55e7f3fca9
Vendored MIT VPL dispatcher (static, trimmed tree, pin 674d015b/v2.17.0) built via cmake+bindgen behind new feature 'qsv' (pf-encode + punktfunk-host forward). qsv.rs: dispatcher session on the capture adapter (LUID-matched), SetHandle D3D11, AsyncDepth=1/GopRefDist=1/VDEnc/CBR + HRD-off low-latency config, GetSurfaceForEncode + GPU CopySubresourceRegion input (zero-copy, no readback path), bounded sync-point poll, in-place reset with teardown escalation, no-IDR bitrate retarget (Reset + StartNewSequence=OFF), 10-bit P010 HEVC-Main10/AV1, HDR mastering/CLL SEI-OBU at IDR + BT.2020/PQ VSI, LTR-RFI via mfxExtRefListCtrl (AMF slot policy port, Query-gated per codec, wire-index FrameOrder pinning). Dispatch: native-first with ffmpeg fallback + PUNKTFUNK_QSV_FFMPEG hatch; probes (can_encode_10bit / windows_codec_support / windows_backend_is_probed) now answer natively for QSV. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
7 lines
343 B
C
7 lines
343 B
C
/* mfx.h is the umbrella for the C API (session, encode, dispatcher, caps) but
|
|
* does NOT pull in mfxmemory.h — that one carries the surface-sharing import
|
|
* API (mfxMemoryInterface / mfxSurfaceD3D11Tex2D, ONEVPL_EXPERIMENTAL) the
|
|
* zero-copy experiment needs, so include it explicitly. */
|
|
#include <vpl/mfx.h>
|
|
#include <vpl/mfxmemory.h>
|