f74bc4a3f1
Desktop-mode (KWin) streaming had no input: the path was libei via the RemoteDesktop portal, which (a) isn't reachable from the host service env and (b) requires a human to approve "Allow remote control?" — a non-starter on a headless box. KWin's own headless RDP server (krdpserver) solves this with org_kde_kwin_fake_input, authorized by the exact same .desktop X-KDE-Wayland-Interfaces grant we already ship (org_kde_kwin_fake_input is listed alongside zkde_screencast_unstable_v1). Add a fake_input injector: vendor the protocol XML, bind the global as an ordinary Wayland client, authenticate (auto-accepted for an interface-authorized client — no dialog), and translate pointer (rel/abs), button, scroll, keyboard (raw evdev keycodes resolved by KWin's own keymap) and touch. Select it for KWin (compositor=="kwin" or XDG_CURRENT_DESKTOP KDE); GNOME stays on libei (it has neither fake_input nor the wlr protocols). PUNKTFUNK_INPUT_BACKEND=kwin forces it. cargo check + clippy + fmt green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
575 lines
24 KiB
Rust
575 lines
24 KiB
Rust
//! Input injection (plan §4): turn client [`punktfunk_core::input::InputEvent`]s into host input.
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//!
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//! The headless Sway compositor runs with `WLR_LIBINPUT_NO_DEVICES=1`, so kernel `uinput`
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//! devices are never picked up. Instead we inject through the wlroots virtual-input Wayland
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//! protocols — `zwlr_virtual_pointer_manager_v1` + `zwp_virtual_keyboard_manager_v1` — which
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//! Sway always advertises. We connect as an ordinary Wayland client (the host process
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//! inherits Sway's `WAYLAND_DISPLAY`/`XDG_RUNTIME_DIR`), bind the two managers, and translate
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//! events into virtual pointer/keyboard requests. Keyboard codes are Linux evdev; we upload a
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//! standard evdev/US xkb keymap and track modifier state so the compositor resolves shifted
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//! keysyms correctly.
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use anyhow::Result;
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use punktfunk_core::input::{InputEvent, InputKind};
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/// Injects input events into the host session. Not `Send`: an injector owns compositor
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/// resources (a Wayland connection, an xkb state) and lives entirely on the control thread
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/// that creates it.
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pub trait InputInjector {
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fn inject(&mut self, event: &InputEvent) -> Result<()>;
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}
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/// Preferred injection backend.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Backend {
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/// wlroots virtual pointer + keyboard Wayland protocols — the headless-Sway path.
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WlrVirtual,
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/// KWin `org_kde_kwin_fake_input` — direct injection, no RemoteDesktop portal / approval dialog
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/// (authorized by the host's `.desktop`). The headless KDE-Desktop path; what krdpserver uses.
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KwinFakeInput,
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/// libei via `reis` — Wayland-native (RemoteDesktop portal). Not yet implemented.
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Libei,
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/// libei directly against gamescope's own EIS socket (no portal): input lands in the
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/// nested game — the SteamOS-like session.
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GamescopeEi,
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/// `/dev/uinput` — universal fallback (but invisible to `WLR_LIBINPUT_NO_DEVICES=1`).
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Uinput,
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/// Windows `SendInput` (Win32 KeyboardAndMouse) — the Windows host path.
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SendInput,
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}
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pub fn open(backend: Backend) -> Result<Box<dyn InputInjector>> {
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match backend {
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Backend::WlrVirtual => {
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#[cfg(target_os = "linux")]
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{
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Ok(Box::new(wlr::WlrootsInjector::open()?))
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}
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#[cfg(not(target_os = "linux"))]
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{
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anyhow::bail!("wlroots virtual input requires Linux + a Wayland compositor")
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}
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}
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Backend::KwinFakeInput => {
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#[cfg(target_os = "linux")]
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{
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Ok(Box::new(kwin_fake_input::KwinFakeInjector::open()?))
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}
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#[cfg(not(target_os = "linux"))]
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{
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anyhow::bail!("KWin fake_input requires Linux + a KWin Wayland session")
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}
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}
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Backend::Libei => {
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#[cfg(target_os = "linux")]
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{
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Ok(Box::new(
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libei::LibeiInjector::open_with(libei_ei_source())?,
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))
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}
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#[cfg(not(target_os = "linux"))]
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{
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anyhow::bail!("libei input requires Linux + a RemoteDesktop portal")
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}
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}
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Backend::GamescopeEi => {
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#[cfg(target_os = "linux")]
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{
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Ok(Box::new(libei::LibeiInjector::open_with(
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libei::EiSource::SocketPathFile(
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crate::vdisplay::gamescope_ei_socket_file().into(),
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),
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)?))
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}
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#[cfg(not(target_os = "linux"))]
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{
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anyhow::bail!("gamescope EIS input requires Linux")
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}
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}
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Backend::SendInput => {
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#[cfg(target_os = "windows")]
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{
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Ok(Box::new(sendinput::SendInputInjector::open()?))
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}
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#[cfg(not(target_os = "windows"))]
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{
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anyhow::bail!("SendInput injection requires Windows")
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}
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}
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other => anyhow::bail!("injection backend {other:?} not implemented"),
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}
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}
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/// Pick the injection backend for the current session. gamescope hosts its own EIS server (no
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/// portal), so a gamescope session injects directly into it. wlroots/Sway only implements the
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/// ScreenCast portal (no RemoteDesktop), so libei can't run there — use the wlr virtual-input
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/// protocols. **KWin** exposes `org_kde_kwin_fake_input` (direct injection, no portal / approval
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/// dialog — the only headless-capable path; what krdpserver uses), so prefer it there. **GNOME**
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/// has neither fake_input nor the wlr protocols, so it uses libei via the RemoteDesktop portal
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/// (which needs a user to approve, or a pre-seeded grant — not truly headless).
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/// `PUNKTFUNK_INPUT_BACKEND=wlr|kwin|libei|gamescope|uinput` overrides the auto-detection.
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pub fn default_backend() -> Backend {
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if let Ok(v) = std::env::var("PUNKTFUNK_INPUT_BACKEND") {
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match v.trim().to_ascii_lowercase().as_str() {
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"wlr" | "wlroots" | "wlrvirtual" => return Backend::WlrVirtual,
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"kwin" | "fakeinput" | "fake_input" | "kwin-fake-input" => {
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return Backend::KwinFakeInput
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}
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"libei" | "ei" | "portal" => return Backend::Libei,
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"gamescope" | "gamescope-ei" => return Backend::GamescopeEi,
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"uinput" => return Backend::Uinput,
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"sendinput" | "win" | "windows" => return Backend::SendInput,
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other => tracing::warn!(
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value = other,
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"unknown PUNKTFUNK_INPUT_BACKEND — auto-detecting"
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),
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}
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}
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#[cfg(target_os = "windows")]
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{
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Backend::SendInput
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}
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#[cfg(not(target_os = "windows"))]
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{
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// An explicit compositor pick (set per connect / mid-stream) is the strongest signal.
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let compositor = crate::config::config().compositor.clone();
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if let Some(c) = compositor.as_deref() {
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let c = c.trim();
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if c.eq_ignore_ascii_case("gamescope") {
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return Backend::GamescopeEi;
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}
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if c.eq_ignore_ascii_case("kwin") {
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return Backend::KwinFakeInput;
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}
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if c.eq_ignore_ascii_case("wlroots") || c.eq_ignore_ascii_case("sway") {
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return Backend::WlrVirtual;
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}
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// mutter (GNOME) falls through to the XDG_CURRENT_DESKTOP check below.
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}
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let desktop = std::env::var("XDG_CURRENT_DESKTOP").unwrap_or_default();
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let d = desktop.to_ascii_uppercase();
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if d.contains("KDE") {
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Backend::KwinFakeInput
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} else if d.contains("GNOME") {
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Backend::Libei
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} else {
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Backend::WlrVirtual
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}
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}
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}
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/// Host-lifetime pointer/keyboard injector running on its OWN thread, fed over a clonable `Send`
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/// channel. The injector backend owns non-`Send` compositor state (a Wayland connection / xkb / EIS
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/// socket), so it must live on a single thread; both the GameStream control plane and the native
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/// punktfunk/1 plane forward their decoded keyboard/mouse events here instead of injecting inline, so
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/// a slow inject (a portal stall, a desktop switch) never head-blocks the network thread's
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/// keepalive/retransmit servicing.
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pub(crate) struct InjectorService {
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tx: std::sync::mpsc::Sender<InputEvent>,
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}
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impl InjectorService {
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pub(crate) fn start() -> InjectorService {
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let (tx, rx) = std::sync::mpsc::channel::<InputEvent>();
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if let Err(e) = std::thread::Builder::new()
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.name("punktfunk-injector".into())
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.spawn(move || injector_service_thread(rx))
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{
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tracing::error!(error = %e, "injector service thread spawn failed — pointer/keyboard input disabled");
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}
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InjectorService { tx }
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}
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/// A sender a session/plane forwards its pointer/keyboard events to. Cloned per caller; dropping a
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/// clone does NOT stop the service (it runs while any sender — incl. the service's own — lives).
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pub(crate) fn sender(&self) -> std::sync::mpsc::Sender<InputEvent> {
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self.tx.clone()
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}
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}
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/// Backoff between reopen attempts after the injector backend fails to open or its worker dies, so a
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/// persistently-unavailable portal isn't hammered once per event.
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const INJECTOR_REOPEN_BACKOFF: std::time::Duration = std::time::Duration::from_secs(2);
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/// The host-lifetime injector worker: lazily open the pointer/keyboard backend, then inject every
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/// forwarded event. Reopen (after [`INJECTOR_REOPEN_BACKOFF`]) on open failure, on a backend change
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/// (input follows the active session), or if the backend's worker dies mid-stream. Exits only when
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/// every sender has dropped (host shutdown), which drops the injector and closes its portal session.
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///
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/// Each wake drains the whole backlog and [`coalesce`]s redundant motion before injecting, so a slow
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/// backend never builds up a queue of stale relative-mouse/scroll events (latency) — while button,
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/// key, and absolute-move ordering is preserved exactly.
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fn injector_service_thread(rx: std::sync::mpsc::Receiver<InputEvent>) {
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let mut injector: Option<Box<dyn InputInjector>> = None;
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let mut open_backend: Option<Backend> = None;
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let mut last_failed: Option<std::time::Instant> = None;
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while let Ok(first) = rx.recv() {
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// Drain everything already queued behind `first` so we coalesce a whole burst at once.
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let mut batch = vec![first];
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while let Ok(ev) = rx.try_recv() {
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batch.push(ev);
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}
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// The resolved input backend (PUNKTFUNK_INPUT_BACKEND, set per connect / mid-stream session
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// switch) may have changed since we opened. Reopen against it so input FOLLOWS the active
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// session instead of injecting into a stale, still-warm backend (e.g. the managed gamescope's
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// EIS socket after the user switched to the KDE desktop).
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let want = default_backend();
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if injector.is_some() && open_backend != Some(want) {
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tracing::info!(
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?open_backend,
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?want,
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"input: backend changed — reopening injector for the active session"
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);
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injector = None;
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last_failed = None; // re-resolve immediately
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}
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if injector.is_none() {
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// Open on the first event; after a failure wait out the backoff before retrying (a few
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// events drop during setup — acceptable, input is lossy).
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let ready = last_failed.is_none_or(|t| t.elapsed() >= INJECTOR_REOPEN_BACKOFF);
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if ready {
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match open(want) {
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Ok(i) => {
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tracing::info!(backend = ?want, "input injector ready (host-lifetime)");
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injector = Some(i);
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open_backend = Some(want);
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last_failed = None;
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}
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Err(e) => {
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tracing::error!(error = %format!("{e:#}"), "pointer/keyboard injection unavailable — will retry");
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last_failed = Some(std::time::Instant::now());
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}
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}
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}
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}
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if let Some(inj) = injector.as_mut() {
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for ev in coalesce(batch) {
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if let Err(e) = inj.inject(&ev) {
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// The backend's worker (portal session / EIS socket) died — drop it and reopen on
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// a later event (covers a gamescope EIS socket that respawns with its session).
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tracing::warn!(error = %format!("{e:#}"), "inject failed — reopening injector");
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injector = None;
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open_backend = None;
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last_failed = Some(std::time::Instant::now());
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break; // abandon the rest of this batch; the next one reopens
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}
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}
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}
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}
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tracing::debug!("injector service stopped (host shutting down)");
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}
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/// Coalesce a drained burst: sum consecutive relative-mouse deltas and consecutive same-axis scroll
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/// deltas (identical net effect, far fewer injects), passing buttons, keys, absolute moves, and any
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/// type change through untouched and in order. Only *adjacent* same-type events merge, so a button
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/// or key between two moves flushes the accumulated motion first — ordering is never reshuffled.
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fn coalesce(events: Vec<InputEvent>) -> Vec<InputEvent> {
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let mut out: Vec<InputEvent> = Vec::with_capacity(events.len());
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for ev in events {
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match out.last_mut() {
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Some(last) if last.kind == InputKind::MouseMove && ev.kind == InputKind::MouseMove => {
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last.x = last.x.saturating_add(ev.x);
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last.y = last.y.saturating_add(ev.y);
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}
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Some(last)
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if last.kind == InputKind::MouseScroll
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&& ev.kind == InputKind::MouseScroll
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&& last.code == ev.code =>
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{
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last.x = last.x.saturating_add(ev.x);
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}
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_ => out.push(ev),
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}
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}
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out
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}
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/// How the libei backend reaches its EIS server. KWin goes through the `RemoteDesktop` *portal*
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/// (with a pre-seeded grant), but GNOME's portal `Start()` needs an interactive approval a
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/// headless host can't answer — so GNOME goes straight to Mutter's *direct* RemoteDesktop EIS
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/// (`org.gnome.Mutter.RemoteDesktop`), the same direct API the Mutter video backend uses.
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#[cfg(target_os = "linux")]
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fn libei_ei_source() -> libei::EiSource {
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let gnome = crate::config::config()
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.compositor
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.as_deref()
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.is_some_and(|v| v.trim().eq_ignore_ascii_case("mutter"))
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|| std::env::var("XDG_CURRENT_DESKTOP")
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.unwrap_or_default()
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.to_ascii_uppercase()
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.contains("GNOME");
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if gnome {
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libei::EiSource::MutterEis
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} else {
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libei::EiSource::Portal
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}
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}
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/// Map a Windows Virtual-Key code (as sent by Moonlight/GameStream) to a Linux evdev key code.
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pub fn vk_to_evdev(vk: u8) -> Option<u16> {
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match vk {
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// --- Navigation / editing / whitespace ---
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0x08 => Some(14), // VK_BACK -> KEY_BACKSPACE
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0x09 => Some(15), // VK_TAB -> KEY_TAB
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0x0D => Some(28), // VK_RETURN -> KEY_ENTER
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0x13 => Some(119), // VK_PAUSE -> KEY_PAUSE
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0x14 => Some(58), // VK_CAPITAL -> KEY_CAPSLOCK
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0x1B => Some(1), // VK_ESCAPE -> KEY_ESC
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0x20 => Some(57), // VK_SPACE -> KEY_SPACE
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0x21 => Some(104), // VK_PRIOR -> KEY_PAGEUP
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0x22 => Some(109), // VK_NEXT -> KEY_PAGEDOWN
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0x23 => Some(107), // VK_END -> KEY_END
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0x24 => Some(102), // VK_HOME -> KEY_HOME
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0x25 => Some(105), // VK_LEFT -> KEY_LEFT
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0x26 => Some(103), // VK_UP -> KEY_UP
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0x27 => Some(106), // VK_RIGHT -> KEY_RIGHT
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0x28 => Some(108), // VK_DOWN -> KEY_DOWN
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0x2C => Some(99), // VK_SNAPSHOT -> KEY_SYSRQ
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0x2D => Some(110), // VK_INSERT -> KEY_INSERT
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0x2E => Some(111), // VK_DELETE -> KEY_DELETE
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// --- Generic modifiers ---
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0x10 => Some(42), // VK_SHIFT -> KEY_LEFTSHIFT
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0x11 => Some(29), // VK_CONTROL -> KEY_LEFTCTRL
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0x12 => Some(56), // VK_MENU -> KEY_LEFTALT
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// --- Digit row (KEY_0 is 11, KEY_1..KEY_9 are 2..10) ---
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0x30 => Some(11), // VK_0
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0x31 => Some(2), // VK_1
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0x32 => Some(3), // VK_2
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0x33 => Some(4), // VK_3
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0x34 => Some(5), // VK_4
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0x35 => Some(6), // VK_5
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0x36 => Some(7), // VK_6
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0x37 => Some(8), // VK_7
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0x38 => Some(9), // VK_8
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0x39 => Some(10), // VK_9
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// --- Letters A-Z (NOT sequential in evdev) ---
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0x41 => Some(30), // A
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0x42 => Some(48), // B
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0x43 => Some(46), // C
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0x44 => Some(32), // D
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0x45 => Some(18), // E
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0x46 => Some(33), // F
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0x47 => Some(34), // G
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0x48 => Some(35), // H
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0x49 => Some(23), // I
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0x4A => Some(36), // J
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0x4B => Some(37), // K
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0x4C => Some(38), // L
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0x4D => Some(50), // M
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0x4E => Some(49), // N
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0x4F => Some(24), // O
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0x50 => Some(25), // P
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0x51 => Some(16), // Q
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0x52 => Some(19), // R
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0x53 => Some(31), // S
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0x54 => Some(20), // T
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0x55 => Some(22), // U
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0x56 => Some(47), // V
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0x57 => Some(17), // W
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0x58 => Some(45), // X
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0x59 => Some(21), // Y
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0x5A => Some(44), // Z
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// --- Meta / context-menu ---
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0x5B => Some(125), // VK_LWIN -> KEY_LEFTMETA
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0x5C => Some(126), // VK_RWIN -> KEY_RIGHTMETA
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0x5D => Some(127), // VK_APPS -> KEY_COMPOSE
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// --- Numpad ---
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0x60 => Some(82), // KP0
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0x61 => Some(79), // KP1
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0x62 => Some(80), // KP2
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0x63 => Some(81), // KP3
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0x64 => Some(75), // KP4
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0x65 => Some(76), // KP5
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0x66 => Some(77), // KP6
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0x67 => Some(71), // KP7
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0x68 => Some(72), // KP8
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0x69 => Some(73), // KP9
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0x6A => Some(55), // VK_MULTIPLY -> KEY_KPASTERISK
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0x6B => Some(78), // VK_ADD -> KEY_KPPLUS
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0x6C => Some(96), // VK_SEPARATOR -> KEY_KPENTER
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0x6D => Some(74), // VK_SUBTRACT -> KEY_KPMINUS
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0x6E => Some(83), // VK_DECIMAL -> KEY_KPDOT
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0x6F => Some(98), // VK_DIVIDE -> KEY_KPSLASH
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// --- Function keys (F1..F10 = 59..68, F11/F12 = 87/88) ---
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0x70 => Some(59),
|
|
0x71 => Some(60),
|
|
0x72 => Some(61),
|
|
0x73 => Some(62),
|
|
0x74 => Some(63),
|
|
0x75 => Some(64),
|
|
0x76 => Some(65),
|
|
0x77 => Some(66),
|
|
0x78 => Some(67),
|
|
0x79 => Some(68),
|
|
0x7A => Some(87),
|
|
0x7B => Some(88),
|
|
|
|
// --- Locks ---
|
|
0x90 => Some(69), // VK_NUMLOCK -> KEY_NUMLOCK
|
|
0x91 => Some(70), // VK_SCROLL -> KEY_SCROLLLOCK
|
|
|
|
// --- Left/right modifiers ---
|
|
0xA0 => Some(42), // VK_LSHIFT -> KEY_LEFTSHIFT
|
|
0xA1 => Some(54), // VK_RSHIFT -> KEY_RIGHTSHIFT
|
|
0xA2 => Some(29), // VK_LCONTROL -> KEY_LEFTCTRL
|
|
0xA3 => Some(97), // VK_RCONTROL -> KEY_RIGHTCTRL
|
|
0xA4 => Some(56), // VK_LMENU -> KEY_LEFTALT
|
|
0xA5 => Some(100), // VK_RMENU -> KEY_RIGHTALT
|
|
|
|
// --- OEM punctuation (US layout) ---
|
|
0xBA => Some(39), // VK_OEM_1 -> KEY_SEMICOLON
|
|
0xBB => Some(13), // VK_OEM_PLUS -> KEY_EQUAL
|
|
0xBC => Some(51), // VK_OEM_COMMA -> KEY_COMMA
|
|
0xBD => Some(12), // VK_OEM_MINUS -> KEY_MINUS
|
|
0xBE => Some(52), // VK_OEM_PERIOD -> KEY_DOT
|
|
0xBF => Some(53), // VK_OEM_2 -> KEY_SLASH
|
|
0xC0 => Some(41), // VK_OEM_3 -> KEY_GRAVE
|
|
0xDB => Some(26), // VK_OEM_4 -> KEY_LEFTBRACE
|
|
0xDC => Some(43), // VK_OEM_5 -> KEY_BACKSLASH
|
|
0xDD => Some(27), // VK_OEM_6 -> KEY_RIGHTBRACE
|
|
0xDE => Some(40), // VK_OEM_7 -> KEY_APOSTROPHE
|
|
0xE2 => Some(86), // VK_OEM_102 -> KEY_102ND
|
|
|
|
_ => None,
|
|
}
|
|
}
|
|
|
|
/// Map a GameStream mouse button id (1=left … 5=X2) to a Linux evdev `BTN_*` code.
|
|
#[cfg(target_os = "linux")]
|
|
fn gs_button_to_evdev(b: u32) -> Option<u32> {
|
|
Some(match b {
|
|
1 => 0x110, // BTN_LEFT
|
|
2 => 0x112, // BTN_MIDDLE
|
|
3 => 0x111, // BTN_RIGHT
|
|
4 => 0x113, // BTN_SIDE (X1)
|
|
5 => 0x114, // BTN_EXTRA (X2)
|
|
_ => return None,
|
|
})
|
|
}
|
|
|
|
// Goal-1 stage 6: Linux UHID/uinput/libei/wlr backends under `inject/linux/`, the Windows UMDF/SendInput
|
|
// backends under `inject/windows/`, and the transport-independent HID codecs under `inject/proto/`;
|
|
// `#[path]` keeps every `crate::inject::*` module name flat.
|
|
#[cfg(target_os = "linux")]
|
|
#[path = "inject/linux/dualsense.rs"]
|
|
pub mod dualsense;
|
|
/// Transport-independent DualSense HID contract, shared by the Linux UHID backend ([`dualsense`])
|
|
/// and the Windows UMDF-driver backend ([`dualsense_windows`]).
|
|
#[cfg(any(target_os = "linux", target_os = "windows"))]
|
|
#[path = "inject/proto/dualsense_proto.rs"]
|
|
pub mod dualsense_proto;
|
|
/// Windows: virtual DualSense via the UMDF minidriver + a shared-memory host channel.
|
|
#[cfg(target_os = "windows")]
|
|
#[path = "inject/windows/dualsense_windows.rs"]
|
|
pub mod dualsense_windows;
|
|
#[cfg(target_os = "linux")]
|
|
#[path = "inject/linux/dualshock4.rs"]
|
|
pub mod dualshock4;
|
|
/// Transport-independent DualShock 4 HID codec used by the Windows UMDF-driver backend
|
|
/// ([`dualshock4_windows`]). (The Linux backend still carries its own copy — see the module FIXME.)
|
|
#[cfg(any(target_os = "linux", target_os = "windows"))]
|
|
#[path = "inject/proto/dualshock4_proto.rs"]
|
|
pub mod dualshock4_proto;
|
|
/// Windows: virtual DualShock 4 via the same UMDF minidriver + shared-memory channel (device-type 1).
|
|
#[cfg(target_os = "windows")]
|
|
#[path = "inject/windows/dualshock4_windows.rs"]
|
|
pub mod dualshock4_windows;
|
|
#[cfg(target_os = "linux")]
|
|
#[path = "inject/linux/gamepad.rs"]
|
|
pub mod gamepad;
|
|
/// Windows: virtual Xbox 360 pads via the in-tree XUSB companion UMDF driver (classic XInput).
|
|
#[cfg(target_os = "windows")]
|
|
#[path = "inject/windows/gamepad_windows.rs"]
|
|
pub mod gamepad;
|
|
/// Windows: small RAII wrappers (`Shm` section+view, `SwDevice` devnode) shared by the three gamepad
|
|
/// backends (DualSense / DualShock 4 / XUSB), so each per-pad resource closes deterministically on drop.
|
|
#[cfg(target_os = "windows")]
|
|
#[path = "inject/windows/gamepad_raii.rs"]
|
|
mod gamepad_raii;
|
|
/// Stub — virtual gamepads need Linux uinput or the Windows UMDF drivers; events are dropped elsewhere.
|
|
#[cfg(not(any(target_os = "linux", target_os = "windows")))]
|
|
pub mod gamepad {
|
|
#[derive(Default)]
|
|
pub struct GamepadManager;
|
|
impl GamepadManager {
|
|
pub fn new() -> Self {
|
|
GamepadManager
|
|
}
|
|
pub fn handle(&mut self, _ev: &crate::gamestream::gamepad::GamepadEvent) {}
|
|
pub fn pump_rumble(&mut self, _send: impl FnMut(u16, u16, u16)) {}
|
|
}
|
|
}
|
|
#[cfg(target_os = "linux")]
|
|
#[path = "inject/linux/kwin_fake_input.rs"]
|
|
mod kwin_fake_input;
|
|
#[cfg(target_os = "linux")]
|
|
#[path = "inject/linux/libei.rs"]
|
|
mod libei;
|
|
#[cfg(target_os = "windows")]
|
|
#[path = "inject/windows/sendinput.rs"]
|
|
mod sendinput;
|
|
#[cfg(target_os = "linux")]
|
|
#[path = "inject/linux/wlr.rs"]
|
|
mod wlr;
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
fn mk(kind: InputKind, code: u32, x: i32, y: i32) -> InputEvent {
|
|
InputEvent {
|
|
kind,
|
|
_pad: [0; 3],
|
|
code,
|
|
x,
|
|
y,
|
|
flags: 0,
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn coalesce_sums_adjacent_motion_and_preserves_order() {
|
|
let events = vec![
|
|
mk(InputKind::MouseMove, 0, 1, 2),
|
|
mk(InputKind::MouseMove, 0, 3, -1), // → summed with the previous move
|
|
mk(InputKind::KeyDown, 30, 0, 0), // flushes the move, passes through verbatim
|
|
mk(InputKind::MouseMove, 0, 5, 5), // a NEW run after the key (not merged across it)
|
|
mk(InputKind::MouseScroll, 0, 1, 0),
|
|
mk(InputKind::MouseScroll, 0, 2, 0), // same axis (code 0) → summed
|
|
mk(InputKind::MouseScroll, 1, 1, 0), // different axis (code 1) → separate
|
|
];
|
|
let out = coalesce(events);
|
|
assert_eq!(out.len(), 5);
|
|
assert_eq!(
|
|
(out[0].kind, out[0].x, out[0].y),
|
|
(InputKind::MouseMove, 4, 1)
|
|
);
|
|
assert_eq!(out[1].kind, InputKind::KeyDown);
|
|
assert_eq!(
|
|
(out[2].kind, out[2].x, out[2].y),
|
|
(InputKind::MouseMove, 5, 5)
|
|
);
|
|
assert_eq!(
|
|
(out[3].kind, out[3].code, out[3].x),
|
|
(InputKind::MouseScroll, 0, 3)
|
|
);
|
|
assert_eq!(
|
|
(out[4].kind, out[4].code, out[4].x),
|
|
(InputKind::MouseScroll, 1, 1)
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn coalesce_handles_empty_and_singleton() {
|
|
assert!(coalesce(vec![]).is_empty());
|
|
assert_eq!(coalesce(vec![mk(InputKind::MouseMove, 0, 7, 8)]).len(), 1);
|
|
}
|
|
}
|