84a3b95f17
Goal 2 ("drop every trace of SudoVDA") is done. The SudoVDA driver is no longer
shipped (only pf-vdisplay; the old vdisplay-driver tree was deleted in a2bd0cd),
and F1 (d638a93/e60cda3) already moved the display-utility helpers out of the
backend into neutral modules (win_adapter/win_display), breaking the reach-in.
So the backend is now cleanly removable:
- Deleted crates/punktfunk-host/src/vdisplay/windows/sudovda.rs (350 lines: the
SudoVdaDisplay VirtualDisplay impl + its VdisplayDriver/probe).
- vdisplay::open()/probe() are now unconditional pf-vdisplay; deleted the
windows_use_pf_vdisplay() backend selector. open() now ensure!s
pf_vdisplay::is_available() with a clear "driver not installed" error instead
of the old silent SudoVDA fallback (no fallback driver exists anymore).
- Scrubbed the dangling references to the deleted symbols (manager/sendinput/dxgi
comments, the config + host.env PUNKTFUNK_VDISPLAY docs); the var stays as an
informational forward-seam. Updated the F1 module docs (Goal 2 now done).
All changes are #[cfg(windows)] except the config doc; Linux clippy
-p punktfunk-host -D warnings clean; zero `sudovda::`/`SudoVdaDisplay` code refs
remain (comments only). Windows build is CI-gated.
Scorecard Goal 2 -> DONE; recorded the E1 "do NOT do it" stability decision in
windows-host-rewrite.md §4 (the process-global driver design is sound given
ProcessSharingDisabled; a device-owned variant adds a use-after-free window for
no gain).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
674 lines
28 KiB
Rust
674 lines
28 KiB
Rust
//! Virtual display orchestration (plan §6) — the project's differentiator.
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//!
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//! A [`VirtualDisplay`] creates a *client-sized* output on demand, rendered natively and
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//! headless (no scaling), to be captured and streamed, then torn down on disconnect. There is
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//! no cross-compositor Wayland protocol for this, so each compositor has its own backend behind
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//! this trait:
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//!
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//! * **KWin** — privileged `zkde_screencast_unstable_v1::stream_virtual_output` ([`kwin`]).
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//! * **wlroots/Sway** — `swaymsg create_output` + `output mode --custom` ([`wlroots`]).
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//! * **Mutter/GNOME** — D-Bus `RemoteDesktop` + `ScreenCast.RecordVirtual` ([`mutter`]).
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//!
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//! [`VirtualDisplay::create`] returns a [`VirtualOutput`]: the PipeWire node to capture plus an
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//! owned keepalive whose `Drop` releases the output (RAII — no explicit `destroy`). Capture
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//! consumes the node via [`crate::capture::capture_virtual_output`].
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use anyhow::Result;
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pub use punktfunk_core::Mode;
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#[cfg(target_os = "linux")]
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use std::os::fd::OwnedFd;
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/// A created virtual output: a PipeWire source to capture, plus an owned keepalive whose drop
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/// tears the output down (releases the compositor-side resource).
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///
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/// Allowed dead on non-Linux: the backends that construct it are all `cfg(target_os = "linux")`.
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#[allow(dead_code)]
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pub struct VirtualOutput {
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/// PipeWire node id of the output's screencast stream.
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pub node_id: u32,
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/// Portal/remote PipeWire fd when the node lives on a sandboxed remote (e.g. Mutter's
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/// RemoteDesktop+ScreenCast). `None` means the node is on the user's default PipeWire daemon
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/// (KWin `zkde_screencast`), captured by connecting to that daemon directly.
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#[cfg(target_os = "linux")]
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pub remote_fd: Option<OwnedFd>,
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/// `(width, height, refresh_hz)` to prefer in the PipeWire format negotiation. KWin and
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/// gamescope outputs are created at the exact size, so this just confirms it; **Mutter sizes
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/// its virtual monitor FROM the negotiation**, so here it's what makes the client's mode real.
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pub preferred_mode: Option<(u32, u32, u32)>,
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/// Windows capture identity (DXGI adapter LUID + GDI output name) for the SudoVDA backend —
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/// what [`crate::capture::capture_virtual_output`] needs to duplicate the right output.
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#[cfg(target_os = "windows")]
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pub win_capture: Option<crate::capture::dxgi::WinCaptureTarget>,
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/// Keeps the output — and whatever connection/thread backs it — alive; dropped on teardown.
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pub keepalive: Box<dyn Send>,
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}
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/// Pluggable virtual-output creation, per compositor.
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pub trait VirtualDisplay: Send {
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/// Human-readable backend name (e.g. `"kwin"`, `"wlroots"`, `"mutter"`).
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fn name(&self) -> &'static str;
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/// Create a virtual output of the given mode. Teardown is RAII: drop the returned
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/// [`VirtualOutput`]'s `keepalive`.
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fn create(&mut self, mode: Mode) -> Result<VirtualOutput>;
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/// Set the per-session command this display should launch into its nested output (the resolved
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/// app/game). Carried on the backend instance — NOT a process-global env var — so concurrent
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/// sessions can't stomp each other's launch target. Default: no-op (backends that attach to an
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/// existing session / don't spawn a nested command ignore it; only gamescope's spawn path uses it).
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fn set_launch_command(&mut self, _cmd: Option<String>) {}
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}
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/// Compositors punktfunk knows how to drive (plan §6).
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Compositor {
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/// KWin / Plasma 6 — `zkde_screencast` virtual output.
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Kwin,
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/// wlroots (Sway/Hyprland) — headless `create_output`.
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Wlroots,
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/// Mutter / GNOME — headless backend + Mutter DBus `RecordVirtual`.
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Mutter,
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/// gamescope — spawned headless at the client's size/refresh; capture its PipeWire node.
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Gamescope,
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}
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impl Compositor {
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/// Stable lowercase id used on the wire / management API (matches
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/// [`punktfunk_core::CompositorPref::as_str`]).
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pub fn id(self) -> &'static str {
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match self {
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Compositor::Kwin => "kwin",
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Compositor::Wlroots => "wlroots",
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Compositor::Mutter => "mutter",
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Compositor::Gamescope => "gamescope",
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}
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}
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/// Human label for UIs.
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pub fn label(self) -> &'static str {
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match self {
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Compositor::Kwin => "KWin / KDE Plasma",
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Compositor::Wlroots => "wlroots (Sway / Hyprland)",
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Compositor::Mutter => "Mutter / GNOME",
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Compositor::Gamescope => "gamescope",
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}
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}
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/// The protocol [`punktfunk_core::CompositorPref`] naming this backend.
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pub fn as_pref(self) -> punktfunk_core::CompositorPref {
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use punktfunk_core::CompositorPref as P;
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match self {
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Compositor::Kwin => P::Kwin,
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Compositor::Wlroots => P::Wlroots,
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Compositor::Mutter => P::Mutter,
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Compositor::Gamescope => P::Gamescope,
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}
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}
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/// The concrete backend a [`punktfunk_core::CompositorPref`] names, or `None` for `Auto`.
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pub fn from_pref(p: punktfunk_core::CompositorPref) -> Option<Compositor> {
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use punktfunk_core::CompositorPref as P;
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Some(match p {
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P::Auto => return None,
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P::Kwin => Compositor::Kwin,
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P::Wlroots => Compositor::Wlroots,
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P::Mutter => Compositor::Mutter,
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P::Gamescope => Compositor::Gamescope,
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})
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}
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/// Every backend, in a stable display order (for enumeration / UIs).
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pub fn all() -> [Compositor; 4] {
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[
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Compositor::Kwin,
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Compositor::Gamescope,
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Compositor::Mutter,
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Compositor::Wlroots,
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]
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}
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}
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/// The compositor backends usable on this host *right now*: gamescope wherever its binary is
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/// installed (it spawns a nested session — independent of the running desktop), plus the live
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/// session's own compositor (KWin / Mutter / wlroots) when the host runs inside it. Cheap,
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/// side-effect-free probes — safe to call per management request. A concrete client preference
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/// is validated against this set before it's honored (see the punktfunk/1 handshake's resolution).
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pub fn available() -> Vec<Compositor> {
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#[cfg(target_os = "linux")]
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{
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let mut v = Vec::new();
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if kwin::is_available() {
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v.push(Compositor::Kwin);
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}
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if gamescope::is_available() {
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v.push(Compositor::Gamescope);
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}
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if mutter::is_available() {
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v.push(Compositor::Mutter);
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}
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if wlroots::is_available() {
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v.push(Compositor::Wlroots);
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}
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v
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}
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#[cfg(not(target_os = "linux"))]
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{
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Vec::new()
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}
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}
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/// The kind of graphical session live for our uid *right now* — the basis for per-connect backend
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/// selection on a box that flips between Steam Gaming Mode and a KDE/GNOME desktop (Bazzite,
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/// SteamOS). Detected by probing which compositor process is actually running, not by a static
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/// env var, so the host follows the box as the user switches sessions.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum ActiveKind {
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/// A `gamescope` session is live (Steam Gaming Mode / `gamescope-session-plus`).
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Gaming,
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/// A KWin / Plasma desktop is live.
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DesktopKde,
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/// A GNOME / Mutter desktop is live.
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DesktopGnome,
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/// A wlroots (Sway / Hyprland) desktop is live.
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DesktopWlroots,
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/// No recognized graphical session is running for our uid.
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None,
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}
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/// The session environment that points a backend at the [detected](detect_active_session) active
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/// session: the Wayland socket (for the Wayland-protocol backends), the runtime dir + session bus
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/// (for PipeWire capture + D-Bus / portal input), and the desktop name (for portal routing). The
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/// host serves one session at a time, so [`apply_session_env`] writes these into the process env
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/// per connect and every backend that reads them then opens against the live session.
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#[derive(Clone, Debug, Default)]
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pub struct SessionEnv {
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/// `WAYLAND_DISPLAY` of the live compositor (`None` for Gaming-attach / Mutter, which are
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/// PipeWire-node / D-Bus driven and don't talk Wayland to us).
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pub wayland_display: Option<String>,
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/// `/run/user/<uid>` — the trustworthy anchor (the default PipeWire daemon + bus live here).
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pub xdg_runtime_dir: String,
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/// `DBUS_SESSION_BUS_ADDRESS` (defaults to `unix:path=<runtime>/bus`).
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pub dbus_session_bus_address: String,
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/// `XDG_CURRENT_DESKTOP` to advertise (KDE/GNOME/sway/gamescope) — drives portal/EIS routing.
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pub xdg_current_desktop: Option<String>,
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}
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/// The live session: its [`ActiveKind`] plus the [`SessionEnv`] to target it.
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pub struct ActiveSession {
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pub kind: ActiveKind,
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pub env: SessionEnv,
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}
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impl ActiveSession {
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/// A "nothing live" result carrying just the runtime-dir anchor.
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fn none() -> ActiveSession {
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ActiveSession {
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kind: ActiveKind::None,
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env: SessionEnv {
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xdg_runtime_dir: default_runtime_dir(),
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dbus_session_bus_address: default_bus(&default_runtime_dir()),
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..Default::default()
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},
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}
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}
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}
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/// The concrete backend that drives a given live-session kind. `None` for [`ActiveKind::None`].
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pub fn compositor_for_kind(kind: ActiveKind) -> Option<Compositor> {
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match kind {
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ActiveKind::Gaming => Some(Compositor::Gamescope),
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ActiveKind::DesktopKde => Some(Compositor::Kwin),
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ActiveKind::DesktopGnome => Some(Compositor::Mutter),
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ActiveKind::DesktopWlroots => Some(Compositor::Wlroots),
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ActiveKind::None => None,
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}
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}
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#[cfg(target_os = "linux")]
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fn default_runtime_dir() -> String {
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std::env::var("XDG_RUNTIME_DIR").unwrap_or_else(|_| {
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let uid = unsafe { libc::getuid() };
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format!("/run/user/{uid}")
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})
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}
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#[cfg(not(target_os = "linux"))]
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fn default_runtime_dir() -> String {
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std::env::var("XDG_RUNTIME_DIR").unwrap_or_default()
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}
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fn default_bus(runtime: &str) -> String {
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std::env::var("DBUS_SESSION_BUS_ADDRESS").unwrap_or_else(|_| format!("unix:path={runtime}/bus"))
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}
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/// Detect the graphical session live for our uid right now (cheap, side-effect-free: a `/proc`
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/// scan plus a runtime-dir socket scan — well under the handshake timeout). The authority is the
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/// running compositor process; a desktop compositor outranks a lingering gamescope. Used to route
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/// each connect to the correct backend, and to derive the [`SessionEnv`] that targets it.
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#[cfg(target_os = "linux")]
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pub fn detect_active_session() -> ActiveSession {
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use std::os::unix::fs::MetadataExt;
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let uid = unsafe { libc::getuid() };
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let xdg_runtime_dir = default_runtime_dir();
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let dbus = default_bus(&xdg_runtime_dir);
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// Process probe: the running graphical compositor of THIS uid decides the kind. Priority lets
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// a real desktop (kwin/gnome/sway) win over a leftover gamescope child. comm names mirror the
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// `pkill -x` discipline (exact, ≤15 chars so untruncated).
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let mut kind = ActiveKind::None;
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let mut best = 0u8;
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if let Ok(entries) = std::fs::read_dir("/proc") {
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for e in entries.flatten() {
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let name = e.file_name();
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let Some(name) = name.to_str() else { continue };
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if name.is_empty() || !name.bytes().all(|b| b.is_ascii_digit()) {
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continue;
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}
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let pid_path = e.path();
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let Ok(md) = std::fs::metadata(&pid_path) else {
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continue;
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};
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if md.uid() != uid {
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continue;
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}
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let Ok(comm) = std::fs::read_to_string(pid_path.join("comm")) else {
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continue;
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};
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let (k, prio) = match comm.trim() {
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"gamescope" | "gamescope-wl" => (ActiveKind::Gaming, 1),
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"kwin_wayland" => (ActiveKind::DesktopKde, 4),
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"gnome-shell" => (ActiveKind::DesktopGnome, 4),
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"sway" | "Hyprland" | "hyprland" | "river" => (ActiveKind::DesktopWlroots, 4),
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_ => continue,
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};
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if prio > best {
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best = prio;
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kind = k;
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}
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}
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}
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// Wayland-protocol backends (KWin, wlroots) need the live socket; Gaming-attach and Mutter are
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// node/D-Bus driven and don't.
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let wayland_display = match kind {
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ActiveKind::DesktopKde | ActiveKind::DesktopWlroots => {
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find_wayland_socket(&xdg_runtime_dir, uid)
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}
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_ => None,
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};
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let xdg_current_desktop = match kind {
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ActiveKind::DesktopKde => Some("KDE".to_string()),
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ActiveKind::DesktopGnome => Some("GNOME".to_string()),
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ActiveKind::DesktopWlroots => Some("sway".to_string()),
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ActiveKind::Gaming => Some("gamescope".to_string()),
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ActiveKind::None => None,
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};
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ActiveSession {
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kind,
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env: SessionEnv {
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wayland_display,
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xdg_runtime_dir,
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dbus_session_bus_address: dbus,
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xdg_current_desktop,
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},
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}
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}
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#[cfg(not(target_os = "linux"))]
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pub fn detect_active_session() -> ActiveSession {
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ActiveSession::none()
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}
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/// Find the live `wayland-*` socket in `runtime` for our uid (skipping `.lock` sidecars). Trust a
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/// valid inherited `WAYLAND_DISPLAY` first; otherwise take the newest-mtime socket we own (a
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/// desktop session normally exposes exactly one).
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#[cfg(target_os = "linux")]
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fn find_wayland_socket(runtime: &str, uid: u32) -> Option<String> {
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use std::os::unix::fs::MetadataExt;
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if let Ok(w) = std::env::var("WAYLAND_DISPLAY") {
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if !w.is_empty() {
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let p = if w.starts_with('/') {
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std::path::PathBuf::from(&w)
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} else {
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std::path::Path::new(runtime).join(&w)
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};
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if p.exists() {
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return Some(w);
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}
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}
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}
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let mut cands: Vec<(std::time::SystemTime, String)> = Vec::new();
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for e in std::fs::read_dir(runtime).ok()?.flatten() {
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let name = e.file_name().to_string_lossy().into_owned();
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if !name.starts_with("wayland-") || name.ends_with(".lock") {
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continue;
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}
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let Ok(md) = e.metadata() else { continue };
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if md.uid() != uid {
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continue;
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}
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let mtime = md.modified().unwrap_or(std::time::UNIX_EPOCH);
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cands.push((mtime, name));
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}
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cands.sort_by_key(|(m, _)| std::cmp::Reverse(*m));
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cands.into_iter().next().map(|(_, n)| n)
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}
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/// Write a detected session's [`SessionEnv`] into the process env so every backend (video capture
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/// and input alike) that reads `WAYLAND_DISPLAY` / `XDG_RUNTIME_DIR` / `DBUS_SESSION_BUS_ADDRESS` /
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/// `XDG_CURRENT_DESKTOP` at open time targets the live session. The host serves one session at a
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/// time, so a process-global write is sound; the next connect re-detects and re-applies. Same
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/// `set_var` discipline already used for `PUNKTFUNK_GAMESCOPE_APP` on the launch path.
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#[cfg(target_os = "linux")]
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pub fn apply_session_env(active: &ActiveSession) {
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let e = &active.env;
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std::env::set_var("XDG_RUNTIME_DIR", &e.xdg_runtime_dir);
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std::env::set_var("DBUS_SESSION_BUS_ADDRESS", &e.dbus_session_bus_address);
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if let Some(w) = &e.wayland_display {
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std::env::set_var("WAYLAND_DISPLAY", w);
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}
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if let Some(d) = &e.xdg_current_desktop {
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std::env::set_var("XDG_CURRENT_DESKTOP", d);
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}
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// Mutter on NVIDIA has no working dmabuf capture sync — force SHM there; the KWin/gamescope
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// tiled/LINEAR paths keep zero-copy.
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if active.kind == ActiveKind::DesktopGnome {
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std::env::set_var("PUNKTFUNK_FORCE_SHM", "1");
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}
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// Stream the desktop as the SOLE output: promote the per-session virtual output to PRIMARY so
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// the panels + windows land on the streamed surface, not an unstreamed real output (the
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// auto-detected desktop path *is* "stream this desktop"). Default-on for the auto path; an
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// explicit `PUNKTFUNK_{KWIN,MUTTER}_VIRTUAL_PRIMARY` still wins.
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match active.kind {
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ActiveKind::DesktopKde if std::env::var_os("PUNKTFUNK_KWIN_VIRTUAL_PRIMARY").is_none() => {
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std::env::set_var("PUNKTFUNK_KWIN_VIRTUAL_PRIMARY", "1");
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}
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ActiveKind::DesktopGnome
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if std::env::var_os("PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY").is_none() =>
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{
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std::env::set_var("PUNKTFUNK_MUTTER_VIRTUAL_PRIMARY", "1");
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}
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|
_ => {}
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}
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}
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#[cfg(not(target_os = "linux"))]
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pub fn apply_session_env(_active: &ActiveSession) {}
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/// On a **mid-stream** switch to a desktop, the xdg-desktop-portal (D-Bus-activated) and the systemd
|
|
/// `--user` environment can still point at the OLD session, so the host's RemoteDesktop portal opens
|
|
/// against a half-stale env — it accepts events but they don't reach the compositor until a
|
|
/// reconnect. Push the live session env into the systemd/D-Bus activation environment and (for KWin,
|
|
/// whose input rides the xdg RemoteDesktop portal) restart the portal so it re-reads it — the same
|
|
/// settling a fresh desktop login does. Best-effort; mirrors the wlroots portal restart. GNOME uses
|
|
/// Mutter's *direct* EIS (no xdg portal), so it only needs the env push.
|
|
#[cfg(target_os = "linux")]
|
|
pub fn settle_desktop_portal(chosen: Compositor) {
|
|
const VARS: &[&str] = &[
|
|
"WAYLAND_DISPLAY",
|
|
"XDG_CURRENT_DESKTOP",
|
|
"DBUS_SESSION_BUS_ADDRESS",
|
|
"XDG_RUNTIME_DIR",
|
|
];
|
|
// Push our (correct) env into the systemd --user manager + the D-Bus activation environment so a
|
|
// re-activated portal/backend inherits the live session.
|
|
let _ = std::process::Command::new("systemctl")
|
|
.args(["--user", "import-environment"])
|
|
.args(VARS)
|
|
.status();
|
|
let _ = std::process::Command::new("dbus-update-activation-environment")
|
|
.arg("--systemd")
|
|
.args(VARS)
|
|
.status();
|
|
// KWin input goes through the xdg RemoteDesktop portal; the frontend routes RemoteDesktop to a
|
|
// backend by its OWN startup XDG_CURRENT_DESKTOP, so restart it (+ the KDE backend) to re-read
|
|
// the now-live session, then let it settle before the injector reopens against it.
|
|
if chosen == Compositor::Kwin {
|
|
let _ = std::process::Command::new("systemctl")
|
|
.args([
|
|
"--user",
|
|
"try-restart",
|
|
"xdg-desktop-portal-kde.service",
|
|
"xdg-desktop-portal.service",
|
|
])
|
|
.status();
|
|
std::thread::sleep(std::time::Duration::from_millis(600));
|
|
}
|
|
tracing::info!(
|
|
compositor = chosen.id(),
|
|
"settled desktop portal env for the switched-to session"
|
|
);
|
|
}
|
|
#[cfg(not(target_os = "linux"))]
|
|
pub fn settle_desktop_portal(_chosen: Compositor) {}
|
|
|
|
/// Route input to match the chosen video backend (they must not diverge), via the highest-priority
|
|
/// `PUNKTFUNK_INPUT_BACKEND` knob the injector honors. For gamescope, the **default is a managed
|
|
/// session at the client's mode** (tears the TV's autologin down on connect; restored on a debounced
|
|
/// idle) — so the client gets ITS resolution (capture == encode == client mode), not the TV's, and a
|
|
/// quick reconnect reuses the warm session (no churn). Opt out to **attach** (mirror the running TV
|
|
/// session at its own mode, gaming stays live on the panel, no Steam restart) with
|
|
/// `PUNKTFUNK_GAMESCOPE_ATTACH`; an explicit `PUNKTFUNK_GAMESCOPE_NODE` also implies attach, and
|
|
/// `PUNKTFUNK_GAMESCOPE_MANAGED` forces managed over either.
|
|
#[cfg(target_os = "linux")]
|
|
pub fn apply_input_env(chosen: Compositor) {
|
|
let backend = match chosen {
|
|
Compositor::Gamescope => "gamescope",
|
|
Compositor::Kwin | Compositor::Mutter => "libei",
|
|
Compositor::Wlroots => "wlr",
|
|
};
|
|
std::env::set_var("PUNKTFUNK_INPUT_BACKEND", backend);
|
|
if chosen == Compositor::Gamescope {
|
|
let force_managed = std::env::var_os("PUNKTFUNK_GAMESCOPE_MANAGED").is_some();
|
|
let attach = !force_managed
|
|
&& (std::env::var_os("PUNKTFUNK_GAMESCOPE_ATTACH").is_some()
|
|
|| std::env::var_os("PUNKTFUNK_GAMESCOPE_NODE").is_some());
|
|
if attach {
|
|
std::env::remove_var("PUNKTFUNK_GAMESCOPE_SESSION");
|
|
if std::env::var_os("PUNKTFUNK_GAMESCOPE_NODE").is_none() {
|
|
std::env::set_var("PUNKTFUNK_GAMESCOPE_NODE", "auto");
|
|
}
|
|
} else {
|
|
if std::env::var_os("PUNKTFUNK_GAMESCOPE_SESSION").is_none() {
|
|
std::env::set_var("PUNKTFUNK_GAMESCOPE_SESSION", "steam");
|
|
}
|
|
std::env::remove_var("PUNKTFUNK_GAMESCOPE_NODE");
|
|
}
|
|
}
|
|
}
|
|
#[cfg(not(target_os = "linux"))]
|
|
pub fn apply_input_env(_chosen: Compositor) {}
|
|
|
|
/// Detect the compositor to drive: explicit `PUNKTFUNK_COMPOSITOR` override (legacy / CI / forcing
|
|
/// a backend for a test), else the **live session** ([`detect_active_session`] — so a Bazzite box
|
|
/// follows Gaming↔Desktop switches), else a last-resort `XDG_CURRENT_DESKTOP` read.
|
|
pub fn detect() -> Result<Compositor> {
|
|
if let Some(v) = crate::config::config().compositor.as_deref() {
|
|
return match v.trim().to_ascii_lowercase().as_str() {
|
|
"kwin" | "kde" | "plasma" => Ok(Compositor::Kwin),
|
|
"wlroots" | "sway" | "hyprland" | "wlr" => Ok(Compositor::Wlroots),
|
|
"mutter" | "gnome" => Ok(Compositor::Mutter),
|
|
"gamescope" => Ok(Compositor::Gamescope),
|
|
other => {
|
|
anyhow::bail!(
|
|
"unknown PUNKTFUNK_COMPOSITOR '{other}' (kwin|wlroots|mutter|gamescope)"
|
|
)
|
|
}
|
|
};
|
|
}
|
|
#[cfg(target_os = "linux")]
|
|
if let Some(c) = compositor_for_kind(detect_active_session().kind) {
|
|
return Ok(c);
|
|
}
|
|
let desktop = std::env::var("XDG_CURRENT_DESKTOP")
|
|
.unwrap_or_default()
|
|
.to_ascii_uppercase();
|
|
if desktop.contains("KDE") {
|
|
Ok(Compositor::Kwin)
|
|
} else if desktop.contains("GNOME") {
|
|
Ok(Compositor::Mutter)
|
|
} else if desktop.contains("SWAY")
|
|
|| desktop.contains("WLROOTS")
|
|
|| desktop.contains("HYPRLAND")
|
|
{
|
|
Ok(Compositor::Wlroots)
|
|
} else {
|
|
anyhow::bail!(
|
|
"could not detect compositor: no live graphical session for this uid and \
|
|
XDG_CURRENT_DESKTOP='{desktop}'; set PUNKTFUNK_COMPOSITOR"
|
|
)
|
|
}
|
|
}
|
|
|
|
/// Open the virtual-display driver for `compositor`.
|
|
pub fn open(compositor: Compositor) -> Result<Box<dyn VirtualDisplay>> {
|
|
#[cfg(target_os = "linux")]
|
|
{
|
|
match compositor {
|
|
Compositor::Kwin => Ok(Box::new(kwin::KwinDisplay::new()?)),
|
|
Compositor::Gamescope => Ok(Box::new(gamescope::GamescopeDisplay::new()?)),
|
|
Compositor::Mutter => Ok(Box::new(mutter::MutterDisplay::new()?)),
|
|
Compositor::Wlroots => Ok(Box::new(wlroots::WlrootsDisplay::new()?)),
|
|
}
|
|
}
|
|
#[cfg(target_os = "windows")]
|
|
{
|
|
// The pf-vdisplay all-Rust IddCx driver is the sole virtual-display backend (the legacy SudoVDA
|
|
// fallback was removed — its driver is no longer shipped). The compositor arg is moot on Windows.
|
|
let _ = compositor;
|
|
anyhow::ensure!(
|
|
pf_vdisplay::is_available(),
|
|
"pf-vdisplay driver interface not found — the pf-vdisplay IddCx driver is not installed or \
|
|
not loaded (the host installer bundles it; reinstall or check the driver state)"
|
|
);
|
|
Ok(Box::new(pf_vdisplay::PfVdisplayDisplay::new()?))
|
|
}
|
|
#[cfg(not(any(target_os = "linux", target_os = "windows")))]
|
|
{
|
|
let _ = compositor;
|
|
anyhow::bail!("virtual displays require Linux or Windows")
|
|
}
|
|
}
|
|
|
|
/// Readiness probe for `compositor`: is it up and able to create a virtual output *right
|
|
/// now*? A session-bringup script polls this (via `punktfunk-host probe-compositor`) to gate
|
|
/// on actual readiness instead of racing the compositor with a blind sleep.
|
|
///
|
|
/// KWin gets a real check (the privileged `zkde_screencast` global must be advertised). The
|
|
/// others are spawn/D-Bus/portal-based and have no equivalent pre-flight global, so a probe
|
|
/// just confirms the backend opens — `Ok(())` means "go ahead and try `create`".
|
|
pub fn probe(compositor: Compositor) -> Result<()> {
|
|
#[cfg(target_os = "linux")]
|
|
{
|
|
match compositor {
|
|
Compositor::Kwin => kwin::probe(),
|
|
// gamescope spawns its own nested session per `create`; Mutter is D-Bus on demand;
|
|
// wlroots creates the output on demand — nothing to pre-check beyond "Linux".
|
|
Compositor::Gamescope | Compositor::Mutter | Compositor::Wlroots => Ok(()),
|
|
}
|
|
}
|
|
#[cfg(target_os = "windows")]
|
|
{
|
|
let _ = compositor;
|
|
pf_vdisplay::probe()
|
|
}
|
|
#[cfg(not(any(target_os = "linux", target_os = "windows")))]
|
|
{
|
|
let _ = compositor;
|
|
anyhow::bail!("virtual displays require Linux or Windows")
|
|
}
|
|
}
|
|
|
|
/// Path of the file where the gamescope backend relays the nested session's `LIBEI_SOCKET`
|
|
/// (gamescope's EIS server) for the input injector.
|
|
#[cfg(target_os = "linux")]
|
|
pub fn gamescope_ei_socket_file() -> &'static str {
|
|
gamescope::EI_SOCKET_FILE
|
|
}
|
|
|
|
/// Call when a client session ends: if the host-managed gamescope path took over a box's autologin
|
|
/// gaming session (stopped its single-instance Steam to stream at the client's mode), **schedule** a
|
|
/// debounced restore so the TV returns to gaming mode — unless a client reconnects within the window
|
|
/// (which reuses the warm session, avoiding the per-connect gamescope stop/relaunch that leaked GPU
|
|
/// context on F44). No-op on other compositors / when nothing was taken. Needs [`start_restore_worker`]
|
|
/// running to actually fire.
|
|
#[cfg(target_os = "linux")]
|
|
pub fn restore_managed_session() {
|
|
gamescope::schedule_restore_tv_session();
|
|
}
|
|
#[cfg(not(target_os = "linux"))]
|
|
pub fn restore_managed_session() {}
|
|
|
|
/// Start the host-lifetime worker that fires debounced [`restore_managed_session`] restores once a
|
|
/// client has been gone long enough. Hold the returned handle for the host's lifetime; dropping it
|
|
/// stops the worker. Call once from `serve()`.
|
|
#[cfg(target_os = "linux")]
|
|
pub fn start_restore_worker() -> std::sync::Arc<()> {
|
|
gamescope::start_restore_worker()
|
|
}
|
|
#[cfg(not(target_os = "linux"))]
|
|
pub fn start_restore_worker() -> std::sync::Arc<()> {
|
|
std::sync::Arc::new(())
|
|
}
|
|
|
|
// Goal-1 stage 6: per-compositor Linux backends under `vdisplay/linux/`, the Windows IddCx/SudoVDA
|
|
// backends under `vdisplay/windows/`; `#[path]` keeps the `crate::vdisplay::*` module names flat.
|
|
#[cfg(target_os = "linux")]
|
|
#[path = "vdisplay/linux/gamescope.rs"]
|
|
mod gamescope;
|
|
#[cfg(target_os = "linux")]
|
|
#[path = "vdisplay/linux/kwin.rs"]
|
|
mod kwin;
|
|
#[cfg(target_os = "linux")]
|
|
#[path = "vdisplay/linux/mutter.rs"]
|
|
mod mutter;
|
|
#[cfg(target_os = "windows")]
|
|
#[path = "vdisplay/windows/manager.rs"]
|
|
pub(crate) mod manager;
|
|
#[cfg(target_os = "windows")]
|
|
#[path = "vdisplay/windows/pf_vdisplay.rs"]
|
|
pub(crate) mod pf_vdisplay;
|
|
#[cfg(target_os = "linux")]
|
|
#[path = "vdisplay/linux/wlroots.rs"]
|
|
mod wlroots;
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
#[test]
|
|
fn active_kind_maps_to_its_backend() {
|
|
assert_eq!(
|
|
compositor_for_kind(ActiveKind::Gaming),
|
|
Some(Compositor::Gamescope)
|
|
);
|
|
assert_eq!(
|
|
compositor_for_kind(ActiveKind::DesktopKde),
|
|
Some(Compositor::Kwin)
|
|
);
|
|
assert_eq!(
|
|
compositor_for_kind(ActiveKind::DesktopGnome),
|
|
Some(Compositor::Mutter)
|
|
);
|
|
assert_eq!(
|
|
compositor_for_kind(ActiveKind::DesktopWlroots),
|
|
Some(Compositor::Wlroots)
|
|
);
|
|
// No live session → no backend; the caller turns this into a handshake error / fallback.
|
|
assert_eq!(compositor_for_kind(ActiveKind::None), None);
|
|
}
|
|
|
|
#[test]
|
|
fn detect_active_session_is_side_effect_free_and_terminates() {
|
|
// A pure probe of /proc + the runtime dir: it must not panic and must return promptly on
|
|
// any box (CI has no graphical session → ActiveKind::None, with the runtime-dir anchor).
|
|
let a = detect_active_session();
|
|
// The runtime-dir anchor is a Linux (XDG) concept; Windows has no equivalent.
|
|
#[cfg(target_os = "linux")]
|
|
assert!(!a.env.xdg_runtime_dir.is_empty());
|
|
// Wayland sockets are only resolved for the Wayland-protocol desktops.
|
|
if matches!(
|
|
a.kind,
|
|
ActiveKind::Gaming | ActiveKind::DesktopGnome | ActiveKind::None
|
|
) {
|
|
assert!(a.env.wayland_display.is_none());
|
|
}
|
|
}
|
|
}
|