Field triage on Nobara, 2026-08-09. Every connect degraded to ATTACH — which on that box mirrors a
game-mode session the host never configured, and looked like a black screen on every connect. The
host said:
the packaged pf-dm-helper polkit action is missing or was denied (reinstall the punktfunk
package, or install the display-manager polkit rule from the docs)
Every clause of that was wrong. The action was installed, `allow_any`, and its exec.path annotation
matched the installed helper; pkexec authorized it and RAN the helper. The helper refused, and said
exactly why:
pf-dm-helper: user 'nobara-user' is not in the 'punktfunk' group — refusing.
Grant it with: sudo usermod -aG punktfunk nobara-user (then re-login)
That text never reached the log, because `dm_helper` ran the helper with `.status()` — which
discards stderr and collapses the exit code to a bool. The one thing that would have ended the
investigation in seconds was thrown away at the call site, and the caller then guessed. Neither
suggested remedy adds anyone to a group, so a reader who followed both stayed broken and learned the
docs were useless. It fails soft, with no error and no failed unit, so nobody finds it on purpose.
Now: `.output()`, and four failure modes that stay distinguishable because they need different
fixes — helper not installed, pkexec could not run it, polkit denied it (pkexec's own 126/127), and
the helper ran and refused, whose stderr rides through VERBATIM rather than being re-described. Null
stdin too, so a pkexec that decides to prompt gets EOF instead of parking a stream thread on a tty
read.
The same gate gates the `linger` verb, so on a sessionless host an unjoined user fails there first —
carrying the reason there as well, or the misdiagnosis just moves one message earlier.
A new startup preflight says it before a stream is being built rather than during one, gated so it
cannot nag a box that would never attempt a takeover: not root, a display-manager alias exists, a
managed session launcher exists, a packaged helper exists, and the user is not in the group. It reads
membership from the user database rather than this process's groups, deliberately: that is what the
helper reads (it runs as root and resolves the caller from the database), so `usermod -aG` satisfies
the DM gate immediately and the warning stops. Using `getgroups()` would keep warning on a box where
the takeover already works.
Packaging said the group was for "the virtual Steam Deck pad (usbip)" — so anyone without a Deck pad
correctly skipped it and landed here by following instructions properly. All three scriptlets now
lead with Game Mode, name both grants, and record that creating the group is necessary and NOT
sufficient. Docs get the same treatment: the group is an admonition above the DM-flavor list in
gamescope.md, a black-screen entry in troubleshooting.md that tells the reader to read the quoted
reason FIRST, and the per-distro install pages no longer frame it as pad-only.
14 KiB
title, description
| title | description |
|---|---|
| Running as a Service | Start the host at boot — for a desktop you log into, or a fully headless always-on machine. |
Running serve in a terminal is fine for trying Punktfunk out. To make a machine an
always-available host, run it as a service. First, what that service starts — then the two cases, a
desktop you log into and a fully headless box.
What the unit starts
The bundled unit runs serve --gamestream, so it serves both the native punktfunk/1 plane and
stock Moonlight clients. Every Linux package installs that unit as it ships and
only rewrites the binary path, so a host you installed from apt, dnf, pacman or the Bazzite sysext
has GameStream on. See what yours starts:
systemctl --user cat punktfunk-host
For a native-only host (no GameStream — its pairing runs over plain HTTP and its legacy
encryption is weaker; see Security & Safe Use), drop the flag. The packaged unit is
a package file that an upgrade replaces, so override ExecStart with a drop-in rather than editing
it:
systemctl --user edit punktfunk-host
[Service]
ExecStart=
ExecStart=/usr/bin/punktfunk-host serve
The empty ExecStart= is required — without it systemd adds a second command instead of replacing
the first — and the path must match the one systemctl --user cat printed (the distro packages use
/usr/bin). Save, then systemctl --user restart punktfunk-host.
Windows is the other way round: an install from the setup .exe leaves GameStream off unless you
tick it, and it is configured differently — see Windows below.
A. A desktop you log into
If you sit at the machine (or it auto-logs-in to a desktop), run the host as a systemd user service that starts with your session.
Put your host.env in place first. The unit reads ~/.config/punktfunk/host.env and won't start
until that file exists — no package creates it for you, they only ship a template to copy. The
defaults in it are right for an ordinary desktop; your distro and desktop guides say if yours wants
a different template (on Bazzite it's host.env.bazzite):
mkdir -p ~/.config/punktfunk
# /usr/share/punktfunk/ on Fedora/Arch/Bazzite, /usr/share/punktfunk-host/ on Ubuntu
cp /usr/share/punktfunk/host.env.example ~/.config/punktfunk/host.env
Installed from a package (apt, dnf, pacman, or the Bazzite sysext) — the unit is already at
/usr/lib/systemd/user/punktfunk-host.service, with its ExecStart pointing at the installed
binary. There's nothing to copy:
systemctl --user daemon-reload # the sysext route needs this; harmless elsewhere
systemctl --user enable --now punktfunk-host
Built from source — install the unit from your checkout, and take host.env from there too
(cp scripts/host.env.example ~/.config/punktfunk/host.env). The unit's ExecStart points at
%h/punktfunk/target/release/punktfunk-host (%h is your home directory), so edit the copy if your
checkout lives somewhere else:
mkdir -p ~/.config/systemd/user
cp scripts/punktfunk-host.service ~/.config/systemd/user/
systemctl --user daemon-reload
systemctl --user enable --now punktfunk-host
Don't do the copy on a packaged install: a unit in ~/.config/systemd/user/ shadows the packaged
one, and the source unit points at a build tree you don't have — the service then fails with
status=203/EXEC.
The host now starts whenever you log in. Check it with systemctl --user status punktfunk-host.
You don't need to export anything for it. The host finds the live compositor session itself on
every connect and works out where to reach it (WAYLAND_DISPLAY, XDG_RUNTIME_DIR, the session bus,
sway's SWAYSOCK, Hyprland's instance signature) from the running compositor — so host.env is for
policy, not session plumbing, and systemctl --user import-environment is not a prerequisite.
Restart the host with your desktop
Add one drop-in so the host follows your session's lifetime:
mkdir -p ~/.config/systemd/user/punktfunk-host.service.d
# /usr/share/punktfunk/ on Fedora/Arch/Bazzite, /usr/share/punktfunk-host/ on Ubuntu,
# scripts/ in a source checkout
cp /usr/share/punktfunk/punktfunk-host-desktop-session.conf \
~/.config/systemd/user/punktfunk-host.service.d/desktop-session.conf
systemctl --user daemon-reload
systemctl --user reenable punktfunk-host
systemctl --user restart punktfunk-host
Without it, restarting Plasma or GNOME — a crash, a log out and back in, "restart the shell" — leaves the host running against a compositor that no longer exists. It keeps listening and answering, and every session after that fails at capture, which is a confusing way to find out. The drop-in makes a compositor restart a host restart.
Skip it on the headless/appliance route below (which has its own session unit), and on Sway or
Hyprland, which don't hand their session to systemd: they never reach graphical-session.target, so
the drop-in is harmless there but does nothing. To make the host come and go with the session on
those, start it from the compositor's own config instead of enabling the unit — add
exec systemctl --user start punktfunk-host to your sway config, or
exec-once = systemctl --user start punktfunk-host to Hyprland's — and leave the unit itself
disabled (systemctl --user disable punktfunk-host), so it isn't also started at login.
B. A headless, always-on host
To run with no monitor and no login — a machine in a closet that's always ready — you need two things: a desktop session that comes up at boot, and the host service started without a login.
Start by making the host service start at boot even when nobody logs in:
sudo loginctl enable-linger "$USER"
Then bring up a session automatically. How you do that is desktop-specific — auto-login, lock disable, and the session unit differ per compositor, so each is documented on its own page:
- GNOME: GNOME → Headless session.
- KDE Plasma: KDE → Headless session.
- Steam / gamescope: gamescope — the host launches its own session per client, so
there's no separate session unit. A headless box that autologins into Gaming Mode needs one
more thing: your user in the
punktfunkgroup (sudo usermod -aG punktfunk "$USER", then log out and back in). Without it the host cannot stop the display manager to take that session over, so every connect quietly mirrors the box's own screen — which, headless, is a black one. See gamescope → autologin display managers.
Once a session comes up at boot, enable the host user service (section A) and reboot. The host comes up on that session.
Headless Bazzite
On Bazzite, the host launches its own gamescope/Steam session per client, so you don't need a separate session unit — see Bazzite and gamescope.
Windows
Punktfunk has first-class Linux and Windows hosts. On Windows it ships as a signed installer with an SCM service and a virtual-display driver — including Punktfunk's own indirect display driver the host pushes frames straight into. The Windows host is newer than the Linux host. (Not to be confused with the Windows client, which streams to a Windows PC.)
On Windows the host runs as a LocalSystem service that launches into the interactive session, so it
captures the secure desktop (UAC / lock screen) and survives reboots with nobody logged in — the same
model Sunshine/Apollo use. Because it runs at that privilege level, keep it on a trusted network and be
deliberate about which machine you host on — see Security & Safe Use.
The easy path is the signed installer: download punktfunk-host-setup-<ver>.exe from the package
registry (punktfunk-host-windows) and run it. It drops the host
into C:\Program Files\punktfunk, installs the bundled pf-vdisplay virtual-display driver, and
registers + starts the service for you (/VERYSILENT for unattended). Upgrades and uninstall are
handled through Add/Remove Programs.
Prefer the CLI? Run punktfunk-host service install from an elevated prompt — see
Windows Host. For hardware encode you need a GPU — NVIDIA (NVENC), AMD (AMF), or
Intel (QSV); the host falls back to software H.264 without one.
GameStream on Windows. Unlike the Linux unit, the installer leaves Moonlight compatibility
off — it's a checkbox in the wizard (/MERGETASKS="gamestream" to select it unattended). There's
no ExecStart to edit here: the service launches whatever PUNKTFUNK_HOST_CMD in
%ProgramData%\punktfunk\host.env says, which is also where the rest of the Windows host's
configuration lives. To change it later, from an elevated prompt:
punktfunk-host service install --gamestream=on # or --gamestream=off
punktfunk-host service restart
Registering the service by hand is the exception. A bare punktfunk-host service install writes a
fresh host.env with PUNKTFUNK_HOST_CMD left commented out, and with no value set the service
falls back to serve --gamestream — so add --gamestream=off to that command if you want the
native-only host.
Firewall scope. The installer opens the streaming + console ports on Private and Domain networks only — not Public. If your LAN is (mis)classified Public, clients won't connect until you set it to Private (Windows Settings → Network), and the host logs a warning when it's on a Public network. For a trusted network Windows insists is Public, tick "Allow connections on Public networks" at install (or pass
--allow-public-networktoservice install). See Security & Safe Use for the reasoning.
Verifying
After a reboot, from another machine on the network:
punktfunk reachable 192.168.1.50 # exit 0 = the host answered, 2 = it didn't
punktfunk hosts list --probe # every saved host, online or offline
punktfunk is the headless client CLI — it ships in the Linux client packages (punktfunk-client)
and with the Windows client. From a source checkout, punktfunk-probe --discover browses the LAN
instead; it's a dev tool and isn't packaged. Or just open a native client / Moonlight and look for
the host.
If the host answers, it's up. If not, check journalctl --user -u punktfunk-host on the host — on
a Windows host, run punktfunk-host service status from an elevated prompt on the machine itself.
GPU scheduling priority
The host binary carries no Linux capability, and on a KDE desktop it must not.
The PyroWave codec encodes on the same GPU shader cores your game is using, so a
demanding game can crowd it out and the stream's frame rate drops with it. The fix is to ask the
driver to schedule the encode ahead of the game, and every driver we tested gates that request on
CAP_SYS_NICE. Version 0.26.0-1 granted it for that reason — and it broke desktop streaming on
every KDE box, so 0.26.0-2 takes it away again. The other codecs use a separate video engine on the
GPU and were never affected.
The two cannot coexist. To hand the host its virtual display, KWin first has to work out which
program is asking, which it does by reading the connecting process's /proc/<pid>/exe and matching
it against the .desktop file the packages install. Linux refuses that read for any process holding
a capability the reader does not also hold — and KWin holds none. So a host with CAP_SYS_NICE is a
host KWin cannot identify, and every session fails with:
KWin virtual output failed: KWin does not expose zkde_screencast_unstable_v1 to this client
which looks exactly like a missing .desktop file and cannot be fixed by reinstalling. Moving the
grant into the systemd unit does not help either — same capability, same refused read.
If you are on 0.26.0-1, update. On the Bazzite image the /usr is read-only, so the only repair is
the next image (sudo punktfunk-sysext update). Elsewhere you can clear it by hand:
getcap /usr/bin/punktfunk-host # prints nothing when correct
sudo setcap -r /usr/bin/punktfunk-host # clear it, then restart the host
Losing the capability costs frame pacing under a GPU-bound game and nothing else — the host asks for
the elevated priority, is refused, and encodes at the normal one. PYROWAVE_QUEUE_PRIORITY=off
stops it asking at all. If you stream only with gamescope (Steam Gaming Mode) you can grant the
capability yourself and keep the pacing, at the cost of desktop streaming; gamescope has no such
identity check.
Stopping and removing
After a Linux package update the user service keeps running the old binary until it's restarted, and
a package can't restart another user's --user units for you — Updating has the
update command for every install method and the restart that finishes the job. The Windows installer
restarts its own service.
To stop the host for now:
systemctl --user stop punktfunk-host # Linux
punktfunk-host service stop # Windows, elevated prompt
To stop it for good, so it doesn't come back at login or boot:
# add punktfunk-web (the console) and punktfunk-kde-session (the headless KDE route) if you enabled them
systemctl --user disable --now punktfunk-host
rm -rf ~/.config/systemd/user/punktfunk-host.service.d # any drop-ins you added
sudo loginctl disable-linger "$USER" # only if you enabled lingering
On Windows, punktfunk-host service uninstall from an elevated prompt stops the service, removes it,
and removes the firewall rules it added. To remove the whole install instead, use Add/Remove Programs.
Neither removes ~/.config/punktfunk (Linux) or %ProgramData%\punktfunk (Windows) — your
certificate, pairings and console password stay, so a reinstall picks up where you left off. See
Uninstall to clear them out.