Files
punktfunk/clients/linux/src/ui_settings.rs
T
enricobuehler 38b9f310e2
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feat(clients): tiered stats overlay everywhere — Compact/Normal/Detailed on every platform
Ship the Android client's 3-tier stats-overlay semantics in every other client
(design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms ·
Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed
(decoder path, HDR tag, per-stage latency equation).

Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity
(migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The
existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch
passthrough untouched) now cycles the tiers instead of toggling, matching
Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered
StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS
corner disconnect also shows in Compact (the pill carries no button). Tier
pickers on iOS, macOS, tvOS and the gamepad settings UI.

Session stack (Linux + Windows + Deck share punktfunk-session): shared
pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a
show_stats fallback, and writes keep the legacy bool in sync so pre-tier
binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the
tier and re-renders the OSD immediately from the last stats window; the stdout
stats: line always carries the full Detailed text so the shell status card and
scripts keep a stable shape; --stats bumps Off → Normal without demoting a
richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the
console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows
help, session README). The Windows legacy builtin path keeps its bool HUD.

Tests: tier migration/round-trip in trust.rs, tiered stats_text output in
pf-presenter.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 01:42:46 +02:00

633 lines
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Rust
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//! Preferences dialog: stream mode, bitrate, host compositor, gamepad type, microphone,
//! capture behavior. Written back to disk when the dialog closes.
use crate::trust::Settings;
use adw::prelude::*;
use pf_client_core::trust::StatsVerbosity;
use std::cell::{Cell, RefCell};
use std::rc::Rc;
/// `(0, 0)` = the native size of the monitor the window is on, resolved at connect.
const RESOLUTIONS: &[(u32, u32)] = &[
(0, 0),
(1280, 720),
(1920, 1080),
(2560, 1440),
(3840, 2160),
];
/// `0` = the monitor's native refresh, resolved at connect.
const REFRESH: &[u32] = &[0, 30, 60, 90, 120, 144, 165, 240];
const GAMEPADS: &[&str] = &[
"auto",
"xbox360",
"dualsense",
"xboxone",
"dualshock4",
"steamdeck",
];
const COMPOSITORS: &[&str] = &["auto", "kwin", "wlroots", "mutter", "gamescope"];
/// Codec setting values (persisted) paired with their display labels below.
const CODECS: &[&str] = &["auto", "hevc", "h264", "av1"];
const CODEC_LABELS: &[&str] = &["Automatic", "HEVC (H.265)", "H.264 (AVC)", "AV1"];
const DECODERS: &[&str] = &["auto", "vaapi", "software"];
/// punktfunk's own license (MIT OR Apache-2.0), shown on the About dialog's Legal page.
const APP_LICENSE: &str = concat!(
"Punktfunk is licensed under MIT OR Apache-2.0, at your option.\n\n",
"================================ MIT ================================\n\n",
include_str!("../../../LICENSE-MIT"),
"\n\n=============================== Apache-2.0 ===============================\n\n",
include_str!("../../../LICENSE-APACHE"),
);
/// Third-party software notices for the linked Rust crates (generated by
/// scripts/gen-third-party-notices.sh; shown as a Legal section in the About dialog).
const THIRD_PARTY_NOTICES: &str = include_str!("../../../THIRD-PARTY-NOTICES.txt");
/// Show the About dialog (app license + the third-party-software Legal section) — reached
/// from the primary menu (app.rs `win.about`).
pub fn show_about(parent: &impl IsA<gtk::Widget>) {
let about = adw::AboutDialog::builder()
.application_name("Punktfunk")
.developer_name("unom")
.version(env!("CARGO_PKG_VERSION"))
.website("https://git.unom.io/unom/punktfunk")
.license_type(gtk::License::Custom)
.license(APP_LICENSE)
.build();
// The native (FFmpeg/GTK/PipeWire/SDL3) components are dynamically linked under their own
// (LGPL/Zlib/MIT) licenses; the Rust crate notices are the substantive attribution set.
about.add_legal_section(
"Third-party software (Rust crates)",
None,
gtk::License::Custom,
Some(THIRD_PARTY_NOTICES),
);
about.add_legal_section(
"Third-party software (system libraries)",
None,
gtk::License::Custom,
Some(
"This application dynamically links system libraries under their own licenses, \
including FFmpeg (LGPL v2.1+), GTK 4 and libadwaita (LGPL v2.1+), PipeWire (MIT), \
and SDL 3 (Zlib). Their full license texts are available from each project.",
),
);
about.present(Some(parent));
}
/// True inside a gamescope session (Steam game mode on the Deck / Bazzite): GTK popovers
/// are xdg_popups, which gamescope never maps for nested apps — a ComboRow's dropdown
/// flashes the row but no list ever appears. Selection UI must stay inside the toplevel.
fn gamescope_session() -> bool {
std::env::var("XDG_CURRENT_DESKTOP").is_ok_and(|d| d.eq_ignore_ascii_case("gamescope"))
|| std::env::var("GAMESCOPE_WAYLAND_DISPLAY").is_ok()
}
type ChangedFn = Rc<RefCell<Option<Box<dyn Fn(u32)>>>>;
/// A titled single-choice preference row. On a desktop this is a stock popover
/// [`adw::ComboRow`]; under gamescope (see [`gamescope_session`]) it becomes an activatable
/// row that pushes an in-window selection subpage onto the preferences dialog instead.
struct ChoiceRow {
row: adw::PreferencesRow,
selected: Rc<Cell<u32>>,
/// Fires on user changes only — [`connect_changed`](Self::connect_changed) is installed
/// after seeding, so programmatic `set_selected` during setup never fires it.
changed: ChangedFn,
/// Subpage mode only: the current value rendered as the row's suffix.
value_label: Option<gtk::Label>,
options: Rc<Vec<String>>,
}
impl ChoiceRow {
/// `inline` = subpage mode (gamescope): computed once per dialog via
/// [`gamescope_session`] and passed in so tests can drive both modes directly.
fn new(
dialog: &adw::PreferencesDialog,
inline: bool,
title: &str,
subtitle: &str,
options: &[&str],
) -> ChoiceRow {
let options: Rc<Vec<String>> = Rc::new(options.iter().map(|s| s.to_string()).collect());
let selected = Rc::new(Cell::new(0u32));
let changed: ChangedFn = Rc::new(RefCell::new(None));
if !inline {
let row = adw::ComboRow::builder()
.title(title)
.subtitle(subtitle)
.model(&gtk::StringList::new(
&options.iter().map(String::as_str).collect::<Vec<_>>(),
))
.build();
let (sel, chg) = (selected.clone(), changed.clone());
row.connect_selected_notify(move |r| {
if sel.replace(r.selected()) != r.selected() {
if let Some(f) = chg.borrow().as_ref() {
f(r.selected());
}
}
});
return ChoiceRow {
row: row.upcast(),
selected,
changed,
value_label: None,
options,
};
}
let value = gtk::Label::builder().css_classes(["dim-label"]).build();
let row = adw::ActionRow::builder()
.title(title)
.subtitle(subtitle)
.activatable(true)
.build();
row.add_suffix(&value);
row.add_suffix(&gtk::Image::from_icon_name("go-next-symbolic"));
{
let dialog = dialog.downgrade();
let (options, sel, chg, value) = (
options.clone(),
selected.clone(),
changed.clone(),
value.clone(),
);
let title = title.to_string();
row.connect_activated(move |_| {
let Some(dialog) = dialog.upgrade() else {
return;
};
let list = gtk::ListBox::builder()
.selection_mode(gtk::SelectionMode::None)
.css_classes(["boxed-list"])
.build();
for (i, opt) in options.iter().enumerate() {
let check = gtk::Image::from_icon_name("object-select-symbolic");
check.set_visible(i as u32 == sel.get());
let opt_row = adw::ActionRow::builder()
.title(opt)
.use_markup(false)
.activatable(true)
.build();
opt_row.add_suffix(&check);
let idx = i as u32;
let dlg = dialog.downgrade();
let (sel, chg, value, label) =
(sel.clone(), chg.clone(), value.clone(), opt.clone());
opt_row.connect_activated(move |_| {
let user_change = sel.replace(idx) != idx;
value.set_text(&label);
if user_change {
if let Some(f) = chg.borrow().as_ref() {
f(idx);
}
}
if let Some(d) = dlg.upgrade() {
d.pop_subpage();
}
});
list.append(&opt_row);
}
let clamp = adw::Clamp::builder()
.child(&list)
.margin_top(24)
.margin_bottom(24)
.margin_start(12)
.margin_end(12)
.build();
let scroll = gtk::ScrolledWindow::builder()
.hscrollbar_policy(gtk::PolicyType::Never)
.child(&clamp)
.build();
let view = adw::ToolbarView::new();
view.add_top_bar(&adw::HeaderBar::new());
view.set_content(Some(&scroll));
dialog.push_subpage(&adw::NavigationPage::new(&view, &title));
});
}
let cr = ChoiceRow {
row: row.upcast(),
selected,
changed,
value_label: Some(value),
options,
};
cr.sync_value();
cr
}
/// Subpage mode: reflect the current selection in the row's suffix label.
fn sync_value(&self) {
if let Some(l) = &self.value_label {
let i = self.selected.get() as usize;
l.set_text(self.options.get(i).map(String::as_str).unwrap_or(""));
}
}
fn widget(&self) -> &adw::PreferencesRow {
&self.row
}
fn selected(&self) -> u32 {
self.selected.get()
}
fn set_selected(&self, i: u32) {
if let Some(combo) = self.row.downcast_ref::<adw::ComboRow>() {
combo.set_selected(i); // the notify handler syncs the cell
} else {
self.selected.set(i);
self.sync_value();
}
}
fn connect_changed(&self, f: impl Fn(u32) + 'static) {
*self.changed.borrow_mut() = Some(Box::new(f));
}
}
/// `on_closed` runs after the settings are saved (the app shell refreshes the hosts grid
/// there so the experimental library toggle takes effect without a nav round-trip).
pub fn show(
parent: &impl IsA<gtk::Widget>,
settings: Rc<RefCell<Settings>>,
gamepads: &crate::gamepad::GamepadService,
on_closed: impl Fn() + 'static,
) {
// The dialog exists before the rows: ChoiceRow's gamescope mode pushes its selection
// subpage onto it.
let dialog = adw::PreferencesDialog::new();
dialog.set_title("Preferences");
let inline = gamescope_session();
let page = adw::PreferencesPage::new();
let stream = adw::PreferencesGroup::builder().title("Stream").build();
let res_names: Vec<String> = RESOLUTIONS
.iter()
.map(|&(w, h)| {
if w == 0 {
"Native display".to_string()
} else {
format!("{w} × {h}")
}
})
.collect();
let res_row = ChoiceRow::new(
&dialog,
inline,
"Resolution",
"The host creates a virtual output at exactly this size",
&res_names.iter().map(String::as_str).collect::<Vec<_>>(),
);
let hz_names: Vec<String> = REFRESH
.iter()
.map(|&r| {
if r == 0 {
"Native".to_string()
} else {
format!("{r} Hz")
}
})
.collect();
let hz_row = ChoiceRow::new(
&dialog,
inline,
"Refresh rate",
"",
&hz_names.iter().map(String::as_str).collect::<Vec<_>>(),
);
let bitrate_row = adw::SpinRow::with_range(0.0, 3000.0, 5.0);
bitrate_row.set_title("Bitrate");
bitrate_row.set_subtitle("Mbit/s · 0 = host default · run a speed test before going high");
let compositor_row = ChoiceRow::new(
&dialog,
inline,
"Host compositor",
"Advisory — the host falls back to auto-detect when unavailable",
&[
"Automatic",
"KWin",
"wlroots (Sway/Hyprland)",
"Mutter (GNOME)",
"gamescope",
],
);
let decoder_row = ChoiceRow::new(
&dialog,
inline,
"Video decoder",
"Automatic tries VAAPI hardware decode, then software",
&[
"Automatic (VAAPI → software)",
"Hardware (VAAPI)",
"Software",
],
);
let stats_row = ChoiceRow::new(
&dialog,
inline,
"Statistics overlay",
"Compact = fps · latency · bitrate in one line — Ctrl+Alt+Shift+S cycles the tiers live",
&["Off", "Compact", "Normal", "Detailed"],
);
let fullscreen_row = adw::SwitchRow::builder()
.title("Start streams in fullscreen")
.subtitle("F11, the mouse at the top edge, or L1+R1+Start+Select lead back out")
.build();
stream.add(res_row.widget());
stream.add(hz_row.widget());
stream.add(&bitrate_row);
stream.add(compositor_row.widget());
stream.add(decoder_row.widget());
stream.add(&fullscreen_row);
stream.add(stats_row.widget());
let input = adw::PreferencesGroup::builder().title("Input").build();
// Which physical controller forwards as pad 0: automatic = the most recently connected
// real pad (Steam's virtual pad skipped). A pin is persisted by stable key
// (`Settings::forward_pad`), so it survives restarts — and disconnects: an offline
// pinned pad keeps its entry here instead of silently snapping back to Automatic.
let pads = gamepads.pads();
let saved_pin = settings.borrow().forward_pad.clone();
let mut pad_names = vec!["Automatic (most recent)".to_string()];
let mut pad_keys: Vec<String> = Vec::new();
for p in &pads {
let kind = p.kind_label();
pad_names.push(if kind.is_empty() {
p.name.clone()
} else {
format!("{} · {kind}", p.name)
});
pad_keys.push(p.key.clone());
}
if !saved_pin.is_empty() && !pad_keys.contains(&saved_pin) {
let name = saved_pin
.splitn(3, ':')
.nth(2)
.unwrap_or("Saved controller");
pad_names.push(format!("{name} (not connected)"));
pad_keys.push(saved_pin.clone());
}
let forward_row = ChoiceRow::new(
&dialog,
inline,
"Forwarded controller",
if pads.is_empty() {
"No controllers detected"
} else {
"Exactly one controller is forwarded to the host"
},
&pad_names.iter().map(String::as_str).collect::<Vec<_>>(),
);
let pinned_i = pad_keys
.iter()
.position(|k| k == &saved_pin)
.map_or(0, |i| i + 1);
forward_row.set_selected(pinned_i as u32);
// The dialog-local choice, written into Settings on close (reading the service back
// would race its worker thread applying the Pin message).
let chosen_pin: Rc<RefCell<String>> = Rc::new(RefCell::new(saved_pin));
{
let svc = gamepads.clone();
let keys = pad_keys.clone();
let chosen = chosen_pin.clone();
forward_row.connect_changed(move |sel| {
let key = if sel == 0 {
None
} else {
keys.get(sel as usize - 1).cloned()
};
*chosen.borrow_mut() = key.clone().unwrap_or_default();
svc.set_pinned(key);
});
}
let pad_row = ChoiceRow::new(
&dialog,
inline,
"Gamepad type",
"The virtual pad the host creates — Automatic matches the physical pad",
&[
"Automatic",
"Xbox 360",
"DualSense",
"Xbox One",
"DualShock 4",
"Steam Deck",
],
);
let inhibit_row = adw::SwitchRow::builder()
.title("Capture system shortcuts")
.subtitle("Forward Alt+Tab, Super, … to the host while input is captured")
.build();
input.add(forward_row.widget());
input.add(pad_row.widget());
input.add(&inhibit_row);
let audio = adw::PreferencesGroup::builder().title("Audio").build();
let surround_row = ChoiceRow::new(
&dialog,
inline,
"Audio channels",
"Request stereo or surround (the host downmixes if its output has fewer)",
&["Stereo", "5.1 Surround", "7.1 Surround"],
);
audio.add(surround_row.widget());
let codec_row = ChoiceRow::new(
&dialog,
inline,
"Video codec",
"Preferred codec — the host falls back if it can't encode this one",
CODEC_LABELS,
);
stream.add(codec_row.widget());
let mic_row = adw::SwitchRow::builder()
.title("Stream microphone")
.subtitle("Send the default input device to the host's virtual microphone")
.build();
audio.add(&mic_row);
// Experimental — mirrors the Apple client's Experimental section (wording included).
let experimental = adw::PreferencesGroup::builder()
.title("Experimental")
.build();
let library_row = adw::SwitchRow::builder()
.title("Show game library")
.subtitle(
"Adds a “Browse library…” action to each saved host that lists its games \
(Steam + custom) via the host's management API — works once you've paired",
)
.build();
experimental.add(&library_row);
// About (with the license/third-party Legal pages) lives in the primary menu now.
page.add(&stream);
page.add(&input);
page.add(&audio);
page.add(&experimental);
// Seed from the current settings.
{
let s = settings.borrow();
let res_i = RESOLUTIONS
.iter()
.position(|&(w, h)| w == s.width && h == s.height)
.unwrap_or(0);
res_row.set_selected(res_i as u32);
let hz_i = REFRESH.iter().position(|&r| r == s.refresh_hz).unwrap_or(0);
hz_row.set_selected(hz_i as u32);
bitrate_row.set_value(f64::from(s.bitrate_kbps) / 1000.0);
let pad_i = GAMEPADS.iter().position(|&g| g == s.gamepad).unwrap_or(0);
pad_row.set_selected(pad_i as u32);
let comp_i = COMPOSITORS
.iter()
.position(|&c| c == s.compositor)
.unwrap_or(0);
compositor_row.set_selected(comp_i as u32);
let dec_i = DECODERS.iter().position(|&d| d == s.decoder).unwrap_or(0);
decoder_row.set_selected(dec_i as u32);
let stats_i = StatsVerbosity::ALL
.iter()
.position(|v| *v == s.stats_verbosity())
.unwrap_or(0);
stats_row.set_selected(stats_i as u32);
fullscreen_row.set_active(s.fullscreen_on_stream);
inhibit_row.set_active(s.inhibit_shortcuts);
mic_row.set_active(s.mic_enabled);
library_row.set_active(s.library_enabled);
surround_row.set_selected(match s.audio_channels {
6 => 1,
8 => 2,
_ => 0,
});
let codec_i = CODECS.iter().position(|&c| c == s.codec).unwrap_or(0);
codec_row.set_selected(codec_i as u32);
}
dialog.add(&page);
dialog.connect_closed(move |_| {
let mut s = settings.borrow_mut();
let (w, h) = RESOLUTIONS[(res_row.selected() as usize).min(RESOLUTIONS.len() - 1)];
(s.width, s.height) = (w, h);
s.refresh_hz = REFRESH[(hz_row.selected() as usize).min(REFRESH.len() - 1)];
s.bitrate_kbps = (bitrate_row.value() * 1000.0) as u32;
s.gamepad = GAMEPADS[(pad_row.selected() as usize).min(GAMEPADS.len() - 1)].to_string();
s.forward_pad = chosen_pin.borrow().clone();
s.compositor = COMPOSITORS[(compositor_row.selected() as usize).min(COMPOSITORS.len() - 1)]
.to_string();
s.decoder = DECODERS[(decoder_row.selected() as usize).min(DECODERS.len() - 1)].to_string();
s.set_stats_verbosity(
StatsVerbosity::ALL[(stats_row.selected() as usize).min(StatsVerbosity::ALL.len() - 1)],
);
s.fullscreen_on_stream = fullscreen_row.is_active();
s.inhibit_shortcuts = inhibit_row.is_active();
s.mic_enabled = mic_row.is_active();
s.audio_channels = match surround_row.selected() {
1 => 6,
2 => 8,
_ => 2,
};
s.codec = CODECS[(codec_row.selected() as usize).min(CODECS.len() - 1)].to_string();
s.library_enabled = library_row.is_active();
s.save();
drop(s);
on_closed();
});
dialog.present(Some(parent));
}
#[cfg(test)]
mod tests {
use super::*;
/// Depth-first search for an [`adw::ActionRow`] with the given title.
fn find_action_row(root: &gtk::Widget, title: &str) -> Option<adw::ActionRow> {
if let Some(row) = root.downcast_ref::<adw::ActionRow>() {
if row.title() == title {
return Some(row.clone());
}
}
let mut child = root.first_child();
while let Some(c) = child {
if let Some(hit) = find_action_row(&c, title) {
return Some(hit);
}
child = c.next_sibling();
}
None
}
fn pump() {
let ctx = gtk::glib::MainContext::default();
while ctx.iteration(false) {}
}
/// Both ChoiceRow modes in ONE test (GTK is thread-affine and libtest gives every test
/// its own thread, so the display tests can't be split). Gamescope mode: activating the
/// row pushes the in-window selection subpage; activating an option updates the
/// selection + suffix label, fires the change callback, and pops the subpage. Combo
/// mode: cell sync + change callback. Needs a display — run manually with
/// `cargo test -p punktfunk-client-linux -- --ignored` on a session box.
#[test]
#[ignore = "needs a Wayland/X display"]
fn choice_row_modes() {
assert!(gtk::init().is_ok() && adw::init().is_ok(), "no display");
let win = adw::Window::new();
let dialog = adw::PreferencesDialog::new();
let page = adw::PreferencesPage::new();
let group = adw::PreferencesGroup::new();
let row = ChoiceRow::new(&dialog, true, "Resolution", "sub", &["A", "B", "C"]);
group.add(row.widget());
page.add(&group);
dialog.add(&page);
let fired = Rc::new(Cell::new(u32::MAX));
{
let f = fired.clone();
row.connect_changed(move |i| f.set(i));
}
win.present();
dialog.present(Some(&win));
pump();
// Suffix label reflects the seed.
assert_eq!(row.value_label.as_ref().unwrap().text(), "A");
// Row activation → subpage with the options list.
row.widget()
.downcast_ref::<adw::ActionRow>()
.unwrap()
.emit_by_name::<()>("activated", &[]);
pump();
let opt_b = find_action_row(dialog.upcast_ref(), "B").expect("subpage option missing");
// Option activation → state + label + callback, subpage popped.
opt_b.emit_by_name::<()>("activated", &[]);
pump();
assert_eq!(row.selected(), 1);
assert_eq!(fired.get(), 1);
assert_eq!(row.value_label.as_ref().unwrap().text(), "B");
// Re-activating shows the check on the new selection (fresh subpage each time).
row.widget()
.downcast_ref::<adw::ActionRow>()
.unwrap()
.emit_by_name::<()>("activated", &[]);
pump();
assert!(find_action_row(dialog.upcast_ref(), "B").is_some());
// Desktop (ComboRow) mode: cell sync + change callback on selection change.
let combo = ChoiceRow::new(&dialog, false, "Codec", "", &["X", "Y"]);
combo.set_selected(1);
assert_eq!(combo.selected(), 1);
let combo_fired = Rc::new(Cell::new(u32::MAX));
{
let f = combo_fired.clone();
combo.connect_changed(move |i| f.set(i));
}
combo.set_selected(0);
assert_eq!(combo.selected(), 0);
assert_eq!(combo_fired.get(), 0);
}
}