Files
punktfunk/crates/pf-inject/Cargo.toml
T
enricobuehler f6c6e4e594 refactor(host/W6.2): extract the input-injection backends into the pf-inject crate
inject.rs + inject/* (the per-OS injectors — wlroots virtual-input, KWin
fake_input, libei/reis, gamescope-EI on Linux; SendInput on Windows — plus the
virtual-gamepad HID stack: DualSense/DualShock4/Switch Pro/Steam Controller/Deck
over uhid/usbip and the Windows UMDF drivers, the proto codecs, the injector
service, and the uhid manager) move into crates/pf-inject behind the
InputInjector trait (plan §W6). It consumes punktfunk_core::input (the neutral
GamepadEvent/InputEvent vocabulary, moved to core in W5) + the pf-driver-proto
wire contract, and reaches pf-capture only for the Windows gamepad-channel
WUDFHost check + the resident-mouse compose-kick hook.

The one inject->vdisplay coupling (the libei gamescope-EI backend needs the EIS
relay socket path) is broken via a leaf: gamescope_ei_socket_file moves to
pf-paths as the shared contract — the gamescope producer (host vdisplay) keeps
its session-env-lock wrapper around it, the libei consumer (pf-inject) reads it
directly post-retarget. The host keeps a `mod inject { pub use pf_inject::* }`
shim so every crate::inject::* path (the native/gamestream input planes + devtest)
is unchanged; the heavy input deps (wayland/reis/xkbcommon/usbip + the KWin
fake-input protocol XML) moved with the crate.

Verified: Linux clippy -D warnings (pf-inject + host nvenc,vulkan-encode,pyrowave
--all-targets) + pf-inject 69/69 + host 230/230 tests; Windows clippy -D warnings
(pf-inject --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 11:52:02 +02:00

66 lines
3.1 KiB
TOML

# Input injection (plan §W6): the per-OS injector backends (wlroots virtual-input, KWin fake_input,
# libei/reis, gamescope-EI on Linux; SendInput on Windows) + the virtual-gamepad HID stack (DualSense/
# DualShock4/Switch Pro/Steam Controller/Deck over uhid/usbip and the Windows UMDF drivers), extracted
# into a subsystem crate. Consumes punktfunk_core::input (the neutral GamepadEvent/InputEvent vocabulary,
# moved to core in W5) and the pf-driver-proto wire contract; NEVER reaches the orchestrator (the one
# gamescope-EI socket path is the shared pf-paths contract, not a vdisplay reach-in).
[package]
name = "pf-inject"
version = "0.12.0"
edition = "2021"
rust-version.workspace = true
license = "MIT OR Apache-2.0"
description = "punktfunk host input injection: per-OS keyboard/mouse injectors + the virtual-gamepad HID backends behind one InputInjector trait."
publish = false
[dependencies]
punktfunk-core = { path = "../punktfunk-core", features = ["quic"] }
pf-driver-proto = { path = "../pf-driver-proto" }
pf-host-config = { path = "../pf-host-config" }
pf-paths = { path = "../pf-paths" }
# The Windows gamepad-channel bootstrap reuses the IDD-push WUDFHost verification + the resident-mouse
# compose-kick hook (both live in pf-capture).
pf-capture = { path = "../pf-capture" }
anyhow = "1"
tracing = "0.1"
[target.'cfg(target_os = "linux")'.dependencies]
libc = "0.2"
parking_lot = "0.12"
# The RemoteDesktop portal for the libei injector on KWin/GNOME (headless grant via kde-authorized).
ashpd = { version = "0.13", features = ["remote_desktop"] }
# Input injection into headless Sway via the wlroots virtual-input Wayland protocols.
wayland-client = "0.31"
wayland-protocols-wlr = { version = "0.3", features = ["client"] }
wayland-protocols-misc = { version = "0.3", features = ["client"] }
wayland-protocols = { version = "0.32", features = ["client"] }
# Codegen for KDE's `org_kde_kwin_fake_input` (vendored in `protocols/fake-input.xml`); the generated
# interface tables reference `wayland-backend`.
wayland-scanner = "0.31"
wayland-backend = "0.3"
# libei (EI sender) for the portable input path on KWin/GNOME (RemoteDesktop portal) + gamescope-EI.
reis = { version = "0.6.1", features = ["tokio"] }
futures-util = "0.3"
tokio = { version = "1", features = ["rt", "rt-multi-thread", "net", "time"] }
# Builds/validates the xkb keymap uploaded to the virtual keyboard + tracks modifier state.
xkbcommon = "0.8"
# Vendored + trimmed usbip server core — presents a virtual Steam Deck over USB/IP for Steam Input.
usbip-sim = { path = "../punktfunk-host/vendor/usbip-sim" }
[target.'cfg(target_os = "windows")'.dependencies]
windows = { version = "0.62", features = [
"Win32_Foundation",
"Win32_Security",
"Win32_Security_Authorization",
"Win32_Devices_DeviceAndDriverInstallation",
"Win32_Devices_Enumeration_Pnp",
# SwDeviceCreate's SW_DEVICE_CREATE_INFO references DEVPROPKEY (Properties).
"Win32_Devices_Properties",
"Win32_System_Memory",
"Win32_System_IO",
"Win32_System_StationsAndDesktops",
"Win32_System_Threading",
"Win32_UI_Input_KeyboardAndMouse",
"Win32_UI_WindowsAndMessaging",
] }