~1150 feat/fix commits landed since v0.19 and the docs drifted badly. This is a full sweep of every page against the code as shipped: ~280 verified corrections, nine new pages, and one deletion. The worst of what was wrong: the quickstart's five-minute path could not work (`serve` never started the web console, so step 3 had no PIN to read); every packaged Linux host runs `serve --gamestream` while security.md told readers to leave GameStream off; HDR was documented as Windows-only; `PUNKTFUNK_SECURE_DDA` was documented as a working knob that nothing reads; `PUNKTFUNK_INPUT_BACKEND` listed a `uinput` value that does not exist and named libei for KDE instead of kwin; README linked three pages deleted on 2026-07-05; and the rpm-ostree update command pointed at a script no package installs. Completeness: about half of what shipped since v0.19 had no page at all. New: support-matrix (what works where, from 217 verified capability cells), input (mouse/touch/pen — and the in-stream chords, so the docs finally say how to get your mouse back), client-settings, profiles-and-links, game-library, clipboard, wake-on-lan, hdr, uninstall. Updating existed but had zero inbound links. status.md is gone: its facts moved into the support matrix, its shell stays as a redirect so the public URL does not 404. roadmap.md is themes now, not a feature checklist — checkboxes are what rotted. Debian is no longer claimed. The .deb's Depends resolve against Ubuntu images, nothing in CI builds or tests Debian, and Debian 12 is below the glibc 2.39 floor. The `debian` in the repo URL is the package format. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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title, description
| title | description |
|---|---|
| The Web Console | Enable the Punktfunk browser console, read or change its login password, arm PIN pairing, and what every page in it does. |
The web console is the browser UI for a Punktfunk host — live status, pairing, display policy, the
game library, logs, plugins and host updates. It ships as the punktfunk-web systemd user unit
on Linux and the PunktfunkWeb task on Windows, and serves on https://<host-ip>:47992
(HTTPS with the host's own self-signed identity cert — your browser warns once; trust it and
continue). It's the surface you expose on the LAN to administer the host; the host's own management
API (47990) keeps every admin action loopback-only and off-loopback serves only read-only status +
game-library browsing to paired clients.
New here? Read Security & Safe Use first — a streaming host is remote control of the machine, so keep it on a trusted LAN or VPN and require pairing.
Enable the console
-
Linux packages (apt / RPM / Bazzite): on Ubuntu the host package is
punktfunk-hostand on Fedora/Bazzite it'spunktfunk; either way it recommendspunktfunk-web, so your package manager pulls the console in with the host (the Bazzite sysext image already contains it). Enable and start it as your desktop user, then open the URL:systemctl --user enable --now punktfunk-web # then browse to https://<host-ip>:47992 -
Arch / CachyOS (pacman): the console is an optional package here, and pacman never installs optional dependencies — so install it yourself from the same repo the host came from (see Arch Linux), then enable it exactly as above. Take it as a full
-Syu, never a barepacman -S, so you don't end up on a partial upgrade:sudo pacman -Syu punktfunk-web systemctl --user enable --now punktfunk-web -
Windows host: the installer sets up the console, its runtime, and the
PunktfunkWebtask and starts it at boot. There is nothing to enable — openhttps://<this-PC>:47992. -
SteamOS host: the install script builds and starts the console as a user service for you. It prints the URL when it finishes.
Login password
The console is password-protected. Where that password lives and how you change it depends on the host platform.
Linux packages (apt / RPM / Bazzite). On first start punktfunk-web-init generates a random
password and saves it to ~/.config/punktfunk/web-password (as PUNKTFUNK_UI_PASSWORD=…). Read it
back from the init service's journal or straight from the file:
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
To set your own, edit that file (PUNKTFUNK_UI_PASSWORD=<your-password>) and restart the console:
systemctl --user restart punktfunk-web.
SteamOS host. Same idea, but the install script writes the generated password to
~/.config/punktfunk/web.env and prints it at the end of the install run:
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web.env
Edit that file and systemctl --user restart punktfunk-web to change it.
Windows host. You choose the password during install — a secure random default is pre-filled and
shown again on the installer's final page. It's stored in %ProgramData%\punktfunk\web-password (as
PUNKTFUNK_UI_PASSWORD=…), readable only by Administrators and SYSTEM. To change it, edit the file
and restart the task in an elevated PowerShell:
notepad "$env:ProgramData\punktfunk\web-password" # set PUNKTFUNK_UI_PASSWORD=<your-password>
schtasks /End /TN PunktfunkWeb; schtasks /Run /TN PunktfunkWeb
Forgot it? See Forgot your Password?.
Arm pairing
The host requires PIN pairing by default (secure on a LAN). To connect the first time, open the console, log in, then open Pairing in the sidebar and click Pair a device. The host shows a one-time 4-digit PIN — enter it on your client to pair. If the device already tried to connect it appears under Waiting for approval instead; approving it pairs it immediately, no PIN needed. See Pairing & Trust for the full trust model and how to approve or remove devices later.
What's in it
Nine destinations in the sidebar (a More tab on a phone holds the last five):
- Dashboard — live status: whether video and audio are streaming, the active sessions with their codec, resolution, frame rate and bitrate, which games are running, and how many clients are paired. Buttons here stop a session or ask the encoder for a fresh keyframe.
- Host — this host's identity (hostname, OS, local IP, version, unique id), the codecs it advertises, its ports, the Updates card (see Updating the Host), the GPUs card — Automatic, or prefer one GPU for capture and encode, applied to the next session — and the compositor backends it found.
- Virtual displays — the policy for the display each session gets, and the Streamed screen picker. See Virtual displays.
- Library — the games every client sees: turn a launcher source on or off, add or edit a custom title with its own art and launch command. See Your game library.
- Performance — arm a capture, run a session, stop it, and read the recording back as per-stage latency, throughput and health graphs.
- Logs — the host's recent log stream: follow it live, filter by level, search it, and download or share it for a bug report.
- Pairing — arm a PIN, approve or deny devices waiting for approval, and unpair a device. A second PIN box for Moonlight/GameStream clients appears only when this host runs the GameStream plane.
- Plugins — the plugin store's Browse, Installed and Sources tabs plus the plugin runner switch; an installed plugin with a UI gets its own entry below. See Plugins.
- Settings — the console's language, and Sign out.