cargo tree -p punktfunk-client-session finds no ffmpeg. The host still does, which is the whole point: pf-encode keeps libavcodec unconditionally and no host workflow, packaging script or licence file was touched. Deleted: crates/pf-ffvk, video_vulkan.rs, video_vaapi.rs, video_libav.rs, the libavcodec half of video_d3d11.rs, the av_log machinery, ffmpeg::codec::Id as the decoder's vocabulary (the quic CODEC_* wire constants now serve, which is why the evidence table was keyed on them), DecodedImage::VkFrame and ::Dmabuf, the presenter's AVVkFrame lane, and the ffmpeg-fallback feature with everything behind it. DrmFrameGuard collapses from an enum to a newtype, which removes an unsafe impl Send. Roughly 25,000 lines. Then the CI, packaging, licensing and docs work the plan's §6 lists: the Windows workflows lose FFMPEG_DIR, PF_FFVK_VULKAN_INCLUDE and their PATH prepend; the MSIX loses its DLL wildcard; the client .deb stops emitting libav sonames on its own because depends come from dpkg-shlibdeps; arch, flatpak and nix drop the dependency; and the README's "FFmpeg 7 or 8" contract narrows to the host. Three defects reached users' machines in the first cut, and none was in the deletion itself. All three desktop Settings UIs offer vulkan, vaapi and d3d11va as stored decoder values, so those strings sit in shipped settings files today. Refusing them by name — which is the correct rule for a stale pin — would have bricked every upgraded client whose owner ever touched that dropdown. They now migrate onto the native rung for the same hardware family, at decoder construction AND at each dialog's lookup, because a legacy value that matches no preset displays as "Automatic" and silently rewrites the user's preference on the next save. M9's evidence filter was deleted on the argument that with no libavcodec twin below, barring an unproven rung removes hardware decode rather than moving down one rung. That is true on Windows and false on Linux for Intel and every unknown vendor id, where prefer_vulkan_first is false and the order is native-vaapi → native-vk: a rung that has decoded nothing anywhere sitting above one that is 250/250 on three drivers. Every Intel Linux desktop would have moved from libavcodec VAAPI, shipping for years, onto pf-vaadec by default — and a rung that constructs and then produces wrong pixels leaves only by the error-streak demotion, which this codebase already documents as not tripping on the B580's strobing. The filter is restored as a narrow, pure, testable rule: an unproven rung yields to a proven one, and to nothing else. Windows deliberately passes no rung below, because that vendor family is the one with a measured wrong-pixel report against Vulkan decode, and trading no evidence for evidence of corruption is the wrong direction. And the notices still said FFmpeg was bundled. The root file is what both desktop clients include_str! and what the MSIX ships, three lines under the new card saying no FFmpeg is bundled; Apple's Acknowledgements said it too, on iOS, tvOS and macOS. The generator now emits four per-client files scoped by transitive closure — 0 FFmpeg mentions in each, verified — while the root file keeps it for the host. That also ends the standing false attribution of ffmpeg-next, GTK4, windows-rs and the NVENC SDK to an iPhone. Windows has no reachable box, so it was compiled instead: a cross clippy at -D warnings on x86_64 and aarch64-pc-windows-msvc with the C toolchain stubbed so build scripts run without linking. That gate immediately caught an include_str! path one directory too deep, which nothing else could have. Gates: container clippy -D warnings, 160 tests, workspace check, both Windows targets clean, client ffmpeg count 0 and host 2. The four decode crates are untouched, so the hardware rungs' 250/250 stands. ⚠ Owed and unrun: no GPU has executed any of this milestone. M8's on-glass software check, M7's D3D11 and VAAPI AV1 hardware legs, and M9's field bake all still want hardware, and the bake window and criteria remain the user's.
punktfunk — Apple client (macOS · iOS · iPadOS · tvOS)
The native Apple app for streaming a punktfunk host to your Mac, iPhone, iPad, or Apple TV. A SwiftUI app that finds hosts on your network, pairs with a PIN, and streams at your display's own resolution and refresh rate — with VideoToolbox hardware decode and full controller support.
All the networking and protocol work — QUIC control plane, UDP data plane, GF(2¹⁶) FEC, AES-GCM,
Opus audio, cert pinning — lives in the shared Rust punktfunk-core (statically linked as
PunktfunkCore.xcframework). This package is the Swift shell: decode, present, input, and UI.
Features
- Hardware decode — VideoToolbox H.264/HEVC (plus AV1 on devices with an AV1 hardware
decoder — M3-class Macs, A17 Pro-class iPhones), with a low-latency stage-2 presenter
(
VTDecompressionSession→CAMetalLayer, presented off aCADisplayLink, ~11 ms p50) as the default and anAVSampleBufferDisplayLayerfallback. - HDR & 4:4:4 — PQ passthrough with a correct reference-white anchor, mid-session SDR↔HDR reconfiguration, and hardware-probed 4:4:4 support.
- Your display's native mode — the host builds a virtual output at exactly your WxH@Hz; mid-stream resize renegotiates without reconnecting.
- Audio both ways — Opus playback (CoreAudio, no bundled libopus) with a jitter ring, plus mic uplink; speaker/mic selectable in Settings.
- Full controller support — one selected controller forwarded as pad 0, including DualSense feedback (rumble → CoreHaptics, lightbar, player LEDs, adaptive triggers) and touchpad/motion. The virtual pad type auto-resolves from your physical controller.
- Mouse & keyboard —
GCMouse/GCKeyboardcapture with click-to-capture and a ⌃⌥⇧Q release (the cross-client Ctrl+Alt+Shift+Q; ⌘⎋ still works as the macOS/iPad toggle), plus iPad pointer lock and touch input. - Find hosts automatically — mDNS discovery (
NWBrowserover_punktfunk._udp); first connect does a one-time SPAKE2 PIN pairing (or TOFU on trusted LANs), then reconnects on a pinned, Keychain-stored identity. - Tune the stream — a fps / Mb·s / latency HUD (skew-corrected across machines), a bitrate control, a per-host network speed test with a recommended bitrate, and a host-compositor picker.
Runs from one shared codebase across macOS, iOS, iPadOS, and tvOS.
Get it
Install from the App Store / TestFlight, or build from source below. Per-device install steps and the pairing walkthrough: docs.punktfunk.unom.io/docs/install-client.
Build / run / test (on a Mac)
Requires Xcode 26.5 / Swift 6.3. First build the Rust core into an xcframework, then build the app:
rustup target add aarch64-apple-darwin x86_64-apple-darwin
bash scripts/build-xcframework.sh # → clients/apple/PunktfunkCore.xcframework
# BUILD_IOS=1 also builds the iOS slices (add the ios rustup targets)
# BUILD_TVOS=1 also builds tvOS (tier-3 targets, built from source — see below)
cd clients/apple
open Punktfunk.xcodeproj # the real app: ⌘R builds + runs Punktfunk.app
swift run PunktfunkClient # or the unbundled dev shell (CLI)
swift build && swift test # unit + loopback/remote tests (self-skip w/o a host)
tvOS slices are tier-3 Rust targets, built from source:
rustup toolchain install nightly && rustup component add rust-src --toolchain nightly.
Test against a host
# full loopback proof — builds punktfunk-host (synthetic source, runs on macOS) and streams
# byte-verified frames into the Swift client, incl. the PIN pairing ceremony:
bash test-loopback.sh
# against a real Linux host on the LAN (see the repo README "Running on this box"):
PUNKTFUNK_REMOTE_HOST=<box-ip> swift test --filter RemoteFirstLightTests # headless
PUNKTFUNK_AUTOCONNECT=<box-ip> PUNKTFUNK_MODE=1280x720x60 swift run PunktfunkClient # on glass
Project layout
PunktfunkKit(library) — the reusable pieces:PunktfunkConnection— the wrapper over the C ABI (thread-safeclose(), per-plane locks, pinning + TOFU).AnnexB/StreamView/VideoDecoder/MetalVideoPresenter— format handling, the stage-1 (AVSampleBufferDisplayLayer) and stage-2 (VTDecompressionSession→CAMetalLayer) presenters.InputCapture—GCMouse/GCKeyboard→ host VK/mouse, with fractional-delta accumulation.GamepadManager/GamepadCapture/GamepadFeedback/DualSenseTriggerEffect— controller discovery + selection, capture (buttons/axes/touchpad/motion), and host-feedback rendering.HostDiscovery—NWBrowserover_punktfunk._udp.
PunktfunkClient(the app) — hosts grid with an On this network section, add-host sheet, the two trust flows (TOFU prompt + SPAKE2PairSheet), the stream view with the HUD, a tabbed Settings pane (General / Display / Audio / Controllers / Advanced), and the network speed test. A Scene-level Stream menu carries the cross-client shortcut set: Release Mouse (⌃⌥⇧Q), Disconnect (⌃⌥⇧D) and the HUD toggle (⌃⌥⇧S) — the same Ctrl+Alt+Shift combos the Windows and Linux clients reserve, also shown on a 6-second banner at stream start. On iOS/iPadOS and macOS a connected controller swaps the whole home for the gamepad UI (Home/Gamepad*,Settings/GamepadSettingsView): a console-style host carousel (A connect · Y library · X settings), a controller-navigable settings screen, an add-host flow with an on-screen controller keyboard (no touch required anywhere), and the coverflow library browser — all driven by the sharedGamepadMenuInputpoller +GamepadCarousel/GamepadMenuListfocus machinery, with dual-channel haptics (device Taptic + controllerMenuHaptics), over an animated "aurora" backdrop (GamepadScreenBackground— TimelineView-driven drifting color blobs; deliberately pure SwiftUI, since a .metal library only reliably bundles in one of the two build systems these sources compile under). macOS presents the settings/add-host screens as sheets (nofullScreenCoverthere);PUNKTFUNK_FORCE_GAMEPAD_UI=1forces the mode without a physical pad (dev/screenshots).- Tests (
swift test) — Annex-B units, a real-codec VideoToolbox round trip, DualSense trigger-effect and gamepad-wire conversions, loopback integration against real local hosts, and the remote first-light test.
Notes for contributors
- Xcode project (
Punktfunk.xcodeproj) wraps the same sources as theswift runshell (a synchronized folder — no duplication). The macOS target is App-Sandboxed (needsnetwork.server— the raw-UDP plane and quinn bothbind()); iOS/tvOS use the shared entitlements file (keepapp-sandboxout of it). Verify withcodesign -d --entitlements :- <built .app>. - Decode flow: the host opens every stream with an IDR carrying VPS/SPS/PPS in-band, and recovery keyframes re-send them — refresh the format description on every IDR; there is no out-of-band extradata, ever.
- ABI threading: one video pump thread per connection, one optional audio drain thread, and one
optional feedback drain thread (rumble + HID-output).
send()is enqueue-only and safe alongside all of them. The wrapper's per-plane locks makeclose()safe from anywhere. - DualSense motion scale (
GamepadWire) is derived from hid-playstation's math, not yet live-verified — if gyro/accel feel wrong in a game, correct sign/scale there andevtestthe host's virtual pad. - App Store screenshots are automated —
tools/screenshots.sh allrenders the real UI at the required pixel sizes via a DEBUG-only shot mode; theappleCI workflow captures the iOS sizes on every main push. See the script header for details. The script'sSCENESarray is the listing set, in listing order; override it (SCENES="06-gamepad-home 10-edithost" tools/screenshots.sh ios) to capture any of the other scenes inShotScenes.all. Mock data — hosts, adverts, profiles — is seeded inShotMockso a capture is byte-for-byte deterministic and never browses the real LAN (a stranger's hostname reached the live listing that way once). - Deeper design notes live in the internal planning repo (punktfunk-planning:
apple-stage2-presenter.md).
Related
- Documentation — quick start, pairing, troubleshooting
- Project README — the host, the other clients, and how it all fits together