Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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punktfunk-host — Debian/Ubuntu package (apt)
punktfunk-host is published as a .deb to Gitea's Debian package registry in the public
unom org, so the Ubuntu hosts update with plain apt. CI (.gitea/workflows/deb.yml) builds
and publishes on every push to main (a rolling 0.2.0~ciN.g<sha> build) and on host-v* tags
(a clean X.Y.Z) — the rolling builds outrank the stray 0.1.1, so plain apt upgrade always
gets the latest (no version pin needed).
The same workflow also publishes punktfunk-web (the browser management console — pairing +
status) and punktfunk-client (the GTK4 couch/Deck client). punktfunk-host Recommends
punktfunk-web, so a default apt install punktfunk-host pulls the console too (alongside the
udev/sysctl bits) unless you've disabled weak deps; punktfunk-client is independent — install it
on the box you stream to. (punktfunk-probe is the headless reference/test tool, not packaged
here.)
Package layout mirrors the Fedora RPM (../rpm/punktfunk.spec): the host binary, the /dev/uinput
udev rule, the systemd user unit, headless session helpers, the example config, and the OpenAPI
doc. Runtime Depends are computed by dpkg-shlibdeps from the binary itself (built in the Ubuntu
26.04 rust-ci image, so the lib soname package names match the target). The NVIDIA driver
(libnvidia-encode / libEGL_nvidia / libcuda) is not a dependency — it's installed out of
band, like on the RPM side.
Install on a host (one-time)
The registry is public, so no apt auth is needed — just trust the repo's signing key:
sudo install -d -m 0755 /etc/apt/keyrings
curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
| sudo tee /etc/apt/sources.list.d/punktfunk.list
sudo apt update
sudo apt install punktfunk-host
Then, as the desktop user:
sudo usermod -aG input "$USER" # virtual gamepads (re-login to take effect)
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk-host/host.env.example ~/.config/punktfunk/host.env # then edit
systemctl --user enable --now punktfunk-host
# Web console — enable it and read the auto-generated login password (then open http://<host-ip>:3000):
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
Firewall
Open the ports the host listens on. The native punktfunk/1 plane:
- QUIC control plane: UDP 9777 (
serve --native --native-port Nto change). - Data plane: an ephemeral UDP port — negotiated per session, so there is no fixed port to open. For a restrictive firewall you'd need to allow a UDP range (the repo does not pin one).
And the GameStream / Moonlight ports (fixed):
| Port | Proto | Purpose |
|---|---|---|
| 47984 | TCP | HTTPS nvhttp (paired, mutual-TLS) |
| 47989 | TCP | HTTP nvhttp (/serverinfo, /pair PIN flow) |
| 48010 | TCP | RTSP handshake |
| 47998–48010 | UDP | Video RTP (+ FEC), ENet control (47999), audio (48000) |
| 5353 | UDP | mDNS auto-discovery |
The mgmt API (TCP 47990) binds to loopback by default — leave it closed unless you move it off
loopback with --mgmt-bind IP:PORT (which then requires --mgmt-token).
With ufw:
sudo ufw allow 9777/udp # punktfunk/1 control plane
sudo ufw allow 47984/tcp && sudo ufw allow 47989/tcp && sudo ufw allow 48010/tcp
sudo ufw allow 47998:48010/udp
sudo ufw allow 5353/udp
# plus the ephemeral punktfunk/1 data port — open a UDP range you reserve for it.
With raw nftables (add to your inet filter input chain):
udp dport 9777 accept # punktfunk/1 control plane
tcp dport { 47984, 47989, 48010 } accept
udp dport { 47998-48010, 5353 } accept
# plus the ephemeral punktfunk/1 data port (a reserved UDP range).
Updates
sudo apt update && sudo apt upgrade # picks up the newest published build
systemctl --user restart punktfunk-host # if the unit was already running
Build a .deb locally
VERSION=0.0.1 bash packaging/debian/build-deb.sh # -> dist/punktfunk-host_0.0.1_amd64.deb
Needs dpkg-dev (dpkg-shlibdeps, dpkg-deb). It builds the release binary first if missing.
Build it in the rust-ci image (or on an Ubuntu 26.04 box) so the resolved Depends match the
hosts; building on a GPU box is fine — the NVIDIA driver lib is filtered out either way.