Files
punktfunk/crates/pf-client-core/Cargo.toml
T
enricobuehler d0659d2b61 feat(client): wire the native Vulkan decoder in behind PUNKTFUNK_DECODER=native-vulkan
M2 WP-C. video_vk_native.rs adapts the presenter's VulkanDecodeDevice to
pf-vkdecode (queue lock shared only when the families actually collide —
the one case the 2026-07-09 DEVICE_LOST race proved matters), and the
presenter consumes DecodedImage::NativeVk on its own device: no handle
import, no AVVkFrame co-authoring — wait the timeline, barrier to
sampled, existing crop-aware CSC, barrier back, release after the fence.

Frame lifetime is a token: presented, retired, displaced or dropped
mid-demotion, the guard's drop sends it exactly once; the backend
releases the decoder slot only after the status query resolves, so a
recycled slot can never report a false Failed. Driver-reported decode
failures and plan warnings ride the existing streak/reanchor machinery —
the Ally X corruption class is now a visible error, not a silent frame.

Opt-in only until WP-D's on-glass parity verdict; H.264 sessions only;
failures demote to the existing ladder. Known WP-D items recorded in
code: coincide-mode cross-queue reference overlap, renegotiation
teardown window, VUI colour plumbing.

Gates: fmt clean; container clippy -D warnings zero for pf-client-core +
pf-presenter + pf-vkdecode; 121+53+27 tests green.
2026-08-05 17:57:12 +02:00

99 lines
4.8 KiB
TOML

[package]
name = "pf-client-core"
description = "Shared client plumbing (Linux + Windows) — session pump, FFmpeg decode, PipeWire/WASAPI audio, SDL3 gamepads, trust store, discovery — extracted from the GTK client so the shells and the Vulkan session binary build on one implementation"
version.workspace = true
edition.workspace = true
rust-version.workspace = true
license.workspace = true
authors.workspace = true
repository.workspace = true
# Linux + Windows: the Vulkan session client builds on both; `cargo build --workspace`
# stays green on macOS (the Mac client lives in clients/apple) — there this crate is
# `wol` plus stubs-free emptiness. `wol` is pure std and stays cross-platform, matching
# the old main.rs. Audio is the one per-OS swap: PipeWire on Linux, WASAPI on Windows
# (same public surface — see lib.rs).
[target.'cfg(any(target_os = "linux", windows))'.dependencies]
punktfunk-core = { path = "../punktfunk-core", features = ["quic"] }
# FFmpeg's Vulkan hwcontext surface (Vulkan Video decode on the presenter's device).
pf-ffvk = { path = "../pf-ffvk" }
# Native Vulkan Video H.264 decode (WP-C of the native-decode program): the opt-in
# `PUNKTFUNK_DECODER=native-vulkan` backend in video_vk_native.rs, running pf-vkdecode's
# VkH264Decoder on the presenter's shared device.
pf-vkdecode = { path = "../pf-vkdecode" }
async-channel = "2"
# Video decode (same FFmpeg pin as the host) and Opus for the audio planes.
ffmpeg-next = "8"
opus = "0.3"
mdns-sd = "0.20"
# PyroWave decode (the opt-in wired-LAN wavelet codec, design/pyrowave-codec-plan.md
# §4.5) — pure Vulkan compute on the presenter's shared device, so it builds wherever the
# spawned Vulkan session presenter runs: Linux AND Windows (pyrowave-sys covers both; it
# is an empty stub elsewhere). `ash` only wraps the presenter's existing raw handles
# (same pinned version as pf-presenter).
pyrowave-sys = { path = "../pyrowave-sys", optional = true }
ash = { version = "0.38", optional = true }
# Game-library fetch from the host's management API over mTLS + fingerprint pinning.
# `ureq` is small + sync (the host uses it too) and its rustls unifies with the
# workspace's (quinn's) 0.23; the pinning verifier mirrors core's private `PinVerify`.
ureq = "2"
# Signed update-manifest fetch/verify + the install-kind ladder, shared with the host so one
# trust rule serves both (crates/pf-update-check).
pf-update-check = { path = "../pf-update-check" }
rustls = { version = "0.23", default-features = false, features = ["ring", "logging", "std", "tls12"] }
serde = { version = "1", features = ["derive"] }
serde_json = "1"
anyhow = "1"
tracing = "0.1"
# Stable ids for profiles and host records (profiles.rs) — the OS RNG only, same version the
# workspace already resolves for punktfunk-core. No uuid crate: the v4 layout is four lines.
rand = "0.9"
# Gamepads: capture + feedback (full DualSense fidelity — touchpad/motion/triggers/LEDs
# need the hidapi driver). Linux links the system SDL3; Windows builds it from source
# (no system SDL3 there — same choice as clients/windows).
[target.'cfg(target_os = "linux")'.dependencies]
pipewire = "0.9"
sdl3 = { version = "0.18", features = ["hidapi"] }
[target.'cfg(windows)'.dependencies]
wasapi = "0.23"
# Pad-audio correlation (pad_audio.rs): the HID devnode's ContainerID and a render endpoint's
# stamped PKEY_Device_ContainerId both live in the registry — read-only, which sidesteps COM
# property stores entirely (the same version the host pins).
winreg = "0.56"
sdl3 = { version = "0.18", features = ["hidapi", "build-from-source"] }
# D3D11VA decode (video_d3d11.rs): device/adapter selection, DXVA probes, and the shared
# NT-handle hand-off ring. Same pinned rev as clients/windows so the workspace builds ONE
# windows-rs.
windows = { git = "https://github.com/microsoft/windows-rs", rev = "acb5a1a7441033d9312b16842af02eb0c2b403dc", features = [
# Features are header-named since windows-rs generates from the SDK headers directly
# (#4689) — one feature per header, replacing the old `Win32_*` namespace features.
"d3d11",
"d3dcommon",
"dxgi",
"handleapi",
# RECT/HMONITOR for DXGI_OUTPUT_DESC1 (the display-HDR volume query).
"windef",
# IDXGIResource1::CreateSharedHandle takes an optional SECURITY_ATTRIBUTES.
"minwinbase",
# The GlobalAlloc block the clipboard takes ownership of (clipboard.rs).
"winbase",
# The OS-clipboard bridge (clipboard.rs): Open/Get/SetClipboardData + the sequence
# number — all in winuser now.
"winuser",
] }
[features]
# PyroWave client decode ships in every default build (flatpak included; pyrowave-sys is a
# vendored in-repo tree, offline-safe, and an empty stub off Linux/Windows). The codec is
# still strictly per-session opt-in (Settings codec pick / PUNKTFUNK_PREFER_PYROWAVE=1).
default = ["pyrowave"]
pyrowave = ["dep:pyrowave-sys", "dep:ash"]
[lints]
workspace = true