk-client— notpunktfunk-web. For the console on a COPR/bootc host, install from the Gitea RPM registry (Option B — it carriespunktfunk-web; the sysext image includes it too), which is also whybootc/Containerfileinstalls from there rather than COPR.
Why not Flatpak (for the HOST)?
The host needs unsandboxed access the zero-copy NVENC path, /dev/uinput, the PipeWire
graph and the compositor's privileged protocols — a Flatpak sandbox fights all of these.
An RPM (or the bootc layer) installs into the host system where those just work.
👉 The client is a different story — it IS shipped as a Flatpak (the only viable Steam Deck install path: SteamOS
/usris read-only and lackslibadwaita/libSDL3). Seeflatpak/README.md. The client sandbox only needs the GPU render node, Wayland, PipeWire audio, the network and hidraw — all expressible as finish-args.
Building the SRPM/RPM locally (Fedora only)
git archive --format=tar.gz --prefix=punktfunk-0.3.0/ -o ~/rpmbuild/SOURCES/punktfunk-0.3.0.tar.gz HEAD
rpmbuild -ba packaging/rpm/punktfunk.spec # needs the BuildRequires from the spec
# (0.3.0 = the spec's default %{pf_version}; the prefix and tarball name must match it)
(Not buildable on Debian/Ubuntu — use a Fedora toolbox/container or COPR.)