The mgmt REST API has bound 0.0.0.0:47990 by default since ae51276 so paired
clients can browse the game library over mTLS, but every packaged firewall
opener still excluded 47990 and the docs still claimed it was loopback-only.
On any host with an active firewall (ufw/firewalld) the LAN game-library
feature was silently broken.
Add 47990/tcp to the native firewall profiles (punktfunk.ufw [punktfunk-native]
+ punktfunk-native.xml) and correct the stale "loopback-only by default" text
across the debian/arch/bazzite READMEs and the docs site (incl. the factually
wrong --mgmt-bind default in host-cli.md, 127.0.0.1 -> 0.0.0.0). Opening the
port adds no admin exposure: off-loopback mgmt::require_auth serves only the
read-only status/library allowlist to a paired client cert; the bearer-token
admin surface stays loopback-only regardless of the bind.
Windows was already sound (shared parse_serve binds 0.0.0.0; service.rs already
firewall-opens 47990) — add a clarifying comment so the rule isn't mistaken for
accidental over-exposure.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
punktfunk on Arch Linux / SteamOS
Packaging for punktfunk on Arch and Arch-derived immutable distros. The PKGBUILD is a split
package producing punktfunk-host (the gaming-rig host) and punktfunk-client (the native
GTK4/libadwaita Linux client) — mirrors the rpm subpackages (packaging/rpm/punktfunk.spec) and the
deb build scripts. On a Steam Deck used as a client you want punktfunk-client (it's what the
Decky plugin launches); on a gaming rig, punktfunk-host.
Steam Deck as a HOST: don't use this PKGBUILD — SteamOS's read-only root makes
makepkg/sysext awkward, and a prebuilt binary breaks on OS library bumps. Use the on-device build script instead:scripts/steamdeck/install.sh(it builds in a Debian-trixie distrobox ABI-matched to SteamOS and uses VAAPI on the Deck's AMD GPU). The Deck host path is the one exception to "host encode is NVENC-only" below.
A third member, punktfunk-web (the browser management console — pairing + status), is
opt-in: build it by setting PF_WITH_WEB=1, which requires bun at build time (bun-bin
from the AUR if it isn't in your repos). bun is also the runtime — the console serves HTTPS
(HTTP/1.1 over TLS) via Bun.serve, so the package vendors the bun binary (no nodejs dependency). A
default makepkg builds only host+client with no JS tooling — mirroring the RPM spec's %bcond_with web.
Host encode: NVENC on NVIDIA, VAAPI on AMD/Intel (
PUNKTFUNK_ENCODER=autopicks one). The host now has a VAAPI encoder + zero-copy dmabuf path alongside NVENC/CUDA, sopunktfunk-hostworks on Arch + NVIDIA and AMD/Intel (incl. the Steam Deck — see the on-device path above). The client decodes via VAAPI on AMD/Intel with a software fallback.
Install from the binary repo (recommended)
CI (.gitea/workflows/arch.yml) builds this PKGBUILD in an archlinux:base-devel container on
every push and publishes the packages to the Gitea Arch package registry — a plain pacman
repo, so an Arch box installs and updates punktfunk with pacman -Syu like everything else.
Two repos mirror the deb/rpm channels: punktfunk (release tags) and punktfunk-canary
(rolling main-branch builds, versioned X.Y.Z-0.<run#> so a later release always outranks
them). Enable exactly one.
The registry signs the repo database and every package, so first import its key into pacman's keyring (a one-time step — after this, packages install signature-verified):
# 1. Trust the registry signing key.
curl -fsS https://git.unom.io/api/packages/unom/arch/repository.key \
| sudo pacman-key --add -
sudo pacman-key --lsign-key E0CA04465C99C936E0B0C6510A317015A34DDD69
# 2. Add the repo (pick ONE channel — punktfunk for releases, punktfunk-canary for main builds).
# printf, not a heredoc, so this works in fish too (CachyOS's default shell has no `<<EOF`).
printf '\n[punktfunk]\nServer = https://git.unom.io/api/packages/unom/arch/$repo/$arch\n' \
| sudo tee -a /etc/pacman.conf >/dev/null
# 3. Sync + install.
sudo pacman -Sy punktfunk-host # gaming rig
sudo pacman -Sy punktfunk-client # the native GTK4 Linux client
sudo pacman -Sy punktfunk-web # optional browser management console
(No SigLevel line needed — pacman's default Required DatabaseOptional verifies the signed
packages against the key you just trusted. Arch is rolling, so the packages are built against
current Arch sonames — keep the box itself updated too.)
Then the same first-run steps as a source build (printed by the install scriptlet): input
group, host.env, systemctl --user enable --now punktfunk-host — see the next section.
Build from source — Arch Linux (mutable)
cd packaging/arch
# Build the working tree (CI / dev) — no git fetch:
PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
# …or build the tagged release the AUR way:
makepkg -si
# …add the web console too (needs bun / bun-bin):
PF_WITH_WEB=1 PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
Then the standard first-run (printed by the install scriptlet):
sudo usermod -aG input "$USER" # virtual gamepads; re-login after
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # gamescope backend
systemctl --user enable --now punktfunk-host
# Web console (if you installed the punktfunk-web package): enable it + read the login password.
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p' # open https://<host-ip>:47992
NVENC/EGL come from the NVIDIA driver: sudo pacman -S --needed nvidia-utils. Arch's stock
ffmpeg already has NVENC built in — no RPM-Fusion-style swap needed (unlike Fedora).
Runtime dependency map (Fedora/Debian → Arch)
| Need | Arch package |
|---|---|
| FFmpeg + NVENC | ffmpeg (NVENC built in) |
| PipeWire + Pulse + session mgr | pipewire pipewire-pulse wireplumber |
| Opus / input injection | opus libei |
| GL/EGL + gbm + xkb + wayland | libglvnd mesa libxkbcommon wayland |
| NVIDIA driver (NVENC/EGL/CUDA) | nvidia-utils (optdepend — never a hard dep) |
| Compositor backends | gamescope (≥3.16.22) / kwin / mutter / sway (optdepends) |
SteamOS 3 (immutable) — use a systemd-sysext
SteamOS has a read-only /usr on A/B partitions, and every OS update reimages the rootfs —
so steamos-readonly disable + pacman (and flatpak/distrobox) are fragile or unusable for a
host that needs /dev/uinput, /dev/uhid, the host PipeWire socket, the GPU render node, and the
right to spawn a compositor. The update-survivable, SteamOS-blessed mechanism is a
systemd-sysext: an overlay image merged read-only over /usr at boot, living in the writable
/var/lib/extensions/ (so it persists across A/B updates, no readonly-disable).
Build the package, then wrap its /usr payload into a sysext image:
# 1. build the pacman package (needs an Arch environment / container)
cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
# 2. turn it into a sysext .raw (extracts the package's /usr into an image + extension-release)
bash build-sysext.sh punktfunk-host-*.pkg.tar.zst
# 3. on the SteamOS box:
sudo cp punktfunk-host.raw /var/lib/extensions/
sudo systemctl enable --now systemd-sysext # merges it; survives OS updates
systemctl --user enable --now punktfunk-host # the user unit is now under /usr/lib
The udev rule, sysctl, and systemd user unit all live under /usr/lib, so the merged sysext
exposes them. systemd-sysext refresh re-merges after a reboot.
Steam Deck — the client (what the Decky plugin launches)
To stream to a Deck, you install punktfunk-client there — same sysext mechanism, but
wrapping the client package instead. The split makepkg produces both .pkg.tar.zst files; on the
Deck use the client one:
cd packaging/arch && PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver
bash build-sysext.sh punktfunk-client-*.pkg.tar.zst # → punktfunk-client.raw
# on the Deck:
sudo cp punktfunk-client.raw /var/lib/extensions/
sudo systemctl enable --now systemd-sysext
sudo pacman -S --needed libva-mesa-driver # VAAPI hw decode on the Deck's AMD APU
Now punktfunk-client is on PATH, so the Decky plugin finds and
launches it (punktfunk-client --connect host:port) — gamescope composites its video like a game.
The client needs no /dev/uinput or compositor-spawning rights (it captures input and decodes),
so it's a much lighter sysext than the host.
Firewall
Stock Arch ships no firewall — every port is open by default, so there is nothing to do.
Spins that enable one do not get their ports opened for you: an Arch package never touches the
admin's running firewall. CachyOS is the common case — it ships ufw enabled by default (not
firewalld), so out of the box the host is unreachable until you allow it. Some other spins (e.g.
EndeavourOS) enable firewalld instead.
The punktfunk-host package ships openers for both — a ufw application profile
(/etc/ufw/applications.d/punktfunk) and firewalld service definitions
(/usr/lib/firewalld/services/) — so enabling is one command whichever you run:
# ufw (CachyOS, and Ubuntu once you enable ufw) — reads the profile at once, no reload needed:
sudo ufw allow punktfunk-native # the native-only host (the default)
sudo ufw allow punktfunk-gamestream # …or add this for the Moonlight/GameStream host
# firewalld (EndeavourOS and other Fedora-like spins):
sudo firewall-cmd --reload # pick up the installed def
sudo firewall-cmd --permanent --add-service=punktfunk-native
# --add-service=punktfunk-gamestream # …for the Moonlight host
sudo firewall-cmd --reload
punktfunk-gamestream opens the fixed Moonlight ports + mDNS; punktfunk-native opens the QUIC
control port (UDP 9777) + mDNS + the mgmt/library API (TCP 47990, HTTPS + mTLS). Enable both if the
host runs serve --gamestream (which serves both planes). The data plane is an ephemeral UDP port the client opens with a hole-punch, so
there is no fixed data port in either service — the host streams back out through the path the
client opened, which any firewall that allows outbound UDP (the default) passes. The mgmt REST API
(TCP 47990, HTTPS + mTLS) binds all interfaces by default so paired clients can browse the game library
— the punktfunk-native profile opens it. Off-loopback it serves only read-only status/library to a
paired client cert and keeps the admin surface loopback-only (--mgmt-bind 127.0.0.1:47990 to opt out).
If you installed the web console (punktfunk-web) and want it reachable from another device,
open its port with the matching one-liner — sudo ufw allow punktfunk-web or sudo firewall-cmd --permanent --add-service=punktfunk-web && sudo firewall-cmd --reload — which opens TCP 47992
(HTTPS, login-gated). The mgmt API (47990) is opened for paired clients by the punktfunk-native
profile (game-library browsing over mTLS); off-loopback it serves only read-only status/library and
keeps admin loopback-only.
Prefer explicit rules (or a firewall the shipped profiles don't cover)? Open the ports directly.
The native punktfunk/1 plane:
- QUIC control plane: UDP 9777 (
serve --native-port Nto change). - Data plane: a separate UDP port. By default it's random — the host binds
0.0.0.0:0and tells the client which port it got. Video flows host → client, but the client sends the first packet (a hole-punch), so the host learns the client's real source and streams back — this traverses NAT / inter-VLAN with no forwarded port. You normally don't open it: if a deny-inbound firewall drops the punch, the host waits ~2.5 s and falls back to the client-reported address, and a stateful firewall then admits the return (it just adds ~2.5 s to session start). To skip that delay, pin it withserve --data-port <PORT>(orPUNKTFUNK_DATA_PORT): the host binds that fixed port and streams direct (no punch-wait) — open exactly that one port. A fixed port serves one session at a time (concurrent ones fall back to random + hole-punch), and direct mode needs the client's reported address to be reachable (flat LAN / a non-remapping port-forward).
And the GameStream / Moonlight ports (fixed) — only needed if you run the host with
serve --gamestream (opt-in, trusted LAN only); bare serve is native-only and doesn't open these:
| Port | Proto | Purpose |
|---|---|---|
| 47984 | TCP | HTTPS nvhttp (paired, mutual-TLS) |
| 47989 | TCP | HTTP nvhttp (/serverinfo, /pair PIN flow) |
| 48010 | TCP | RTSP handshake |
| 47998–48010 | UDP | Video RTP (+ FEC), ENet control (47999), audio (48000) |
| 5353 | UDP | mDNS auto-discovery |
The mgmt API (TCP 47990, HTTPS + mTLS) binds all interfaces by default so paired clients can browse the
game library — the punktfunk-native profile opens it. Off-loopback it serves only read-only
status/library to a paired client cert; the admin surface stays loopback-only. Pass
--mgmt-bind 127.0.0.1:47990 to keep it loopback-only (then leave 47990 closed).
With ufw (explicit ports, instead of the shipped punktfunk-native/punktfunk-gamestream profile):
sudo ufw allow 9777/udp # punktfunk/1 control plane
sudo ufw allow 47990/tcp # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
sudo ufw allow 47984/tcp && sudo ufw allow 47989/tcp && sudo ufw allow 48010/tcp
sudo ufw allow 47998,47999,48000/udp # GameStream video/control/audio
sudo ufw allow 5353/udp # mDNS discovery
# The punktfunk/1 data plane uses a random UDP port; leave it closed on a LAN — the host hole-punches
# and falls back (~2.5s at session start if firewalled). To skip that, pin it: `serve --data-port
# 9778` and `ufw allow 9778/udp`.
With raw nftables (add to your inet filter input chain):
udp dport 9777 accept # punktfunk/1 control plane
tcp dport 47990 accept # mgmt/library API (HTTPS + mTLS; LAN = read-only, paired)
tcp dport { 47984, 47989, 48010 } accept
udp dport { 47998-48000, 5353 } accept # GameStream video/control/audio + mDNS
# The punktfunk/1 data plane is a random UDP port — normally left closed (hole-punch + ~2.5s
# fallback). Pin it with `serve --data-port <PORT>` to open exactly one instead.
Files
PKGBUILD— split package:punktfunk-host+punktfunk-client(builds the working tree viaPF_SRCDIR, or a git tag for AUR).punktfunk-host.install/punktfunk-client.install— pacman scriptlets (udev reload + sysctl + first-run hint, incl. the ufw/firewalld enable command for whichever is present), mirror the RPM%post/ deb postinst.- The firewall openers are shared across all Linux packaging and live in
../linux/: the ufw application profile (punktfunk.ufw→/etc/ufw/applications.d/punktfunk) and the firewalld service definitions (punktfunk-native.xml/punktfunk-gamestream.xml/punktfunk-web.xml→/usr/lib/firewalld/services/). None auto-enabled; see Firewall above. build-sysext.sh— wraps either built.pkg.tar.zstinto asystemd-sysext.rawfor SteamOS (derives the name from the package, so it works for host or client).