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design/windows-parallel-virtual-displays.md (display-management Stage 7 / §6.6): N simultaneously-live pf-vdisplay monitors, one sealed ring each, every idd-push-security invariant preserved per-ring. - proto v3: SharedHeader._pad → target_id — the ring NAMES its monitor, host-stamped before the magic; the driver publisher refuses a cross-bound ring via the shared, unit-tested frame::check_attach (new DRV_STATUS_BIND_FAIL — the gamepad pad_index validation applied to frames, invariant #10); the host's wait_for_attach surfaces the refusal loudly and self-checks its own stamp. - manager: the one-monitor MgrState becomes a slot map keyed by the client's identity slot (0 = anonymous/GameStream); per-slot reconnect + dead-WUDFHost preempts, slot-scoped begin_idd_setup (a different identity is an admission question, never a preempt), ONE device-level watchdog pinger, per-slot /display/state + /display/release. - group topology: isolate_displays_ccd takes the managed target SET (a sibling slot is never deactivated); SavedConfig + the DDC/PnP axes move to the group record (first-in captures, last-out restores); desktop layout via CCD source origins from the pure layout::arrange (auto-row default, manual pins win), re-applied on create + reconfigure. - admission: the Windows separate→reject override now sits behind the PUNKTFUNK_WIN_SEPARATE=1 validation hatch (the wedge it guarded is structurally gone — a second identity gets its own monitor + ring; default flips in W5 after soak); max_displays and NVENC session-unit budgets decline an unaffordable display AT admission; kick_dwm_compose is process-globally throttled and per-display — cursor jump + 35 ms dwell (a sub-tick jump composes nothing; DWM reads dirties from current state at the next vsync tick). On-glass on the RTX box: V1/V2/V4/V5/V6/V9 green — two paired clients on two monitors streaming ~60 fps each with zero mismatches and zero bind failures, churn-hammer clean (no 0x80070490), per-ring mode-change recreate leaves the sibling untouched, typed budget rejection, fault-injected cross-bind refused loudly with the sibling undisturbed. V7: WUDFHost-kill shared fate is clean; in-process device recovery is a known follow-up (the retired-never-closed control handles block the adapter cycle — reset-pf-vdisplay.ps1 recovers). DWM composes two IDD monitors concurrently at 60 fps — the plan's load-bearing unknown, answered yes. Also carries the client-HDR EDID forwarding that shared this working tree (Hello::display_hdr → AddRequest luminance tail → the monitor's CTA-861.3 HDR block, PUNKTFUNK_CLIENT_PEAK_NITS hatch) and the Deck client fixes (40 ms rumble keep-alive with 1-LSB jitter, HDR self-diagnosing presenter warn, flatpak HDR env). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk — probe (reference client)
punktfunk-probe is the headless reference client for the punktfunk/1 protocol — a
command-line tool for testing, latency measurement, and validating host behavior. It's not a
streaming app you'd watch on; it connects, exercises a plane, and reports numbers. If you want to
actually stream, use the Linux, Windows,
Apple, or Android clients.
Because it links the same punktfunk-core as every other client, it's also the canonical
example of driving the protocol end to end: QUIC control plane, UDP data plane, and the side planes
(input, audio, rumble) over QUIC datagrams.
What it does
- Receives a real stream, writes a playable elementary stream (
.h265/.h264/.av1— the extension tracks the negotiated codec; the probe advertises all three and the host picks), and reports per-frame capture→received latency percentiles (the host stamps each frame with its capture clock). - Verification mode against a synthetic host — byte-checks deterministic test frames.
- Exercises every plane with scripted test traffic:
--input-test(mouse/keyboard),--mic-test(a 440 Hz Opus tone up to the host mic),--touch-test(a synthetic finger),--rich-input-test(DualSense touchpad + motion, logging the HID-output feedback that comes back). - Trust —
--pin <64-hex>pins the host fingerprint;--pair <PIN>runs the SPAKE2 pairing ceremony and prints the verified fingerprint to pin from then on. Without a pin it trusts on first use. - Discovery —
--discover [secs]browses the LAN for_punktfunk._udphosts and prints each (name, addr:port, pairing requirement, cert fingerprint), then exits. - Negotiation knobs —
--mode WxHxFPS,--remode(mid-stream mode change),--bitrate,--codec auto|h264|hevc|av1(preference; the host resolves),--audio-channels(stereo / 5.1 / 7.1),--compositor,--gamepad,--launch,--speed-test. Env:PUNKTFUNK_CLIENT_10BIT=1/PUNKTFUNK_CLIENT_444=1advertise the 10-bit / 4:4:4 client caps (for testing a host'sPUNKTFUNK_10BIT/PUNKTFUNK_444).
Usage
# stream 720p120 from a host, save the video, and print latency percentiles:
cargo run -p punktfunk-probe -- --mode 1280x720x120 --connect HOST:PORT --out /tmp/a.h265
# list hosts on the LAN:
cargo run -p punktfunk-probe -- --discover
# pair with a host that requires it (read the PIN off the host), then stream:
cargo run -p punktfunk-probe -- --connect HOST:PORT --pair 1234
cargo run -p punktfunk-probe -- --connect HOST:PORT --pin <64-hex> --input-test
Full flag reference is in the module doc-comment at the top of src/main.rs.
Related
- Project README — the host, the streaming clients, and the protocol
punktfunk-host punktfunk1-host— the persistent native-protocol listener to probe against (see the "Running on this box" section of the repo README /CLAUDE.md)