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punktfunk/clients/linux
enricobuehlerandClaude Opus 5 6cf5d4ab87
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feat(client/linux): punktfunk:// links open the GTK client
D1's activation half (design/client-deep-links.md §4.1). The client already had a
`--connect` CLI, but nothing claimed the scheme, so nothing outside a terminal could
start a stream: no browser prompt, no xdg-open, no double-clickable shortcut.

The `.desktop` entries gain `MimeType=x-scheme-handler/punktfunk;` and `Exec=… %u`, and
the rpm scriptlet joins deb and arch in running `update-desktop-database` — an entry
nothing indexes claims nothing. (nix substitutes the Exec line by prefix, so `%u`
survives; flatpak's exported entry is renamed to the app id by the standard mechanism.)

In the app, `HANDLES_OPEN` plus a positional-URL argv is the whole mechanism, and the
second half is the interesting one: argv stays withheld from GApplication as before
EXCEPT when it carries a URL, and then GIO's own single-instance forwarding delivers it
to the running window over D-Bus. Clicking a link with Punktfunk already open reuses that
window instead of racing a second instance, and we wrote no IPC to get it. A URL that
lands during a cold start (before the model exists) is parked rather than dropped —
silently losing a link is the one outcome that would make the feature untrustworthy.

Routing is four lines of translation, because the decisions are the brain's: parse,
resolve the host, resolve the profile, refuse. A link that resolves becomes exactly the
message a card click raises — the same wake, trust gate, and error surfaces — so there is
no second connect path to keep in sync. A link to a host we don't know, or know but never
pinned, opens the ordinary PIN ceremony seeded with what the link claimed, which is how
"a URL may never pair or trust on its own" stays true while still being useful. Never
preempting a live session is checked here, since only this layer knows one is running.

Verified on .21 under Xvfb against hand-authored stores: `connect/Bound%20Box?launch=`
resolved the host by name, carried the launch id through the trust gate, and spawned the
session; `punktfunk://pair/1234` and an unknown `profile=` both refused before any dial.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 21:37:10 +02:00
..

punktfunk — Linux client

The native Linux app for streaming a punktfunk host to your desktop, laptop, or Steam Deck. It's a clean relm4/GTK4/libadwaita shell that finds hosts on your network, pairs with a PIN, and manages your settings and library — the stream itself runs in the sibling punktfunk-session Vulkan binary (clients/session), which the shell spawns, putting the picture on glass at your display's own resolution and refresh rate.

Built in Rust end to end (no C ABI): the shell shares its plumbing with the session binary through crates/pf-client-core, which links the punktfunk-core protocol crate and speaks the fast punktfunk/1 protocol — QUIC control plane, GF(2¹⁶) FEC + AES-GCM data plane.

Features

  • Zero-copy hardware decode — the session presenter decodes via Vulkan Video on every GPU vendor (including NVIDIA), falling back to FFmpeg VAAPI → DRM-PRIME dmabuf and then software when Vulkan Video is unavailable.
  • Your display's native mode — the host builds a virtual output at exactly your WxH@Hz; no scaling, no letterboxing. Steady 60 fps at 1080p60, ~6 ms capture→decoded on the LAN.
  • Audio both ways — PipeWire playback with a jitter ring, plus mic uplink to the host.
  • Full controller support — SDL3 gamepads with rumble and DualSense fidelity (lightbar, player LEDs, touchpad, motion, adaptive-trigger replay). Click-to-capture keyboard and mouse, with a release chord (Ctrl+Alt+Shift+Q) and focus-loss release.
  • Find hosts automatically — mDNS discovery lists hosts on your LAN; saved hosts persist. First connect does a one-time SPAKE2 PIN pairing (or TOFU on trusted LANs), then reconnects on a pinned identity.
  • Per-host speed test to pick a bitrate, plus compositor and mode preferences in Settings.
  • Game library browser (experimental, off by default) — "Browse library…" on a saved host shows its games (Steam + custom) as a poster grid; click one to launch it in the session. Fetched from the host's management API over mTLS — paired devices are authorized by their certificate, no extra host setup.
  • Gamepad library launcher (--browse host) — a console-style, controller-driven library view of a paired host's games, rendered by the session binary's Skia console UI: A plays the focused title, B quits, L1/R1 jump. Built for the Steam Deck plugin's "Open library" launch; session end returns to the launcher. Arrow keys/Enter/Esc drive it too (no pad needed).

Get it

Most people should install a package rather than build from source:

Distro Install
Flatpak (any distro, Steam Deck) io.unom.Punktfunk — see packaging/flatpak
Ubuntu / Debian (apt) sudo apt install punktfunk-client (after adding the repo)
Fedora / Bazzite (rpm) rpm-ostree install punktfunk-client
Arch (PKGBUILD) see packaging/arch

Per-device install steps and pairing walkthrough: docs.punktfunk.unom.io/docs/install-client.

Build & run from source

Requires GTK ≥ 4.16, libadwaita ≥ 1.5, FFmpeg 7 or 8 (with VAAPI for hardware decode), PipeWire, and SDL3 (with hidapi) development packages.

# from the repo root
cargo run -p punktfunk-client-linux                 # launch the app
cargo run -p punktfunk-client-linux -- --connect HOST[:PORT]   # skip the host list and connect
cargo run -p punktfunk-client-linux -- --browse HOST           # the gamepad library launcher

The binary is named punktfunk-client — the relm4/libadwaita desktop shell (hosts, pairing/trust, settings, the desktop library page). Every stream and the console game library run in the sibling punktfunk-session Vulkan binary; the shell spawns it for connects, and --connect/--browse on the shell exec it directly (so the Decky wrapper keeps working unchanged). Headless flags stay in the shell: --pair <PIN> --connect host[:port] (pairing ceremony), --wake host[:port], and --library host[:mgmt_port] (print a host's game library).

Layout

src/
  main.rs · app.rs        entry point, relm4 AppModel (window, trust gate, session child
                          lifecycle, typed messages), primary menu, CSS
  cli.rs                  headless paths (--pair/--wake/--library), the --connect/--browse
                          exec handoff to punktfunk-session, screenshot scenes
  ui_hosts.rs             hosts page component (FactoryVecDeque cards, saved + discovered
                          grids, add-host dialog, banner)
  ui_library.rs           game-library poster grid (per-host, launches titles)
  ui_trust.rs             TOFU / PIN-pairing / request-access dialogs
  ui_settings.rs          resolution · refresh · decoder · bitrate · compositor · mic
  spawn.rs                the session-child plumbing (stdout contract → AppMsg)
tools/screenshots.sh      store screenshot capture (app self-capture; Xvfb fallback)

The UI-agnostic plumbing — session pump, FFmpeg decode, PipeWire audio, SDL3 gamepads + keymap, trust store, mDNS discovery, library client, Wake-on-LAN — lives in crates/pf-client-core, shared with the Vulkan session binary.