133e25849d
Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit: Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split along the same seams. The gamepad mode is couch-complete, and now on macOS too (the living-room Mac case), not just iOS/iPadOS: - GamepadSettingsView: a console-style, fully controller-navigable settings screen (X from the launcher) — up/down moves focus, left/right steps values (clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a one-line description. Backed by GamepadMenuList, the vertical sibling of GamepadCarousel, and SettingsOptions — the option lists hoisted out of SettingsView statics and shared by the touch, tvOS and gamepad settings. - GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad — field rows open an on-screen controller keyboard (dpad grid, A types, X backspaces, B done); the launcher carousel ends in an Add Host tile, so the dead-end "add one with touch first" empty state is gone. - Launcher polish: contextual hint bar with the pad's real button glyphs, controller name + battery chip, one shared console chrome. - GamepadScreenBackground: an animated aurora (TimelineView-driven drifting blobs in the brand's violet family, breathing radii, slow hue shift, legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a .metal library only bundles reliably in one of the two build systems (SPM vs the xcodeproj's synced folders) these sources compile under. - macOS port: settings/add-host/library present as sized sheets (a macOS sheet takes its content's IDEAL size, and the GeometryReader-driven screens collapsed to nothing), NSScreen-based mode lists, scroll indicators .never (the "always show scroll bars" setting overrides .hidden), tray scrims so scrolled rows dim under the pinned title/hints, extra title clearance, and a PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/ library render-verified live on a real Mac + LAN hosts. - GamepadMenuInput: X button support, and (re)start now snapshots held buttons so a controller handoff press never fires twice (the B that closed the keyboard no longer also cancels the screen underneath). - Cleanups: one "Connection failed" alert in ContentView instead of one per home screen; HostDiscovery.advertises/unsaved shared by both home screens. - host: can_encode_444 stub for the non-Linux/Windows host build (the macOS synthetic-source loopback used by the Swift tests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
88 lines
3.7 KiB
Swift
88 lines
3.7 KiB
Swift
import PunktfunkKit
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import SwiftUI
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/// Open-source acknowledgements: punktfunk's own license (MIT OR Apache-2.0) followed by the
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/// third-party software notices. Used as a pushed view on iOS/tvOS and a preferences tab on macOS.
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struct AcknowledgementsView: View {
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private var version: String? {
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Bundle.main.infoDictionary?["CFBundleShortVersionString"] as? String
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}
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var body: some View {
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ScrollView {
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// Top-level LazyVStack so the third-party-notices chunks (Licenses.thirdPartyNoticesChunks,
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// ~885 KB total) load lazily as they scroll into view — a single Text that large overshoots
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// the text-rendering height limit (blank below the limit + very slow). spacing 0 keeps the
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// notice chunks visually continuous; the header block carries its own spacing + bottom pad.
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LazyVStack(alignment: .leading, spacing: 0) {
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VStack(alignment: .leading, spacing: 18) {
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Text("punktfunk")
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.font(.geist(22, .bold, relativeTo: .title2))
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if let version {
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Text("Version \(version)")
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.font(.geist(12, relativeTo: .caption))
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.foregroundStyle(.secondary)
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}
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Text(Licenses.appLicense)
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.font(.caption.monospaced())
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.modifier(SelectableText())
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Divider()
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Text("Bundled font")
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.font(.geist(17, .semibold, relativeTo: .headline))
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Text("punktfunk ships the Geist typeface (Geist Sans), "
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+ "© The Geist Project Authors / Vercel, used under the SIL Open Font "
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+ "License 1.1.")
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.font(.geist(12, relativeTo: .caption))
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.foregroundStyle(.secondary)
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if !Licenses.fontLicense.isEmpty {
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Text(Licenses.fontLicense)
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.font(.caption2.monospaced())
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.modifier(SelectableText())
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}
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Divider()
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Text("Third-party software")
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.font(.geist(17, .semibold, relativeTo: .headline))
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Text(
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"punktfunk uses the open-source components below, each under its own license. "
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+ "On some platforms FFmpeg is additionally bundled under the LGPL v2.1+ "
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+ "(dynamically linked, replaceable)."
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)
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.font(.geist(12, relativeTo: .caption))
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.foregroundStyle(.secondary)
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}
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.frame(maxWidth: .infinity, alignment: .leading)
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.padding(.bottom, 18)
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ForEach(Licenses.thirdPartyNoticesChunks.indices, id: \.self) { i in
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Text(Licenses.thirdPartyNoticesChunks[i])
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.font(.caption2.monospaced())
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.frame(maxWidth: .infinity, alignment: .leading)
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.modifier(SelectableText())
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}
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}
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.frame(maxWidth: 900, alignment: .leading)
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.frame(maxWidth: .infinity, alignment: .leading)
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.padding()
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#if os(tvOS)
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.padding(40)
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#endif
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}
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.navigationTitle("Acknowledgements")
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}
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}
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/// `textSelection(.enabled)` is unavailable on tvOS, so apply it only where it exists.
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private struct SelectableText: ViewModifier {
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func body(content: Content) -> some View {
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#if os(tvOS)
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content
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#else
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content.textSelection(.enabled)
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#endif
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}
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}
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