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Pairing: - Refresh the paired-devices list after a native PIN pairing (the happy path never invalidated it, so a newly paired device stayed hidden until remount). - Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so it now reads "PIN sent" instead of a false "Paired successfully". - Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could never receive a PIN there. - Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8). Displays / Library: - "Arrange displays" save refreshes the settings card (it rewrites the policy), without clobbering unsaved Custom edits (re-seed only when the draft still matches the server). - Live-display list wrapped in QueryState so errors don't read as "no displays". - "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo artwork (was dropped on save); per-card delete pending. Stats: - Distinct colour for the native "queue" latency stage (it collided with "capture"). - "Not measured on this path" note on the GameStream health chart; configured-bitrate target line on throughput; host-authoritative elapsed timer; LiveCard surfaces non-404 errors. Shell / auth / i18n: - SSR-stable locale: first client render matches the base-locale SSR (no hydration mismatch), then adopts the persisted/browser locale post-hydration. - BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced into a post-login redirect loop. - Logout checks the POST result before navigating; logs dedup by seq (StrictMode); login "next" keeps query/hash; Dashboard shows the active-session count. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
60 lines
1.2 KiB
TypeScript
60 lines
1.2 KiB
TypeScript
import type { Meta, StoryObj } from "@storybook/react-vite";
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import { GameForm } from "@/sections/Library/GameForm";
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import { LibraryGrid } from "@/sections/Library/LibraryGrid";
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import { library } from "./lib/fixtures";
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const noop = () => {};
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const idle = { isLoading: false, error: null, refetch: noop };
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const emptyForm = {
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title: "",
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portrait: "",
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hero: "",
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header: "",
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logo: "",
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command: "",
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};
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// The overview grid and the add/edit form are separate components now, so the stories
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// render each on its own (no combined page view).
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const meta = {
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title: "Pages/Library",
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parameters: { layout: "padded" },
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} satisfies Meta;
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export default meta;
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type Story = StoryObj;
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export const Populated: Story = {
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render: () => (
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<LibraryGrid
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library={{ data: library, ...idle }}
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onEdit={noop}
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onDelete={noop}
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deletingId={null}
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/>
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),
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};
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export const Empty: Story = {
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render: () => (
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<LibraryGrid
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library={{ data: [], ...idle }}
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onEdit={noop}
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onDelete={noop}
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deletingId={null}
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/>
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),
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};
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export const AddForm: Story = {
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render: () => (
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<GameForm
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initial={emptyForm}
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mode="add"
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onSubmit={noop}
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onCancel={noop}
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isSaving={false}
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/>
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),
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};
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