4f0b4aa68f
Write design/steam-deck-passthrough-plan.md — the build plan to ship exact Steam Deck pass-through from the Linux client (incl. the Steam + QAM buttons) plus a virtual Deck on any Linux host. Key validated facts captured so the next session doesn't re-investigate: - Client capture is ALREADY correct: SDL3 maps Steam->Guide, QAM->Misc1; the client forwards BTN_GUIDE/BTN_MISC1; the host maps them to btn::STEAM/btn::QAM. Only precondition: Steam Input disabled on the client (the Decky UX). - Shippable host transport = usbip + vhci_hcd (in-tree + signed everywhere, no module build, no MOK) — PROVEN on Bazzite: Steam promotes the usbip interface-2 Deck (XInput slot + X-Box pad), identical to raw_gadget on SteamOS. - Build steps: refactor steam_gadget.rs into shared Deck-logic + a transport trait; add the usbip transport (vendor-trim the usbip crate to drop rusb/libusb, in-process vhci attach); transport-select raw_gadget->usbip->UHID/DualSense; client leave-shortcut (controller chord + Ctrl+Alt+Shift+D); serial polish. Also checks in the working usbip Deck PoC (packaging/linux/steam-deck-gadget/ usbip-poc/) for the next session to build on. Not pushed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
17 lines
251 B
TOML
17 lines
251 B
TOML
[package]
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name = "usbip-deck-poc"
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version = "0.0.0"
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edition = "2021"
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[[bin]]
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name = "usbip-deck-poc"
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path = "src/main.rs"
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[dependencies]
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usbip = "*"
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tokio = { version = "1", features = ["full"] }
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env_logger = "0.11"
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[profile.release]
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opt-level = 2
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