Files
punktfunk/clients/decky/src/index.tsx
T
enricobuehler 60d4653083 feat(decky): native-touch controller layout + restructured shortcuts + artwork
Ship a Steam Input controller layout (controller_config/punktfunk.vdf) whose
always-on `ts_n` command enables native touchscreen delivery on the Deck, and
have the backend auto-install it (apply_controller_config: copy to
controller_base/templates + upsert the per-account configset entry, chown to the
user, back up first). This is what makes the Deck touchscreen reach the client
as native touch under gamescope without disabling Steam Input (impossible on the
Deck) — no manual controller setup.

Two shortcuts sharing the "Punktfunk" name (so one config key covers both): a
hidden stateful stream entry and a visible stateless entry that launches straight
into the gamepad UI. Both get full artwork (grid/gridwide/hero/logo/icon,
replaced with exported PNGs). Drop the art-generation script.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 16:31:44 +02:00

222 lines
7.5 KiB
TypeScript

// Plugin entry: the Quick Access Menu panel + route registration. The fullscreen page lives
// in page.tsx; shared hooks/actions in hooks.ts; the Steam-shortcut launch in steam.ts.
import {
ButtonItem,
Field,
Navigation,
PanelSection,
PanelSectionRow,
Spinner,
showModal,
staticClasses,
} from "@decky/ui";
import { definePlugin, routerHook } from "@decky/api";
import { FC } from "react";
import { FaDownload, FaLock, FaLockOpen, FaPlay, FaSyncAlt, FaTv } from "react-icons/fa";
import { PluginErrorBoundary } from "./boundary";
import {
applyUpdate,
checkForUpdatesNow,
hasUpdate,
mergeHosts,
needsPair,
pinIsOnline,
startStream,
toHost,
useHosts,
usePins,
useSavedHosts,
useUpdate,
} from "./hooks";
import { streamPin } from "./library";
import { PunktfunkRoute, ROUTE } from "./page";
import { PairModal } from "./pair";
import { ensureGamepadUiShortcut } from "./steam";
// ----------------------------------------------------------------------------------------
// QAM panel — quick status + entry into the full page + one-tap stream for known hosts
// and pinned games.
// ----------------------------------------------------------------------------------------
const QamPanel: FC = () => {
const { hosts: discovered, scanning, refresh: refreshDiscovered } = useHosts();
const { saved, loading: loadingSaved, refresh: refreshSaved } = useSavedHosts();
const { info: update, checking, check } = useUpdate();
const pins = usePins();
const hosts = mergeHosts(saved, discovered);
const busy = scanning || loadingSaved;
const refresh = () => {
void refreshDiscovered();
void refreshSaved();
};
return (
<>
{hasUpdate(update) && (
<PanelSection title="Update available">
<PanelSectionRow>
<ButtonItem
layout="below"
onClick={() => applyUpdate(update!, check)}
label={
update!.update_available
? `Plugin v${update!.current} → v${update!.latest}${
update!.client_update_available ? " + client" : ""
}`
: "New client version"
}
description="Installing can take a couple of minutes"
>
<FaDownload style={{ marginRight: "0.5em" }} />
Update Punktfunk
</ButtonItem>
</PanelSectionRow>
</PanelSection>
)}
<PanelSection title="Punktfunk">
<PanelSectionRow>
<ButtonItem
layout="below"
description="Host details, stream settings, and help"
onClick={() => {
Navigation.Navigate(ROUTE);
Navigation.CloseSideMenus();
}}
>
<FaTv style={{ marginRight: "0.5em" }} />
Open Punktfunk
</ButtonItem>
</PanelSectionRow>
</PanelSection>
{/* Pinned games — the "jump straight into Playnite" rows. Pin games from a host's
picker (fullscreen page → host row → games button). */}
{pins.pins.length > 0 && (
<PanelSection title="Pinned Games">
{pins.pins.map((pin) => {
const online = pinIsOnline(pin, hosts);
return (
<PanelSectionRow key={`${pin.host_fp}:${pin.game_id}`}>
<ButtonItem
layout="below"
onClick={() => streamPin(pin, hosts.map(toHost), pins)}
label={pin.title}
description={`${pin.host_name}${online ? "" : " · offline?"}${
pin.paired ? "" : " · pairing required"
}`}
>
<FaPlay style={{ marginRight: "0.5em" }} />
Stream
</ButtonItem>
</PanelSectionRow>
);
})}
</PanelSection>
)}
<PanelSection title="Hosts">
<PanelSectionRow>
<ButtonItem layout="below" onClick={refresh} disabled={busy}>
{busy ? (
<Spinner style={{ height: "1em", marginRight: "0.5em" }} />
) : (
<FaSyncAlt style={{ marginRight: "0.5em" }} />
)}
{busy ? "Scanning…" : "Refresh"}
</ButtonItem>
</PanelSectionRow>
{hosts.length === 0 && busy && (
<PanelSectionRow>
<Field focusable={false} description="Scanning your network…" />
</PanelSectionRow>
)}
{hosts.length === 0 && !busy && (
<PanelSectionRow>
<Field
focusable={false}
label="No hosts found"
description="Open Punktfunk to add a host by address, or start a host on this network and refresh."
/>
</PanelSectionRow>
)}
{hosts.map((v) => {
const pair = needsPair(v);
const h = toHost(v);
return (
<PanelSectionRow key={v.fp || `${v.addr}:${v.port}`}>
<ButtonItem
layout="below"
onClick={() =>
pair
? showModal(<PairModal host={h} onPaired={() => startStream(h)} />)
: startStream(h)
}
label={
<span style={{ display: "inline-flex", alignItems: "center", gap: "0.4em" }}>
{pair ? <FaLock /> : <FaLockOpen />}
{v.name}
</span>
}
description={`${v.addr}:${v.port} · ${v.online ? "online" : "offline"}${
pair ? " · pairing required" : v.paired ? " · paired" : ""
}`}
>
{pair ? "Pair & Stream" : "Stream"}
</ButtonItem>
</PanelSectionRow>
);
})}
</PanelSection>
<PanelSection title="About">
<PanelSectionRow>
<Field
focusable={false}
label="Version"
description={
update
? `v${update.current}${update.channel ? ` · ${update.channel}` : " · dev build"}`
: "…"
}
/>
</PanelSectionRow>
<PanelSectionRow>
<ButtonItem
layout="below"
disabled={checking}
onClick={() => void checkForUpdatesNow(check)}
>
{checking ? "Checking…" : "Check for updates"}
</ButtonItem>
</PanelSectionRow>
</PanelSection>
</>
);
};
export default definePlugin(() => {
routerHook.addRoute(ROUTE, PunktfunkRoute, { exact: true });
// Ensure the visible, stateless "Punktfunk" library entry (opens the gamepad UI / console
// home) exists and is repointed to the current plugin dir — also installs the native-touch
// controller config. Fire-and-forget: cosmetic library upkeep must never block plugin load.
void ensureGamepadUiShortcut();
return {
// `name` is the plugin's INTERNAL id — it must stay in sync with plugin.json (the loader
// keys plugins by it), so it stays lowercase; user-facing strings say "Punktfunk".
name: "punktfunk",
// `staticClasses?.Title` is guarded so a future client that drops the export can't throw
// at plugin-load time (an error boundary only catches render-time, not load-time, errors).
titleView: <div className={staticClasses?.Title}>Punktfunk</div>,
content: (
<PluginErrorBoundary>
<QamPanel />
</PluginErrorBoundary>
),
icon: <FaTv />,
onDismount() {
routerHook.removeRoute(ROUTE);
},
};
});