Files
punktfunk/clients/android/native/src/decode/async_loop.rs
T
enricobuehler f439b69451 refactor(android/W8): split decode.rs into decode/ directory module
Break the 1747-line clients/android/native/src/decode.rs into a decode/ directory
module (mod.rs + 5 concern submodules):
  - decode/setup.rs      : codec creation + low-latency config + thread/frame-rate
                           tuning + HDR static-info encode
  - decode/display.rs    : DisplayTracker + render-callback registration + HDR dataspace
  - decode/latency.rs    : realtime clock + decoded-pts / user-flags stat recording
  - decode/sync_loop.rs  : the synchronous poll decode loop (+ feed/drain) — moved WHOLE
  - decode/async_loop.rs : the event-driven async decode loop (+ helpers) — moved WHOLE
decode/mod.rs keeps the consts, DecodeOptions, and the `run` entry point + the
`codec_mime`/`codec_label` re-export, so every crate::decode::X path stays byte-stable.
The module has no decoder struct (free functions + small types), so both decode loops
move byte-for-byte and their separately-inlined received-stat recording is NOT unified.
16 helper fns/types became pub(super) for sibling access; zero field bumps. lib.rs
unchanged (`#[cfg(target_os="android")] mod decode;` resolves to decode/mod.rs).

Verified: cargo-ndk check (aarch64-linux-android, clean) + the gradle cargoNdkDebug
build (arm64-v8a / armeabi-v7a / x86_64). On-device runtime re-verification still owed
per the plan (the two decode loops are a hot path).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 15:06:24 +02:00

627 lines
27 KiB
Rust

//! The event-driven async MediaCodec decode loop (default) + its feeder/dispatch/present helpers.
use ndk::data_space::DataSpace;
use ndk::media::media_codec::{AsyncNotifyCallback, MediaCodec, MediaCodecDirection};
use ndk::media::media_format::MediaFormat;
use ndk::native_window::NativeWindow;
use punktfunk_core::client::NativeClient;
use punktfunk_core::error::PunktfunkError;
use punktfunk_core::reanchor::{GateVerdict, ReanchorGate};
use punktfunk_core::session::Frame;
use std::collections::VecDeque;
use std::sync::atomic::{AtomicBool, AtomicI64, Ordering};
use std::sync::{mpsc, Arc, Mutex};
use std::time::{Duration, Instant};
use super::display::{
apply_hdr_dataspace, install_render_callback, release_render_callback, DisplayTracker,
};
use super::latency::{note_decoded_pts, now_realtime_ns, take_flags};
use super::setup::{
android_hdr_static_info, boost_hot_threads, boost_thread_priority, codec_mime,
configure_low_latency, create_codec, try_set_frame_rate,
};
use super::{DecodeOptions, FRAME_PARK_CAP, IN_FLIGHT_CAP, PENDING_SPLIT_CAP};
/// One decoded output buffer ready to release: its codec buffer index + the pts the codec echoed
/// (from the output callback's `BufferInfo`), used to pair the `decode` HUD stat, and the
/// wall-clock instant the output callback fired — the spec's `decoded` point ("decoder output
/// frame available"), stamped at the callback so the event-channel hop + coalescing wait in the
/// loop never inflates the decode stage.
struct OutputReady {
index: usize,
pts_us: u64,
decoded_ns: i128,
}
/// Events the async decode loop reacts to. The codec's async-notify callbacks (which run on its
/// internal looper thread) push the codec ones; the feeder thread pushes `Au`. Each carries only
/// owned/`Copy` data so the callback closures satisfy the `Send` bound and never touch the codec.
enum DecodeEvent {
/// A received access unit from the feeder, ready to queue into the decoder. The `bool` is the
/// feeder's [`NativeClient::note_frame_index`] verdict — `true` when this AU revealed a forward
/// frame-index gap, so the loop arms the freeze gate (the feeder already fired the RFI request).
Au(Frame, bool),
/// An input buffer slot freed (index) — we can queue an AU into it.
InputAvailable(usize),
/// A decoded frame is ready (buffer index + echoed pts + the callback-time `decoded` stamp).
OutputAvailable {
index: usize,
pts_us: u64,
decoded_ns: i128,
},
/// The output format changed — re-check the stream's colour signalling (HDR DataSpace).
FormatChanged,
/// The codec reported an error; `fatal` when neither recoverable nor transient.
Error { fatal: bool },
}
/// The event-driven async decode loop (default; see [`run`]/[`USE_ASYNC_DECODE`]). The codec drives
/// us: an async-notify callback fires the instant an input buffer frees or a frame finishes
/// decoding, so a decoded frame is presented immediately instead of waiting out a poll interval (the
/// latency the sync loop left on the table). The callbacks run on the codec's internal looper thread
/// and only *push events* — every `AMediaCodec` buffer op stays on this thread, which owns the codec,
/// sidestepping the self-reference that would arise from a callback calling back into the codec it's
/// stored in. A small `pf-decode-feed` thread blocks on the network so this loop never does.
pub(super) fn run_async(
client: Arc<NativeClient>,
window: NativeWindow,
shutdown: Arc<AtomicBool>,
stats: Arc<crate::stats::VideoStats>,
opts: DecodeOptions,
) {
let DecodeOptions {
decoder_name,
ll_feature,
low_latency_mode,
is_tv,
} = opts;
boost_thread_priority();
let mode = client.mode();
let mime = codec_mime(client.codec);
let mut codec = match create_codec(mime, decoder_name.as_deref()) {
Some(c) => c,
None => {
log::error!("decode: no {mime} decoder on this device");
return;
}
};
let codec_name = codec.name().unwrap_or_default();
stats.set_decoder(&codec_name, ll_feature);
log::info!(
"decode: codec mime = {mime}, decoder = {codec_name} (async, low-latency feature: {ll_feature})"
);
// The event channel: the callbacks + feeder push, this loop pulls. `Sender` is `Send`, so the
// callback closures (each capturing a clone) satisfy the async-notify `Send` bound.
let (ev_tx, ev_rx) = mpsc::channel::<DecodeEvent>();
// Install the callbacks BEFORE configure()/start() so we're in async mode from the first buffer.
// Each just forwards an index/flag — no codec access here (the codec owns these closures).
{
let out_tx = ev_tx.clone();
let in_tx = ev_tx.clone();
let fmt_tx = ev_tx.clone();
let err_tx = ev_tx.clone();
let cb = AsyncNotifyCallback {
on_input_available: Some(Box::new(move |idx| {
let _ = in_tx.send(DecodeEvent::InputAvailable(idx));
})),
on_output_available: Some(Box::new(move |idx, info| {
let _ = out_tx.send(DecodeEvent::OutputAvailable {
index: idx,
pts_us: info.presentation_time_us().max(0) as u64,
// The `decoded` HUD point: stamp HERE, on the codec's looper thread, so the
// decode stage ends when the frame actually became available — not after the
// channel hop + whatever work the loop coalesces in front of presenting it.
decoded_ns: now_realtime_ns(),
});
})),
on_format_changed: Some(Box::new(move |_fmt| {
let _ = fmt_tx.send(DecodeEvent::FormatChanged);
})),
on_error: Some(Box::new(move |e, code, _detail| {
let fatal = !code.is_recoverable() && !code.is_transient();
if fatal {
log::error!("decode: fatal codec error — stream will stop: {e:?}");
} else {
log::warn!("decode: codec error {e:?} (recoverable)");
}
let _ = err_tx.send(DecodeEvent::Error { fatal });
})),
};
if let Err(e) = codec.set_async_notify_callback(Some(cb)) {
log::error!("decode: set_async_notify_callback failed: {e}");
return;
}
}
// Build the low-latency format (identical keys to the sync path).
let mut format = MediaFormat::new();
format.set_str("mime", mime);
format.set_i32("width", mode.width as i32);
format.set_i32("height", mode.height as i32);
format.set_i32(
"max-input-size",
(mode.width * mode.height).max(2_000_000) as i32,
);
configure_low_latency(&mut format, &codec_name, low_latency_mode);
if client.color.is_hdr() {
match client.next_hdr_meta(Duration::from_millis(250)) {
Ok(meta) => {
format.set_buffer("hdr-static-info", &android_hdr_static_info(&meta));
log::info!("decode: HDR static metadata applied (KEY_HDR_STATIC_INFO)");
}
Err(_) => {
log::info!("decode: HDR session but no mastering metadata yet — DataSpace only")
}
}
}
if let Err(e) = codec.configure(&format, Some(&window), MediaCodecDirection::Decoder) {
log::error!("decode: configure failed: {e}");
return;
}
if let Err(e) = codec.start() {
log::error!("decode: start failed: {e}");
return;
}
log::info!(
"decode: decoder started (async) at {}x{}",
mode.width,
mode.height
);
// The forced TV mode switch (`is_tv` ⇒ ALWAYS strategy) is part of the experimental stack;
// off, every form factor gets the original soft seamless hint.
if mode.refresh_hz > 0
&& !try_set_frame_rate(&window, mode.refresh_hz as f32, is_tv && low_latency_mode)
{
log::debug!(
"decode: set_frame_rate({} Hz) unavailable/declined (non-fatal)",
mode.refresh_hz
);
}
// Skew-corrected latency stats (spec: design/stats-unification.md). Receipt stamps (keyed by the
// pts we queue) live in a shared map: the feeder writes them at receipt, this loop pairs decoded
// output back to them. Behind a `Mutex` since two threads touch it — only ever locked while the
// HUD is visible.
let clock_offset = client.clock_offset_shared();
// Whether the adaptive-bitrate controller wants the `decode` stage as its decoder-backlog
// signal (Automatic, non-PyroWave): then `in_flight` is fed regardless of the HUD.
let measure_decode = client.wants_decode_latency();
let in_flight = Arc::new(Mutex::new(VecDeque::<(u64, i128)>::new()));
// Display stage (spec `display` + the capture→displayed headline): the rendered frame is
// parked in the tracker at release; the OnFrameRendered callback pairs it with
// SurfaceFlinger's render timestamp. `render_cb` is the callback's leaked Arc refcount,
// reclaimed after the codec is dropped below.
let tracker = DisplayTracker::new(stats.clone(), clock_offset.clone());
let render_cb = install_render_callback(&codec, &tracker);
// Feeder thread: block on the network so this loop doesn't (an AU's arrival becomes an event that
// wakes us immediately, with no input-side poll latency). It also records the `received` HUD stat.
let feeder = {
let client = client.clone();
let stats = stats.clone();
let in_flight = in_flight.clone();
let clock_offset = clock_offset.clone();
let shutdown = shutdown.clone();
let ev_tx = ev_tx.clone();
std::thread::Builder::new()
.name("pf-decode-feed".into())
.spawn(move || {
feeder_loop(
client,
stats,
measure_decode,
in_flight,
clock_offset,
shutdown,
ev_tx,
);
})
.ok()
};
drop(ev_tx); // only the feeder + callbacks keep the channel alive now
// ADPF: same as the sync path — register this thread now, create the session lazily on the first
// presented frame (by when the pump + audio + feeder threads have registered their tids too).
let frame_period_ns = if mode.refresh_hz > 0 {
1_000_000_000i64 / mode.refresh_hz as i64
} else {
0
};
client.register_hot_thread();
let mut hint: Option<crate::adpf::HintSession> = None;
let mut hint_tried = false;
let mut free_inputs: VecDeque<usize> = VecDeque::new();
let mut pending_aus: VecDeque<Frame> = VecDeque::new();
let mut ready: Vec<OutputReady> = Vec::new();
let mut applied_ds: Option<DataSpace> = None;
let mut fed: u64 = 0;
let mut rendered: u64 = 0;
let mut discarded: u64 = 0;
// AUs larger than the codec input buffer, dropped whole (see `feed`/`feed_ready`).
let mut oversized_dropped: u64 = 0;
// Freeze-until-reanchor gate (see the sync loop for the rationale). Armed on a frame-index gap
// (the feeder's Au verdict), a parked-AU overflow drop, a dropped-count climb, or a recoverable
// codec error; `recovery_flags` carries each AU's user_flags from `dispatch_event` (feed) to
// `present_ready` (present), keyed by the codec-echoed pts.
let mut gate = ReanchorGate::new(client.frames_dropped());
let mut recovery_flags: VecDeque<(u64, u32)> = VecDeque::new();
let mut last_kf_req: Option<Instant> = None;
// Productive (dispatch+feed+present) time between displayed frames; reported to ADPF once one is
// presented. The blocking event wait is excluded (idle, not work) — same accounting as the sync loop.
let mut work_accum_ns: i64 = 0;
let mut fatal = false;
while !shutdown.load(Ordering::Relaxed) && !fatal {
// Block for the next event (idle wait — excluded from the work tally). The short timeout
// drives loss-recovery housekeeping when the pipeline is momentarily quiet.
let ev0 = match ev_rx.recv_timeout(Duration::from_millis(5)) {
Ok(ev) => Some(ev),
Err(mpsc::RecvTimeoutError::Timeout) => None,
Err(mpsc::RecvTimeoutError::Disconnected) => break,
};
let work_t0 = Instant::now();
let mut fmt_dirty = false;
let mut aus_dropped: u64 = 0;
if let Some(ev) = ev0 {
aus_dropped += u64::from(dispatch_event(
ev,
&mut pending_aus,
&mut free_inputs,
&mut ready,
&mut fmt_dirty,
&mut fatal,
&mut gate,
&mut recovery_flags,
));
}
// Coalesce every other event already queued into this one work pass — correct newest-only
// presentation across a decode burst, and batched feeding.
while let Ok(ev) = ev_rx.try_recv() {
aus_dropped += u64::from(dispatch_event(
ev,
&mut pending_aus,
&mut free_inputs,
&mut ready,
&mut fmt_dirty,
&mut fatal,
&mut gate,
&mut recovery_flags,
));
}
stats.note_skipped(aus_dropped); // parked-AU overflow drops are client-side skips too
if fmt_dirty {
apply_hdr_dataspace(&codec, &window, &mut applied_ds);
}
feed_ready(
&codec,
&client,
&mut pending_aus,
&mut free_inputs,
&mut fed,
&mut oversized_dropped,
);
let had_output = !ready.is_empty();
present_ready(
&codec,
&client,
measure_decode,
&mut ready,
&stats,
&in_flight,
clock_offset.load(Ordering::Relaxed),
&tracker,
&mut rendered,
&mut discarded,
&mut gate,
&mut recovery_flags,
);
work_accum_ns += work_t0.elapsed().as_nanos() as i64;
if had_output {
if !hint_tried {
hint_tried = true;
let tids = client.hot_thread_ids();
// The pump/audio priority boost is part of the experimental low-latency stack; the
// ADPF session itself predates it and always runs (max-performance bias gated inside).
if low_latency_mode {
boost_hot_threads(&tids);
}
hint = crate::adpf::HintSession::create(frame_period_ns, &tids, low_latency_mode);
log::info!(
"decode: ADPF hint session {} — {} hot thread(s), target {frame_period_ns} ns",
if hint.is_some() {
"active"
} else {
"unavailable"
},
tids.len(),
);
}
if let Some(h) = &hint {
h.report_actual(work_accum_ns);
}
work_accum_ns = 0;
if rendered > 0 && rendered % 300 == 0 {
log::info!("decode: fed={fed} rendered={rendered} discarded={discarded}");
}
}
// Loss recovery + overdue backstop, folded through the gate. A parked-AU overflow drop is itself
// a loss, so it arms the freeze directly; the gate's `poll` then arms on a dropped-count climb
// and re-asks on an overdue freeze. All keyframe intents route through the shared 100 ms
// throttle so a multi-frame recovery gap can't flood the control stream.
let now = Instant::now();
if aus_dropped > 0 {
gate.arm(now);
}
if (gate.poll(client.frames_dropped(), now) || aus_dropped > 0)
&& last_kf_req.is_none_or(|t| now.duration_since(t) >= Duration::from_millis(100))
{
last_kf_req = Some(now);
let _ = client.request_keyframe();
}
}
let _ = codec.stop();
shutdown.store(true, Ordering::SeqCst); // ensure the feeder wakes and exits, then join it
if let Some(j) = feeder {
let _ = j.join();
}
drop(codec); // AMediaCodec_delete — after this no render callback can fire
if let Some(ud) = render_cb {
// SAFETY: the codec was dropped above; this registration's single reclaim.
unsafe { release_render_callback(ud) };
}
log::info!("decode: stopped (async, fed={fed} rendered={rendered} discarded={discarded})");
}
/// The `pf-decode-feed` thread: block on the connector for the next access unit so the async loop
/// never has to. Records the `received` HUD stat (receipt point) — including the Phase-2 host/network
/// split from any matching 0xCF host timings — then hands the AU to the loop via the event channel.
/// Exits when `shutdown` is set, the session closes, or the loop's receiver is gone.
fn feeder_loop(
client: Arc<NativeClient>,
stats: Arc<crate::stats::VideoStats>,
measure_decode: bool,
in_flight: Arc<Mutex<VecDeque<(u64, i128)>>>,
clock_offset: Arc<AtomicI64>,
shutdown: Arc<AtomicBool>,
ev_tx: mpsc::Sender<DecodeEvent>,
) {
// Received AUs awaiting their 0xCF host timing (Phase-2 split), as (pts_ns, capture→received µs).
let mut pending_split: VecDeque<(u64, u64)> = VecDeque::new();
while !shutdown.load(Ordering::Relaxed) {
match client.next_frame(Duration::from_millis(5)) {
Ok(frame) => {
// Loss recovery (RFI): a forward frame-index gap fires a throttled reference-frame-
// invalidation request so an RFI-capable host recovers with a cheap clean P-frame
// instead of a full IDR (the frames_dropped keyframe path is the backstop). The gap
// verdict rides the Au event so the decode loop arms its freeze gate on the same signal.
let gap = client.note_frame_index(frame.frame_index);
// Park the receipt stamp (keyed by the pts the codec echoes) whenever the `decode`
// stage is consumed: the HUD, or the ABR decode signal (`measure_decode`). The
// HUD-only `received` point + host/network split stay gated on the overlay.
if stats.enabled() || measure_decode {
let received_ns = now_realtime_ns();
{
let mut g = in_flight
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
g.push_back((frame.pts_ns / 1000, received_ns));
if g.len() > IN_FLIGHT_CAP {
g.pop_front(); // stale — codec never echoed it back
}
}
if stats.enabled() {
let clock_offset = clock_offset.load(Ordering::Relaxed) as i128;
let lat_ns = received_ns + clock_offset - frame.pts_ns as i128;
let lat_us = (lat_ns > 0 && lat_ns < 10_000_000_000)
.then_some((lat_ns / 1000) as u64);
stats.note_received(frame.data.len(), lat_us, clock_offset != 0);
if let Some(hostnet_us) = lat_us {
pending_split.push_back((frame.pts_ns, hostnet_us));
if pending_split.len() > PENDING_SPLIT_CAP {
pending_split.pop_front();
}
}
while let Ok(t) = client.next_host_timing(Duration::ZERO) {
if let Some(i) = pending_split.iter().position(|&(p, _)| p == t.pts_ns)
{
let (_, hostnet_us) = pending_split.remove(i).unwrap();
stats.note_host_split(
t.host_us as u64,
hostnet_us.saturating_sub(t.host_us as u64),
);
}
}
}
}
if ev_tx.send(DecodeEvent::Au(frame, gap)).is_err() {
break; // the decode loop is gone
}
}
Err(PunktfunkError::NoFrame) => {} // timeout — re-check shutdown and poll again
Err(_) => break, // session closed
}
}
}
/// Route one [`DecodeEvent`] into the loop's working sets. Returns `true` only when a parked AU was
/// dropped on overflow (the caller then requests a keyframe).
#[allow(clippy::too_many_arguments)] // two call sites; the freeze gate + flag map are threaded in
fn dispatch_event(
ev: DecodeEvent,
pending_aus: &mut VecDeque<Frame>,
free_inputs: &mut VecDeque<usize>,
ready: &mut Vec<OutputReady>,
fmt_dirty: &mut bool,
fatal: &mut bool,
gate: &mut ReanchorGate,
recovery_flags: &mut VecDeque<(u64, u32)>,
) -> bool {
match ev {
DecodeEvent::Au(f, gap) => {
// A forward frame-index gap arms the freeze; park this AU's flags for the present side to
// fold `on_decoded` (keyed by the pts the codec will echo).
if gap {
gate.arm(Instant::now());
}
recovery_flags.push_back((f.pts_ns / 1000, f.flags));
if recovery_flags.len() > IN_FLIGHT_CAP {
recovery_flags.pop_front();
}
pending_aus.push_back(f);
if pending_aus.len() > FRAME_PARK_CAP {
pending_aus.pop_front(); // sustained overflow — drop oldest, signal a keyframe request
return true;
}
}
DecodeEvent::InputAvailable(i) => free_inputs.push_back(i),
DecodeEvent::OutputAvailable {
index,
pts_us,
decoded_ns,
} => ready.push(OutputReady {
index,
pts_us,
decoded_ns,
}),
DecodeEvent::FormatChanged => *fmt_dirty = true,
DecodeEvent::Error { fatal: f } => {
if f {
*fatal = true;
} else {
// A recoverable/transient codec error is a decode hiccup on a broken reference chain —
// arm the freeze so the concealed output it recovers into is held off the screen.
gate.arm(Instant::now());
}
}
}
false
}
/// Queue as many parked AUs as there are free input buffer slots (async mode: the indices come from
/// `InputAvailable` callbacks, not a dequeue). Each AU is copied into its codec input buffer and
/// submitted; an AU larger than the buffer is DROPPED (+ a recovery keyframe requested) — a
/// truncated AU is corrupt input the decoder chews on silently, poisoning the reference chain.
fn feed_ready(
codec: &MediaCodec,
client: &NativeClient,
pending_aus: &mut VecDeque<Frame>,
free_inputs: &mut VecDeque<usize>,
fed: &mut u64,
oversized_dropped: &mut u64,
) {
while !pending_aus.is_empty() && !free_inputs.is_empty() {
let idx = free_inputs.pop_front().unwrap();
let frame = pending_aus.pop_front().unwrap();
let pts_us = frame.pts_ns / 1000;
let Some(dst) = codec.input_buffer(idx) else {
log::warn!("decode: input_buffer({idx}) returned None — dropping AU");
continue;
};
let au = &frame.data;
if au.len() > dst.len() {
// The slot was never queued, so it stays ours — recycle it for the next AU.
free_inputs.push_front(idx);
*oversized_dropped += 1;
log::warn!(
"decode: AU {} > input buffer {} — dropped ({} so far), requesting keyframe",
au.len(),
dst.len(),
*oversized_dropped
);
let _ = client.request_keyframe();
continue;
}
let n = au.len();
// SAFETY: `au` (wire AU) and `dst` (codec input buffer) are distinct allocations, both valid
// for `n` bytes; `MaybeUninit<u8>` is layout-identical to `u8`, so this initializes dst[..n].
unsafe {
std::ptr::copy_nonoverlapping(au.as_ptr(), dst.as_mut_ptr().cast::<u8>(), n);
}
if let Err(e) = codec.queue_input_buffer_by_index(idx, 0, n, pts_us, 0) {
log::warn!("decode: queue_input_buffer_by_index: {e}");
} else {
*fed += 1;
}
}
}
/// Present only the NEWEST ready output (render = true) and release the rest without rendering — a
/// burst of stale frames on glass is worse than skipping to the freshest (the sync loop's newest-ready
/// policy, callback-driven). Every dequeued buffer, rendered or not, is the HUD's `decoded`
/// measurement point (it finished decoding either way); samples are recorded in pts order so the
/// receipt-map eviction stays monotonic. The presented frame's `(pts, decoded stamp)` is parked in
/// `tracker` for the OnFrameRendered callback — the `display` stage's other endpoint. `ready` is
/// drained.
#[allow(clippy::too_many_arguments)] // one call site; mirrors the sync loop's drain
fn present_ready(
codec: &MediaCodec,
client: &NativeClient,
measure_decode: bool,
ready: &mut Vec<OutputReady>,
stats: &crate::stats::VideoStats,
in_flight: &Mutex<VecDeque<(u64, i128)>>,
clock_offset: i64,
tracker: &DisplayTracker,
rendered: &mut u64,
discarded: &mut u64,
gate: &mut ReanchorGate,
recovery_flags: &mut VecDeque<(u64, u32)>,
) {
if ready.is_empty() {
return;
}
// Pair each output's decode stage (feeds the ABR decode signal always; the HUD histogram only
// while visible) — both consume the receipt map, so enter for either.
if stats.enabled() || measure_decode {
let mut g = in_flight
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
for o in ready.iter() {
note_decoded_pts(
client,
measure_decode,
stats,
&mut g,
clock_offset,
o.pts_us,
o.decoded_ns,
);
}
}
// Fold EVERY output through the gate in pts (== decode) order — even the ones newest-wins discards —
// so the two-mark re-anchor count stays correct; the newest's verdict decides whether it reaches
// glass (`false` = withheld concealment; the SurfaceView keeps the last rendered frame frozen on).
let now = Instant::now();
let last = ready.len() - 1;
let mut skipped: u64 = 0;
for (i, o) in ready.drain(..).enumerate() {
let flags = take_flags(recovery_flags, o.pts_us);
let present = gate.on_decoded(flags, false, now) == GateVerdict::Present;
let render = i == last && present;
match codec.release_output_buffer_by_index(o.index, render) {
Ok(()) if render => {
*rendered += 1;
if stats.enabled() {
tracker.note_rendered(o.pts_us, o.decoded_ns);
}
}
Ok(()) => {
*discarded += 1;
skipped += 1;
}
Err(e) => {
log::warn!(
"decode: release_output_buffer_by_index({}, {render}): {e}",
o.index
)
}
}
}
stats.note_skipped(skipped); // HUD `skipped` counter (newest-wins + held-off drops); no-op hidden
}