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The N4 GO verdict, productized. GamepadPref::SteamDeck on a Windows host now builds a real virtual Deck instead of folding to DualSense: games get native Deck glyphs + both trackpads + gyro + all four back grips through Steam Input's own remapping. - steam_deck_windows.rs: DeckWinPad/DeckWinProto/SteamDeckWindowsManager over the sealed shm channel, sharing the whole Linux Deck codec (steam_proto now compiles on Windows too — it was already pure). The SwDevice identity carries usb_mi: Some(2): the &MI_02 hardware-id token hidclass mirrors into the HID child and Steam parses as the wired controller interface — the promotion gate. - Driver: DEVTYPE_STEAMDECK (3) graduates from the spike — SET_FEATURE 0xEB rumble / 0x8F haptic pulses are republished to the host through the output slot (report-id-0 prefixed, so parse_steam_output sees the Linux wire shape), and the 0xAE/GET_STRING serial + 0x83 unit id are per-pad (read from the section's pad_index; PFDK<unit-id> matches steam_proto::deck_serial). - Router: SteamDeck arms in the Windows Pads paths; pick_gamepad flips SteamDeck-if-windows -> SteamDeck (the DualSense fold retires); dualsense-windows-test grows --deck. ON-GLASS VALIDATED on .173 (rebuilt signed driver 9.9.0714.12xx installed, Steam live): the manager-created pad (index 1) enumerates with per-pad serial PFDK50460001, Steam logs Interface: 2 -> '!! Steam controller device opened' -> 'Steam Controller reserving XInput slot 0' -> PollState 2 (actively polling our cycling input frames) -> mapping activated; clean teardown on exit. Rumble round-trip through a real game remains an on-glass debt (nothing sent 0xEB during the idle hold). Known gap vs Linux: no physical-Steam-controller conflict degrade on Windows yet (degrade_steam_on_conflict is Linux-only — /sys scan); a Windows equivalent needs SetupDi enumeration and is deferred. Verified: .21 clippy -D warnings + 304/0 tests + fmt --all; .133 clippy -D warnings + the WDK driver-workspace check. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk-docs
The punktfunk documentation site: Fumadocs on TanStack Start (Vite + Nitro/bun preset).
Content lives in content/docs/ as .md/.mdx. This site is the source of truth
for the user-facing guides; design rationale lives in the internal punktfunk-planning repo.
API reference
/api renders the host's management REST API as an interactive
Scalar reference (linked from the top nav, the docs
sidebar, and the landing page). It reads public/openapi.json — a
snapshot of the repo's generated spec. Refresh it after a management-API change:
# from the repo root — regenerate the spec, then copy the snapshot in:
cargo run -p punktfunk-host -- openapi > api/openapi.json
cp api/openapi.json docs-site/public/openapi.json
Develop
bun install
bun run dev # http://localhost:3001 (docs at /docs)
Build & serve
bun run build
bun run start # serves .output/ via Bun
Layout
source.config.ts Fumadocs MDX collection (content/docs)
content/docs/ the docs content (.md/.mdx) + meta.json nav
src/
routes/
__root.tsx RootProvider + html shell
index.tsx landing page
docs/$.tsx catch-all docs renderer (Fumadocs DocsLayout)
api/index.tsx Scalar API reference (reads public/openapi.json)
api/search.ts Orama search endpoint
lib/source.ts Fumadocs loader over the generated collection
lib/layout.shared.tsx shared nav chrome
components/mdx.tsx MDX component map
styles/app.css Tailwind 4 + Fumadocs preset