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Pairing: - Refresh the paired-devices list after a native PIN pairing (the happy path never invalidated it, so a newly paired device stayed hidden until remount). - Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so it now reads "PIN sent" instead of a false "Paired successfully". - Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could never receive a PIN there. - Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8). Displays / Library: - "Arrange displays" save refreshes the settings card (it rewrites the policy), without clobbering unsaved Custom edits (re-seed only when the draft still matches the server). - Live-display list wrapped in QueryState so errors don't read as "no displays". - "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo artwork (was dropped on save); per-card delete pending. Stats: - Distinct colour for the native "queue" latency stage (it collided with "capture"). - "Not measured on this path" note on the GameStream health chart; configured-bitrate target line on throughput; host-authoritative elapsed timer; LiveCard surfaces non-404 errors. Shell / auth / i18n: - SSR-stable locale: first client render matches the base-locale SSR (no hydration mismatch), then adopts the persisted/browser locale post-hydration. - BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced into a post-login redirect loop. - Logout checks the POST result before navigating; logs dedup by seq (StrictMode); login "next" keeps query/hash; Dashboard shows the active-session count. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
85 lines
2.2 KiB
TypeScript
85 lines
2.2 KiB
TypeScript
import type { Meta, StoryObj } from "@storybook/react-vite";
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import { MoonlightPairing } from "@/sections/Pairing/MoonlightPairingCard";
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import { NativePairingCard } from "@/sections/Pairing/NativePairingCard";
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import { PairedDevices } from "@/sections/Pairing/PairedDevices";
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import { PendingDevices } from "@/sections/Pairing/PendingDevices";
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import { PairingView } from "@/sections/Pairing/view";
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import {
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nativeClients,
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nativePairArmed,
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pairedClients,
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pairingIdle,
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pendingDevices,
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} from "./lib/fixtures";
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const noop = () => {};
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const idle = { isLoading: false, error: null, refetch: noop };
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// Renders the REAL page layout (PairingView) — the same component index.tsx uses. The live page
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// fills its slots with the self-contained containers; here we fill them with the pure cards + mock
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// state, so there's no duplicated composition to drift.
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const meta = {
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title: "Pages/Pairing",
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component: PairingView,
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parameters: { layout: "padded" },
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} satisfies Meta<typeof PairingView>;
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export default meta;
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type Story = StoryObj<typeof meta>;
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// The marketing state: one device knocking for delegated approval, a PIN armed for a phone, the
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// consolidated paired-devices list (native + Moonlight), idle Moonlight pairing.
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export const Armed: Story = {
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args: {
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pending: (
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<PendingDevices
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pending={{ data: pendingDevices, ...idle }}
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onApprove={noop}
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onDeny={noop}
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pendingId={null}
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/>
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),
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native: (
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<NativePairingCard
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status={{ data: nativePairArmed, ...idle }}
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onArm={noop}
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onDisarm={noop}
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isArming={false}
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isDisarming={false}
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/>
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),
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moonlight: (
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<MoonlightPairing
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pairing={{ data: pairingIdle, ...idle }}
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pin=""
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onPinChange={noop}
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onSubmit={noop}
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isSubmitting={false}
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isSuccess={false}
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isError={false}
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/>
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),
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paired: (
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<PairedDevices
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rows={[
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...nativeClients.map((c) => ({
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protocol: "native" as const,
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fingerprint: c.fingerprint,
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name: c.name,
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})),
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...pairedClients.map((c) => ({
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protocol: "moonlight" as const,
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fingerprint: c.fingerprint,
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name: c.subject ?? "",
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})),
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]}
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isLoading={false}
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error={null}
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refetch={noop}
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onUnpair={noop}
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pendingFingerprint={null}
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/>
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),
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},
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};
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