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docs: next-goals roadmap (KDE reliability → options → mic → Bazzite → touch → UHID DualSense)
Research-grounded sequence + per-goal approach/effort. Decisions: start with KDE startup
reliability; Bazzite via COPR RPM then bootc image; commit to full UHID DualSense.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 19:22:03 +00:00

4.7 KiB

punktfunk roadmap — next goals

Decided 2026-06-10 (research-grounded; see commit history). Sequence: KDE reliability → client compositor options → mic passthrough → Bazzite COPR RPM (then bootc) → touch → full UHID DualSense → iOS.

1. Reliable headless KDE/compositor spawning (in progress)

Startup is a chain of timing-sensitive handoffs with no readiness checks — each is a blind sleep, one-shot timeout, or silent fire-and-forget that fails into a black screen.

  • Phase 1 (S): replace run-headless-kde.sh's blind sleep 2 with an active readiness wait (kwin socket + wl_display roundtrip + zkde_screencast global advertised + KWIN_PID alive); add a punktfunk-host probe-compositor subcommand (reuses kwin.rs's registry roundtrip); move the portal restart to after readiness and precede it with systemctl --user import-environment + dbus-update-activation-environment (the missing env import — the Sway script does this, the KDE one doesn't).
  • Phase 2 (M): bounded retry-with-backoff around vd.create() + first-frame (permanent vs transient); a PipeWire negotiation watchdog with zero-copy→CPU auto-fallback ("no PipeWire frame within 10s" → recovery or precise diagnosis); fix set_custom_refresh to wait for the output, read back the active mode, reconcile encoder fps; harden gamescope node discovery + detect the known-bad-gamescope signature; graceful PipeWire-thread stop.
  • Phase 3 (L): supervised systemd user session (kwin + portal + host) with the readiness probe as an ExecStartPost gate, Restart=on-failure.

2. Offer available compositors in the client (M)

Host enumerates which backends are actually available (binary present + version OK: gamescope ≥3.16.22, KWin ≥6.5.6, gnome-shell, sway), advertises the list in the punktfunk/1 Welcome + a mgmt-API field; client sends its pick in the Hello; host honors it per session. Picker in the Apple client + web console.

3. Bazzite / install on other devices (decision: COPR RPM → bootc)

Bazzite already ships gamescope + PipeWire + the NVIDIA driver (incl. libnvidia-encode); it's Fedora-atomic and the community installs Sunshine via COPR rpm-ostree — the analog.

  • M-Bazzite-1: a COPR RPM (primary) — binary + 60-punktfunk.rules (→ /usr/lib/udev/rules.d) + systemd --user unit + host.env.example; Requires the NVENC ffmpeg-libs Bazzite already pulls; links host libcuda/libnvidia-encode directly. Install = rpm-ostree install + reboot + add to input/render. Default backend = Bazzite's already-present gamescope (minimal session plumbing).
  • M-Bazzite-2: wrap the RPM in a bootc/OCI image layer (FROM ghcr.io/ublue-os/bazzite-nvidia:stable) for the appliance/"just rebase" experience.
  • Flatpak only later as an explicitly-degraded convenience build (sandbox fights zero-copy NVENC/dmabuf/uinput).

4. Mic passthrough — client mic → host input device (S+M)

The exact mirror of the host→client desktop-audio path. A PipeWire virtual source apps can select = a pw_stream with Direction::Output + media.class=Audio/Source.

  • New 0xCB MIC_AUDIO datagram (mirror of 0xC9) + NativeClient::send_audio + ABI punktfunk_send_audio.
  • audio/source_linux.rs — near-copy of the capture file, Direction::Output, fed from a jitter buffer (silence-fill underrun, Opus PLC).
  • Host mic_thread (Opus decode → ring → source); teardown RAII, set node.dont-reconnect.
  • Apple capture (AVAudioEngine → Opus). Opt-in + paired-only (a remote mic is a privacy surface). punktfunk/1-only.

5. Touch + rich DualSense (decision: commit to full UHID DualSense)

  • Touch (M): reis already exposes ei_touchscreen — add Touch InputKinds + wire ei::Touchscreen in inject/libei.rs (reuse the abs-pointer region mapping). Multi-touch on KWin/Mutter; single-pointer fallback elsewhere.
  • Rich DualSense (XL, committed): uinput can't carry HID output reports. Use UHID + the kernel hid-playstation driver (the inputtino/Wolf approach): present a genuine DualSense (real report descriptor, vendor 054C/0CE6, BT mode + CRC32) so games drive LED + adaptive triggers + touchpad + gyro; forward UHID_OUTPUT (LED color, trigger effects) to the client's GCDualSense* APIs. Needs a variable-length gamepad/touch event family (the fixed 18-byte InputEvent can't hold touchpad/motion), per-client controller-type negotiation, and a /dev/uhid udev rule. Phase after touch + a protocol-growth step.

6. iOS/iPadOS → tvOS (deferred)

PunktfunkKit is already platform-shared; iOS needs the UIViewRepresentable presenter twin

  • touch capture (#5) + UI. tvOS later.