60-punktfunk.rules chgrp's the usbip vhci attach/detach nodes to a dedicated
`punktfunk` group (security-review 2026-08-05 M-4: writing `attach` materialises
an arbitrary emulated USB device, so it must not ride on `input`). Four of the
six install paths shipped that rule in 0.25.0 without ever creating the group.
chgrp then failed, the nodes stayed root:root 0644, and the virtual Steam Deck
pad silently never attached — while `usermod -aG punktfunk` failed outright with
"group 'punktfunk' does not exist".
Affected and fixed:
* arch — post_upgrade() called only _ensure_update_group, so every box that
reached 0.25.0 by `pacman -Syu` missed it; post_install was correct.
* nix — no users.groups.punktfunk at all, though host.users' own description
already promised the usbip/vhci pad. Declares it now and adds
host.users to both groups.
* bazzite sysext — a group is host state and cannot ride an image, and the
deb/rpm scriptlets that would create it never run there.
* steamdeck install.sh/update.sh — handled `input` only. Both now create the
group and join it: running that script IS the statement "make my
Deck a host with native pad passthrough".
deb and rpm were correct throughout (one postinst/%post for install + upgrade).
Also on the Deck path: web.env secret hygiene. install.sh's `chmod 600` sat
inside the create-only branch despite a comment calling it "the idempotent belt
for a pre-existing file", and update.sh never touched the config dir at all — so
an install set up once and only updated since kept web.env world-readable
(0644) with the console password and session secret in it. Both scripts now
harden ~/.config/punktfunk to 0700 and web.env to 0600 on every run, and say so
loudly, because a chmod does not un-leak an already-readable secret: the
password still needs rotating.
Both group blocks are `if ensure_group ...` rather than `ensure_group || true`:
a failed groupadd must not fall through to a usermod against a nonexistent
group, which under `set -e` aborted install.sh after the long build and
update.sh before the service restart (verified: exit 6, no restart).
Docs: the group is now documented where people actually look — the per-distro
guides, install.md, steamos-host.md, a new troubleshooting entry for "pad
arrives as an Xbox 360 controller", and the uninstall pages. The 0.25.0 notes
gain the "group does not exist" caveat and turn the password bullet from
"consider rotating" into a real instruction, and CHANGELOG records the known
issue against the breaking change that introduced it.
Verified: bash -n on all four scripts; the arch scriptlet's post_upgrade driven
in a container (creates the group, idempotent on re-run); the ensure_group
helper and both membership branches, including a control that reproduces the
original bug (chgrp to a missing group leaves the node root:root 0644); the
find -perm /0077 probe across 0644/0640/0604/0600/0400 on GNU findutils;
`nix flake check --no-build` (the exact CI gate) and a NixOS eval showing
alice.extraGroups == ["input","punktfunk"]; docs-site build + typecheck.
16 KiB
title, description
| title | description |
|---|---|
| SteamOS (Host) | Run a Punktfunk host on SteamOS — stream its Game Mode (or desktop) to your other devices. One script, built on-device and ABI-matched to SteamOS. |
This is for using a SteamOS device as the host — streaming from it to a laptop, TV, phone, or another device. (For the usual case — streaming to a Steam Deck — see Install a Client, which uses the Flatpak + Decky plugin.)
We support SteamOS as a host mainly with an eye to the upcoming Steam Machine — a living-room, desktop-class SteamOS box is a natural always-on streaming host. The Steam Deck is the SteamOS device we can test on today, so it's what these instructions are validated against; the same on-device build works on any SteamOS 3 system.
New here? Read Security & Safe Use first — a streaming host is remote control of the machine, so keep it on a trusted LAN or VPN and require pairing.
SteamOS is an immutable, read-only Arch base, so the host isn't a system package. Instead a single
script builds the host natively inside a Debian-trixie distrobox (ABI-matched to SteamOS's
FFmpeg/glibc — the binary then runs natively on SteamOS) and wires it up as systemd user services.
Building on-device means a rebuild always matches the running OS, so a SteamOS update can't leave you
with a binary linked against the wrong libraries. Encode is auto-detected: Vulkan Video on the
Deck's AMD GPU (with libav VAAPI as the fallback), NVENC on NVIDIA. The installer writes
RADV_PERFTEST=video_encode into ~/.config/punktfunk/host.env — Van Gogh's RADV driver hides
Vulkan encode behind that flag, and without it sessions quietly fall back to VAAPI. Set
PUNKTFUNK_VULKAN_ENCODE=0 in host.env to force the libav VAAPI path.
Heads up: in our testing the Steam Deck's WiFi tx topped out around ~250 Mbps of goodput regardless of band — enough for 1080p/1440p60, not 4K. This looked like a hardware/driver packet-rate limit rather than a bandwidth ceiling, but it's one device measured on one network: other SteamOS hardware, newer drivers, or a less congested band may do better. A wired dock sidesteps it entirely. See Configuration for bitrate guidance.
Prerequisites
- A SteamOS device on SteamOS 3 (e.g. a Steam Deck, LCD or OLED). Steady WiFi or, better, a wired dock.
- A
sudopassword. A stock SteamOSdeckaccount has none at all, sosudocan't work until you set one. Do it once, before you start:Without it the installer runs, but skips every root step: gamepad passthrough,passwdvhci-hcd, the UDP buffer tuning, the atomic-update keep list and linger. - Run the installer on a real terminal — Konsole in Desktop Mode, or
ssh -t. A non-interactive ssh session has no TTY for thesudoprompt, and the same steps get skipped. - distrobox installed (no root needed). If
distroboxisn't found:Make surecurl -sfL https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local~/.local/binis on yourPATH(re-open the terminal). - The first build downloads a container image + toolchain (~1 GB) and takes ~10–15 minutes, then another ~5–10 minutes for the HDR gamescope build (a second set of dependencies plus a fresh gamescope clone). Budget around 25 minutes for a first install. Later rebuilds are incremental, and the gamescope step is a no-op unless its sources changed.
1. Get the source
In Desktop Mode open Konsole (or ssh in), then:
git clone https://git.unom.io/unom/punktfunk ~/punktfunk
2. Run the installer
bash ~/punktfunk/scripts/steamdeck/install.sh
It is idempotent — safe to re-run. In one pass it:
- creates the
pf2Debian-trixie distrobox and installs the build toolchain, - builds
punktfunk-host, the web console, and the plugin/script runner (so the console's plugin store works out of the box — the runner service itself stays opt-in), - writes config to
~/.config/punktfunk/(a generated web-console login password), - raises the UDP socket buffers to 32 MB, installs the gamepad udev rule + the
vhci-hcdautoload and adds you to theinputgroup (virtual gamepads) and thepunktfunkgroup (the usbip nodes native Steam Deck controller passthrough attaches through — creating that group if it does not exist yet), seeds the KDE RemoteDesktop grant for Desktop-mode input, and registers all of it on SteamOS's atomic-update keep list so OS updates carry it over — the installer asks for yoursudopassword first, before the long build, so you can authorise once and walk away, - installs + starts the
punktfunk-hostandpunktfunk-websystemd user services (with linger, so they run without a login session) plus a boot-time rebuild check that repairs the host automatically if a SteamOS update ever breaks its library links.
Useful flags:
| Flag | Effect |
|---|---|
--open |
Accept unpaired clients (trust-on-first-use) — convenient on a fully trusted LAN. Default is PIN pairing required. |
--no-gamestream |
Run a secure native-only host — skip the GameStream/Moonlight-compat planes (see below). Default keeps them on so stock Moonlight works. |
--no-web |
Skip the management web console. |
--src=DIR |
Build from source at DIR instead of ~/punktfunk. Only if you must — the post-OS-update rebuild check and the web console's one-click update both look for ~/punktfunk/scripts/steamdeck/update.sh, so with a relocated source you have to update by hand: PUNKTFUNK_SRC=DIR bash DIR/scripts/steamdeck/update.sh --pull (without PUNKTFUNK_SRC the script still looks for ~/punktfunk). A symlink (ln -s DIR ~/punktfunk) restores both. |
When it finishes it prints the web-console URL and how to pair.
GameStream/Moonlight compat is on by default. The native
punktfunk/1plane (used by Punktfunk's own clients — SPAKE2 PIN pairing, per-direction AEAD) is always on and is the secure path. The installer also enables the GameStream/Moonlight-compat planes so stock Moonlight works — but those carry inherent on-path weaknesses (pairing over plain HTTP; legacy control encryption that can reuse GCM nonces), so enable them only on a trusted LAN. If you only ever use native clients, install with--no-gamestreamfor a host with no GameStream surface at all.
First install — reboot once before streaming. KWin only authorizes Desktop-mode screen capture on a fresh session, and the new
inputandpunktfunkgroups (native Steam Deck controller passthrough) only take effect on a new login — so after the first install, reboot the Deck (a re-run that changes nothing doesn't need it). Streaming Game Mode with a generic Xbox pad works right away; Desktop capture and the native Steam Deck controller need the reboot. If a client connects and every session ends withKWin does not expose zkde_screencast_unstable_v1or the pad shows up as an Xbox 360 controller, you haven't rebooted yet.
3. Pair a device
By default the host requires PIN pairing (secure). Two ways to pair:
- Web console (printed at the end of step 2): open
https://<device-ip>:47992(self-signed host cert — your browser warns once; trust it and continue), arm pairing, and enter the PIN on your client. - From the client directly: pick this host (it advertises over mDNS as
_punktfunk._udp) and enter the PIN the host shows.
On a trusted home LAN you can instead install with --open and skip pairing entirely.
Console login password
The installer generates a random console login password (printed at the end of step 2) and writes it
to ~/.config/punktfunk/web.env. To read it back or set your own, see
The Web Console.
Installed before 0.25.0? Rotate that password once. Older versions of the script created
web.envat the account's default umask, so the console password and session secret sat on disk world-readable — any local account could read them. Re-runninginstall.shorupdate.shnow tightens the file to0600and tells you it did, but a chmod cannot un-leak a secret that was already readable. ChangePUNKTFUNK_UI_PASSWORDin~/.config/punktfunk/web.env, thensystemctl --user restart punktfunk-web.
4. Verify
systemctl --user status punktfunk-host # active (running)
journalctl --user -u punktfunk-host -f # watch a client connect
Connect from a native client, or from Moonlight (unless you
installed with --no-gamestream). In Game Mode the host attaches to the running gamescope session and
streams it at your client's resolution; in Desktop Mode it streams the KDE desktop. The host
auto-detects which session is live per connection. See Steam / gamescope for the
attach-vs-managed detail and known limits.
HDR (10-bit BT.2020 PQ)
The installer also builds punktfunk-gamescope — gamescope plus the small patch that adds the
10-bit PQ formats to its capture node (see HDR on gamescope) —
and points the host at it. Nothing to configure: with it in place, a 10-bit-capable client with
HDR enabled streams true HDR10 from Game Mode; anything missing and the session streams 8-bit SDR
instead (never a mislabelled picture). Check what the host resolved with:
( set -a; . ~/.config/punktfunk/host.env; set +a
~/punktfunk/target-steamos/release/punktfunk-host hdr-probe )
Run it exactly like this — the probe reads its answers from the environment, and host.env is what
the service runs with (including which gamescope the host uses). A bare shell doesn't have it, so
the probe would describe an environment your host never runs in.
The build is best-effort: if it fails, the installer says so loudly and everything else keeps
working in SDR — re-run update.sh to retry. PUNKTFUNK_GAMESCOPE_HDR=0 in
~/.config/punktfunk/host.env forces SDR deliberately.
Updating
Two ways, and both keep your config and pairings.
From the web console (easiest). The Updates card shows an Update now button — no opt-in and
no root, because this install is owned by your own user. It asks for the console password, then
rebuilds on the device, so expect several minutes; the card shows progress and the full log lands in
~/.config/punktfunk/logs/update-steamos.log. See Updating.
From a terminal. One command — --pull fetches the new source first:
bash ~/punktfunk/scripts/steamdeck/update.sh --pull
Drop --pull if you rsync source in yourself. update.sh also retrofits anything a newer installer
adds — the plugin runner, the HDR gamescope, the atomic-update keep list, the rebuild check, the
punktfunk group, and the 0600/0700 permissions on ~/.config/punktfunk — onto an older
install. You do not need to run the group or firewall commands from the release notes by hand on
a Deck: the group is the script's job, and stock SteamOS runs no firewall for the port note to apply
to. Rotating the console password after a pre-0.25.0 install is the one thing still on you (above).
This install follows the canary channel. An on-device source build tracks
main, not stablevX.Y.Zreleases, so the console offers you the newestmainbuild. See Release Channels.
Going back to an earlier version
Because this is a source build, "roll back" means "check out an older commit and rebuild":
git -C ~/punktfunk checkout v0.22.3 # any release tag
bash ~/punktfunk/scripts/steamdeck/update.sh
That leaves the checkout on a detached tag, where git pull has no branch to fast-forward — so a
later update.sh --pull, and the console's Update now button (which runs exactly that), stops
with "You are not currently on a branch." Run git -C ~/punktfunk checkout main first when you
want to follow main again.
Uninstalling
There is no uninstall script — the install is spread across your user session and a few root-owned files, so remove it in that order. Stop and forget the services first:
systemctl --user disable --now punktfunk-host punktfunk-web \
punktfunk-scripting punktfunk-rebuild-check
rm -f ~/.config/systemd/user/punktfunk-*.service
systemctl --user daemon-reload
sudo loginctl disable-linger "$USER" # only if nothing else on this device needs linger
Then the build container and everything the installer put under your home:
distrobox rm -f pf2 # the build container (~1 GB)
rm -f ~/.local/bin/punktfunk-scripting ~/.local/bin/punktfunk-gamescope
rm -rf ~/.local/lib/punktfunk-scripting ~/.local/share/punktfunk-scripting
rm -f ~/.local/share/punktfunk/gamescope.stamp
rm -f ~/.local/share/applications/io.unom.Punktfunk.Host.desktop
rm -rf ~/punktfunk # the source checkout and its target-steamos build dir
The build container shares your real home directory, so the toolchains it installed are in there
too: ~/.cargo, ~/.rustup and ~/.bun (plus the cargo download cache). Delete those only if
nothing else of yours uses Rust or bun.
Then the root-owned tuning. Don't skip this: the keep-list entry is what carries the other three files through every SteamOS update, so left alone they stay on the device indefinitely.
sudo rm -f /etc/atomic-update.conf.d/punktfunk.conf \
/etc/udev/rules.d/60-punktfunk.rules \
/etc/modules-load.d/punktfunk.conf \
/etc/sysctl.d/99-punktfunk-net.conf
sudo udevadm control --reload-rules
Two things are deliberately left alone. ~/.config/punktfunk/ holds your identity certificate,
paired devices and the console password — delete it only if you're not coming back:
rm -rf ~/.config/punktfunk
And the installer may have seeded a KDE RemoteDesktop portal grant at
~/.local/share/flatpak/db/kde-authorized (only if you had none); remove that file if nothing
else on the device relies on it. Your input group membership is harmless to keep — drop it with
sudo gpasswd -d "$USER" input if you'd rather not. The punktfunk group is worth actually
dropping once the host is gone, because it can present emulated USB hardware and nothing else uses
it: sudo gpasswd -d "$USER" punktfunk.
See Uninstalling for the other install methods and what each one leaves behind.
Notes & limits
- Single session at a time at custom resolutions — two clients requesting different modes will thrash the managed session. Pick one mode per session.
- Keep the device awake. On handhelds, Game Mode auto-suspends on idle, which drops the host off the network mid stream — disable auto-suspend (Settings → Power) for a headless host.
- Native Steam Deck controller passthrough presents the client's pad as a real Steam Deck
controller (paddles, trackpads, gyro) via a virtual USB device — that needs the
inputandpunktfunkgroups and thevhci-hcdmodule live, so it only works after the first-install reboot above; until then the pad degrades to a generic Xbox 360 controller (still fully playable). The second group is separate on purpose: it can present arbitrary emulated USB hardware, which is why it is not folded into theinputgroup every gamepad guide tells you to join. Check both withid -nG, and check the nodes themselves withls -l /sys/devices/platform/vhci_hcd.0/attach— grouppunktfunk, mode0660. If you're streaming to another Steam Deck, also set Steam Input to Off for Punktfunk on that Deck — see Stream to a Steam Deck. - It survives OS updates — automatically. SteamOS A/B updates rebuild
/etcand can move library versions; the installer defends both sides. The system tuning (gamepad udev rule,vhci-hcd, UDP buffers) is registered on SteamOS's own atomic-update keep list (/etc/atomic-update.conf.d/), so updates carry it over; and a boot-time check (punktfunk-rebuild-check) probes the host binary and re-runs the build only if the new OS actually broke its library links — you should never need to intervene. (Re-runningupdate.shby hand still works and is harmless.) - Deeper reference (services, container, manual steps):
scripts/steamdeck/README.md.
Trouble? See Troubleshooting and Pairing.