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punktfunk/clients/apple/Sources/PunktfunkKit/LibraryClient.swift
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enricobuehler 36107018a8
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feat(apple/library): mTLS — authenticate by the paired identity, drop the token
Phase 3: the Apple library now talks to the host's HTTPS mgmt API (b4a85a8) over mTLS
using this client's persistent identity — the SAME cert the host paired over QUIC — so
there is NO manual token anymore.

- ClientTLS: builds a SecIdentity from the stored PEM (CryptoKit parses the rcgen P-256
  PKCS#8 key → x963 → SecKey; the cert PEM → SecCertificate; SecIdentityCreateWithCertificate
  pairs them via the Keychain). macOS-only for now (that API is unavailable on iOS — a
  PKCS#12 path would be needed there; the client is macOS-first).
- LibraryTLSDelegate: pins the host's self-signed cert by the fingerprint the client
  already trusts, and presents the identity for the client-cert challenge.
- LibraryClient.fetch now does GET https://…/library with the identity + host fingerprint;
  the whole connection form (port + token) and StoredHost.mgmtToken/setMgmt are gone — the
  library "just works" for a paired host. 401 → "pair with the host first".

Can't compile Swift on the Linux box; CI (apple.yml) compiles the macOS path incl. the
Security/CryptoKit code. Runtime (SecIdentity build + the mTLS handshake) needs Mac
validation. Pairs with the host mTLS already landed + live-tested.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 17:47:19 +00:00

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// Game library client (experimental, plan step 3). Fetches the host's unified game library
// from the management REST API (`GET /api/v1/library`) the same payload the web console's
// /library page renders. Read-only on the client for now; launching a chosen title is a later
// step. Gated behind `DefaultsKey.libraryEnabled` in the UI.
//
// The management API is HTTP on a port distinct from the punktfunk/1 data plane (default 47990),
// binds loopback unless started with a token, and REQUIRES a bearer token for any non-loopback
// bind. So to browse a host's library remotely the host must expose the mgmt API on the LAN with
// `--mgmt-token`; the client carries that token per host. This mirrors the GameEntry/Artwork/
// LaunchSpec schema in `crates/punktfunk-host/src/library.rs`.
import Foundation
/// Cover art URLs (the public Steam CDN for Steam titles, user-supplied for custom entries).
public struct Artwork: Codable, Hashable, Sendable {
public var portrait: String?
public var hero: String?
public var logo: String?
public var header: String?
/// Preferred order for a poster grid: the 600×900 capsule, falling back to the header
/// (which is near-universal many older titles lack a portrait capsule).
public var posterCandidates: [URL] {
[portrait, header, hero].compactMap { $0 }.compactMap { URL(string: $0) }
}
}
/// How the host would launch a title (carried for a later step; the client only displays it).
public struct LaunchSpec: Codable, Hashable, Sendable {
public var kind: String // "steam_appid" | "command"
public var value: String
}
/// One title in the unified library. `id` is store-qualified: `steam:<appid>` / `custom:<id>`.
public struct GameEntry: Codable, Hashable, Identifiable, Sendable {
public var id: String
public var store: String // "steam" | "custom"
public var title: String
public var art: Artwork
public var launch: LaunchSpec?
public var isCustom: Bool { store == "custom" }
}
/// Errors surfaced to the UI so it can guide setup (the common case is "not paired yet").
public enum LibraryError: LocalizedError {
case unauthorized
case http(Int)
case unreachable(String)
public var errorDescription: String? {
switch self {
case .unauthorized:
return "The host didn't recognize this device. Pair with the host first — it "
+ "authorizes paired clients by their certificate (no token needed)."
case .http(let code):
return "The management API returned HTTP \(code)."
case .unreachable(let why):
return "Couldn't reach the host's management API: \(why). The host must expose it on "
+ "the LAN (serve --mgmt-bind 0.0.0.0)."
}
}
}
/// The management API's default port adjacent to the GameStream block; matches
/// `mgmt::DEFAULT_PORT` on the host.
public let punktfunkDefaultMgmtPort: UInt16 = 47990
/// Stateless fetcher for a host's library.
public enum LibraryClient {
/// `GET https://<address>:<port>/api/v1/library`, authenticated by **mTLS**: the client
/// presents `identity` (its persistent cert/key PEM the same identity the host paired over
/// QUIC), and the host's self-signed cert is pinned by `hostFingerprint` (SHA-256 of its DER,
/// the value the client already trusts). No bearer token a paired client is authorized by
/// its certificate. `hostFingerprint == nil` TOFU (accept the presented host cert).
public static func fetch(
address: String,
port: UInt16 = punktfunkDefaultMgmtPort,
certPEM: String,
keyPEM: String,
hostFingerprint: Data?
) async throws -> [GameEntry] {
guard let url = URL(string: "https://\(address):\(port)/api/v1/library") else {
throw LibraryError.unreachable("invalid host address")
}
let identity: SecIdentity
do {
identity = try ClientTLS.makeIdentity(certPEM: certPEM, keyPEM: keyPEM)
} catch {
throw LibraryError.unreachable(
(error as? LocalizedError)?.errorDescription ?? error.localizedDescription)
}
let delegate = LibraryTLSDelegate(identity: identity, pinnedHostFingerprint: hostFingerprint)
let session = URLSession(configuration: .ephemeral, delegate: delegate, delegateQueue: nil)
defer { session.finishTasksAndInvalidate() }
let req = URLRequest(url: url, timeoutInterval: 10)
let (data, response): (Data, URLResponse)
do {
(data, response) = try await session.data(for: req)
} catch {
throw LibraryError.unreachable(error.localizedDescription)
}
guard let http = response as? HTTPURLResponse else {
throw LibraryError.unreachable("not an HTTP response")
}
switch http.statusCode {
case 200:
return try JSONDecoder().decode([GameEntry].self, from: data)
case 401:
throw LibraryError.unauthorized
default:
throw LibraryError.http(http.statusCode)
}
}
}