SteamOS is immutable read-only Arch, and the Deck is AMD (VAAPI) — so none of the checked-in packaging (arch/sysext is NVENC-first + client-oriented, deb/rpm are soname-mismatched) actually installs a working host on a Steam Deck. The proven path (distrobox-built native binary + systemd-run units) was 100% manual. Make it one command. - scripts/steamdeck/install.sh — idempotent installer: ensure the pf2 Debian-trixie distrobox + toolchain → build host (+web console) → write config (generated web login password) → raise UDP buffers to 32 MB + udev + input group (sudo, skipped gracefully if unavailable) → install + start punktfunk-host / punktfunk-web systemd USER services with linger. Flags: --open (accept unpaired clients), --no-web, --src=DIR. Builds on-device so a rebuild always matches the running SteamOS (no prebuilt-binary fragility across OS updates); VAAPI on the Deck's AMD GPU. - scripts/steamdeck/update.sh — rebuild from current source + restart (config/pairings persist). - scripts/steamdeck/README.md — deep reference (why on-device, what's installed, gotchas). - docs-site: new "Steam Deck (Host)" guide + sidebar entry; install.md splits Arch from the Steam Deck host path; packaging/arch/README points Deck-host users here and corrects the stale "NVENC-only" note (VAAPI host encode landed). Live-validated on the Deck: installer runs clean, both services come up, host listens (QUIC :9777 + mgmt :47990), web serves (302→login); on a client connect it takes over the Game-Mode gamescope session at the client's mode, captures via PipeWire, and VAAPI-encodes (hevc_vaapi) — full pipeline confirmed in the host journal. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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title, description
| title | description |
|---|---|
| Steam Deck (Host) | Run a punktfunk host on a Steam Deck — stream its Game Mode (or desktop) to your other devices. One script, built on-device for SteamOS. |
This is for using a Steam Deck as the host — streaming from it to a laptop, TV, phone, or another Deck. (For the usual case — streaming to a Deck — see Install a Client, which uses the Flatpak + Decky plugin.)
SteamOS is an immutable, read-only Arch base, so the host isn't a system package. Instead a single script builds the host natively inside a Debian-trixie distrobox (ABI-matched to SteamOS's FFmpeg/glibc — the binary then runs natively on SteamOS) and wires it up as systemd user services. Building on-device means a rebuild always matches the running OS, so a SteamOS update can't leave you with a binary linked against the wrong libraries. Encode is VAAPI on the Deck's AMD GPU (auto-detected; NVENC on NVIDIA).
Heads up: the Deck's WiFi tx tops out around ~250 Mbps of goodput regardless of band (it's a hardware/driver packet-rate limit, not bandwidth) — plenty for 1080p/1440p60, not 4K. A wired dock lifts that. See Configuration for bitrate guidance.
Prerequisites
- A Steam Deck on SteamOS 3 (LCD or OLED). Steady WiFi or, better, a wired dock.
- distrobox installed (no root needed). If
distroboxisn't found:Make surecurl -sfL https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local~/.local/binis on yourPATH(re-open the terminal). - The first build downloads a container image + toolchain (~1 GB) and takes ~10–15 minutes. Later rebuilds are incremental.
1. Get the source
In Desktop Mode open Konsole (or ssh in), then:
git clone https://git.unom.io/unom/punktfunk ~/punktfunk
2. Run the installer
bash ~/punktfunk/scripts/steamdeck/install.sh
It is idempotent — safe to re-run. In one pass it:
- creates the
pf2Debian-trixie distrobox and installs the build toolchain, - builds
punktfunk-host(and the web console), - writes config to
~/.config/punktfunk/(a generated web-console login password), - raises the UDP socket buffers to 32 MB and adds you to the
inputgroup (needssudo; skipped with a warning if unavailable), - installs + starts the
punktfunk-hostandpunktfunk-websystemd user services (with linger, so they run without a login session).
Useful flags:
| Flag | Effect |
|---|---|
--open |
Accept unpaired clients (trust-on-first-use) — convenient on a fully trusted LAN. Default is PIN pairing required. |
--no-web |
Skip the management web console. |
--src=DIR |
Build from source at DIR instead of ~/punktfunk. |
When it finishes it prints the web-console URL and how to pair.
3. Pair a device
By default the host requires PIN pairing (secure). Two ways to pair:
- Web console (printed at the end of step 2): open
http://<deck-ip>:3000, log in with the generated password (in~/.config/punktfunk/web.env), go to Devices → arm pairing, and enter the PIN on your client. - From the client directly: pick this Deck (it advertises over mDNS as
_punktfunk._udp) and enter the PIN the host shows.
On a trusted home LAN you can instead install with --open and skip pairing entirely.
4. Verify
systemctl --user status punktfunk-host # active (running)
journalctl --user -u punktfunk-host -f # watch a client connect
Connect from any client (Moonlight or a native client). In Game Mode the host attaches to the running gamescope session and streams it at your client's resolution; in Desktop Mode it streams the KDE desktop. The host auto-detects which session is live per connection.
Updating
After pulling new source, rebuild and restart in one step (config + pairings persist):
git -C ~/punktfunk pull # or rsync new source in
bash ~/punktfunk/scripts/steamdeck/update.sh
Notes & limits
- Single session at a time at custom resolutions — two clients requesting different modes will thrash the managed session. Pick one mode per session.
- Keep the Deck awake. Game Mode auto-suspends on idle, which drops the host off the network mid stream — disable auto-suspend (Settings → Power) for a headless host.
- It survives OS updates, but a major SteamOS bump can move library versions; if the host fails to
start after an update, just re-run
update.shto rebuild against the new base. - Deeper reference (services, container, manual steps):
scripts/steamdeck/README.md.
Trouble? See Troubleshooting and Pairing.