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punktfunk/crates/punktfunk-host/src/main.rs
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feat(host): GameStream/Moonlight compat is now opt-in (--gamestream) — secure native-only by default
Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses
that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP
(#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5,
a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing +
per-direction AEAD nonces) has neither. So flip the default to secure-by-default:

- `serve`              → native punktfunk/1 plane + management API ONLY (no GameStream surface).
- `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet
  control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias.
- The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified
  GameStream+native host is `serve --gamestream`.

`gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native
plane + mgmt + native-pairing handle always run.

To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE
Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux
systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare
`serve` default (new/manual use) is secure.

Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README,
…): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI
regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 10:19:40 +00:00

574 lines
26 KiB
Rust

//! `punktfunk-host` — the Linux streaming host (plan §2, §6, §7).
//!
//! Creates a client-sized virtual display, captures it via PipeWire, encodes with
//! VAAPI/NVENC, and hands encoded access units to `punktfunk_core` for FEC + packetization +
//! pacing + send. Input flows back via libei/uinput. The platform backends are
//! `#[cfg(target_os = "linux")]`; the crate compiles everywhere so the workspace builds
//! on non-Linux dev machines — it just can't run the pipeline there.
//!
//! Subcommands: `serve` runs the native punktfunk/1 host + management REST API by default, and —
//! with `--gamestream` — the GameStream/Moonlight-compat planes too (opt-in, trusted-LAN only);
//! `punktfunk1-host` runs the native punktfunk/1 host standalone; `spike` is a capture→encode→file
//! pipeline dev tool that also round-trips the encoded AUs through a `punktfunk_core` loopback.
// Scaffold: trait methods and config paths are defined ahead of their backends.
#![allow(dead_code)]
mod audio;
mod capture;
mod discovery;
#[cfg(target_os = "linux")]
mod dmabuf_fence;
#[cfg(target_os = "linux")]
mod drm_sync;
mod encode;
mod gamestream;
mod hdr;
mod inject;
mod library;
mod mgmt;
mod mgmt_token;
mod native_pairing;
mod pipeline;
mod punktfunk1;
mod pwinit;
#[cfg(target_os = "windows")]
mod service;
mod session_tuning;
mod spike;
mod vdisplay;
#[cfg(target_os = "windows")]
mod wgc_helper;
#[cfg(target_os = "linux")]
mod zerocopy;
use anyhow::{bail, Context, Result};
use encode::Codec;
use spike::{Options, Source};
use std::path::PathBuf;
fn main() {
let filter =
tracing_subscriber::EnvFilter::try_from_default_env().unwrap_or_else(|_| "info".into());
// `service run` is launched by the SCM with no console — log to a file instead of stderr.
#[cfg(target_os = "windows")]
let service_run = {
let a: Vec<String> = std::env::args().skip(1).take(2).collect();
a.first().map(String::as_str) == Some("service")
&& a.get(1).map(String::as_str) == Some("run")
};
#[cfg(not(target_os = "windows"))]
let service_run = false;
if service_run {
#[cfg(target_os = "windows")]
service::init_file_logging(filter);
} else {
// Logs go to stderr so stdout stays machine-readable (`punktfunk-host openapi > spec.json`).
tracing_subscriber::fmt()
.with_env_filter(filter)
.with_writer(std::io::stderr)
.init();
}
if let Err(e) = real_main() {
tracing::error!("{e:#}");
std::process::exit(1);
}
}
fn real_main() -> Result<()> {
let args: Vec<String> = std::env::args().skip(1).collect();
// `--version` prints the build-stamped version (build.rs) to stdout and exits — no logging.
if matches!(
args.first().map(String::as_str),
Some("--version") | Some("-V") | Some("version")
) {
println!("punktfunk-host {}", env!("PUNKTFUNK_VERSION"));
return Ok(());
}
tracing::info!(
"punktfunk-host {} (punktfunk_core ABI v{})",
env!("PUNKTFUNK_VERSION"),
punktfunk_core::ABI_VERSION
);
// Install Apollo's win32u GPU-preference hook BEFORE anything touches DXGI (the SudoVDA
// render-adapter selection creates a DXGI factory during virtual-display setup, well before
// capture). On a hybrid-GPU box this stops DXGI from reparenting the virtual output off the
// capture GPU — the ACCESS_LOST churn fix. Idempotent (Once); harmless on non-hybrid boxes.
#[cfg(target_os = "windows")]
crate::capture::dxgi::install_gpu_pref_hook();
match args.first().map(String::as_str) {
// The host: the native punktfunk/1 plane + management API by default (secure), and — with
// --gamestream — the GameStream/Moonlight-compat planes too (opt-in; #5/#9 trusted-LAN caveat).
Some("serve") => {
let (mgmt_opts, native, gamestream) = parse_serve(&args[1..])?;
gamestream::serve(mgmt_opts, native, gamestream)
}
// Print the management API's OpenAPI document (for client codegen).
Some("openapi") => {
print!("{}", mgmt::openapi_json());
Ok(())
}
// Dump the resolved game library (installed stores + custom entries) as JSON — the same
// payload `GET /api/v1/library` serves. A diagnostic for "does the host see my games?".
Some("library") => {
println!("{}", serde_json::to_string_pretty(&library::all_games())?);
Ok(())
}
// Standalone input-injection smoke test (no client needed): open the session's input
// backend and inject a scripted mouse/keyboard pattern. Watch a focused app / `wev`.
Some("input-test") => input_test(),
// Zero-copy FFI/GPU probe: init the EGL importer + CUDA context (no capture needed).
#[cfg(target_os = "linux")]
Some("zerocopy-probe") => zerocopy::probe(),
// NV12 colour self-test (no display/capture needed): convert a known RGBA pattern to NV12
// on the GPU and compare against a BT.709 limited-range reference. Validates the Tier 2A
// `PUNKTFUNK_NV12` convert is colour-correct. Prints PASS/FAIL + max Y/U/V error.
#[cfg(target_os = "linux")]
Some("nv12-selftest") => zerocopy::nv12_selftest(),
// HDR P010 colour self-test (Windows; no display/capture needed): upload a known scRGB FP16
// pattern, run the `HdrP010Converter` shader → P010 on the GPU, read the Y/UV planes back, and
// compare against an f64 BT.2020-PQ limited-range reference. Validates the
// `PUNKTFUNK_HDR_SHADER_P010` colour math without green-screening a live HDR stream. Prints
// PASS/FAIL + max Y/Cb/Cr error.
#[cfg(target_os = "windows")]
Some("hdr-p010-selftest") => crate::capture::dxgi::hdr_p010_selftest(),
// Compositor readiness probe: exit 0 iff the (detected or PUNKTFUNK_COMPOSITOR-forced)
// compositor is up and able to create a virtual output *now*. A session-bringup
// script polls this to gate on real readiness instead of a blind `sleep`.
Some("probe-compositor") => {
let compositor = vdisplay::detect()?;
vdisplay::probe(compositor).with_context(|| format!("{compositor:?} not ready"))?;
println!("{compositor:?} ready");
Ok(())
}
// Create a virtual DualSense via UHID and exercise it (validation, no streaming session):
// toggles the Cross button, sweeps the left stick, and prints any HID output the kernel
// sends back. Verify with `evtest` / `ls /dev/input/by-id/*Punktfunk*` / `wpctl status`.
#[cfg(target_os = "linux")]
Some("dualsense-test") => {
use inject::dualsense::{DsState, DualSensePad};
let secs: u64 = args
.iter()
.skip_while(|a| *a != "--seconds")
.nth(1)
.and_then(|s| s.parse().ok())
.unwrap_or(20);
use std::time::{Duration, Instant};
let mut pad =
DualSensePad::open(0).context("create virtual DualSense via /dev/uhid")?;
// Answer the kernel's init GET_REPORTs promptly so hid-playstation creates the input
// devices before we start streaming state.
let init = Instant::now() + Duration::from_millis(800);
while Instant::now() < init {
pad.service(0);
std::thread::sleep(Duration::from_millis(10));
}
println!(
"virtual DualSense created — check `evtest`, `ls /dev/input/by-id/*Punktfunk*`, \
`ls /sys/class/leds/`. Cycling Cross + sweeping LS for {secs}s."
);
let deadline = Instant::now() + Duration::from_secs(secs);
let (mut i, mut last_write) = (0i32, Instant::now());
while Instant::now() < deadline {
let fb = pad.service(0);
if let Some((low, high)) = fb.rumble {
println!(" rumble from kernel/game: low={low} high={high}");
}
for o in fb.hidout {
println!(" hid output from kernel/game: {o:?}");
}
if last_write.elapsed() >= Duration::from_millis(300) {
last_write = Instant::now();
i += 1;
let buttons = if i % 2 == 0 {
punktfunk_core::input::gamepad::BTN_A
} else {
0
};
let lx = (((i % 64) - 32) * 1024) as i16; // sweep left stick X
let st = DsState::from_gamepad(buttons, lx, 0, 0, 0, 0, 0);
pad.write_state(&st).context("write DualSense report")?;
}
std::thread::sleep(Duration::from_millis(15));
}
println!("dualsense-test: done");
Ok(())
}
// Capture→encode→file pipeline spike (dev tool).
Some("spike") => spike::run(parse_spike(&args[1..])?),
// Native punktfunk/1 host (QUIC control plane + UDP data plane).
Some("punktfunk1-host") => {
let get = |flag: &str| {
args.iter()
.skip_while(|a| *a != flag)
.nth(1)
.map(String::as_str)
};
let source = match get("--source") {
Some("virtual") => punktfunk1::Punktfunk1Source::Virtual,
_ => punktfunk1::Punktfunk1Source::Synthetic,
};
punktfunk1::run(punktfunk1::Punktfunk1Options {
port: get("--port").and_then(|s| s.parse().ok()).unwrap_or(9777),
source,
seconds: get("--seconds").and_then(|s| s.parse().ok()).unwrap_or(30),
frames: get("--frames").and_then(|s| s.parse().ok()).unwrap_or(300),
max_sessions: get("--max-sessions")
.and_then(|s| s.parse().ok())
.unwrap_or(0),
max_concurrent: get("--max-concurrent")
.and_then(|s| s.parse().ok())
.unwrap_or(punktfunk1::DEFAULT_MAX_CONCURRENT),
// Secure by default: REQUIRE PIN pairing (reject unpaired clients) unless
// --allow-tofu opts into trust-on-first-use — the host then accepts unpaired
// clients and advertises pair=optional. Pairing is always armed so a PIN is
// available (logged at startup); `--require-pairing`/`--allow-pairing` are now
// the default and accepted as no-ops for back-compat.
require_pairing: !args.iter().any(|a| a == "--allow-tofu"),
allow_pairing: true,
pairing_pin: None,
paired_store: None,
})
}
// USER-session WGC helper (Windows two-process secure-desktop design): capture the EXISTING
// SudoVDA via WGC + NVENC, stream AUs on stdout to the SYSTEM host. Spawned by the host
// (CreateProcessAsUser), not run by hand. See docs/windows-secure-desktop.md.
#[cfg(target_os = "windows")]
Some("wgc-helper") => {
let get = |flag: &str| {
args.iter()
.skip_while(|a| *a != flag)
.nth(1)
.map(String::as_str)
};
let (width, height, fps) = get("--mode")
.and_then(|m| {
let p: Vec<u32> = m.split('x').filter_map(|s| s.parse().ok()).collect();
(p.len() == 3).then(|| (p[0], p[1], p[2]))
})
.unwrap_or((1920, 1080, 60));
wgc_helper::run(wgc_helper::HelperOptions {
target_id: get("--target-id").and_then(|s| s.parse().ok()).unwrap_or(0),
gdi_name: get("--gdi").unwrap_or("").to_string(),
width,
height,
fps,
bitrate_kbps: get("--bitrate")
.and_then(|s| s.parse().ok())
.unwrap_or(20000),
bit_depth: get("--bit-depth").and_then(|s| s.parse().ok()).unwrap_or(8),
})
}
// Windows service control: install/uninstall/start/stop/status + the SCM `run` entry point.
// Replaces the ad-hoc launch chain — `service install` registers an auto-start SYSTEM service
// that launches the host into the active interactive session.
#[cfg(target_os = "windows")]
Some("service") => service::main(&args[1..]),
Some("-h") | Some("--help") | Some("help") | None => {
print_usage();
Ok(())
}
// Unknown subcommand → usage. (No implicit default; a bare `punktfunk-host` with no
// args hits the None arm above and prints help.)
Some(other) => bail!("unknown command '{other}' (try --help)"),
}
}
/// Inject a scripted mouse + keyboard pattern through the session's input backend (libei on
/// KWin/GNOME, wlr on Sway). Lets us validate input injection without a Moonlight client.
#[cfg(target_os = "linux")]
fn input_test() -> Result<()> {
use punktfunk_core::input::{InputEvent, InputKind};
use std::time::Duration;
let backend = inject::default_backend();
tracing::info!(?backend, "input-test: opening injector");
let mut inj = inject::open(backend)?;
// An async backend (libei) needs a moment to establish its portal/EIS session + device
// resume; events injected before then are dropped.
std::thread::sleep(Duration::from_secs(4));
let ev = |kind, code, x, y| InputEvent {
kind,
_pad: [0; 3],
code,
x,
y,
flags: 0,
};
tracing::info!(
"input-test: injecting a mouse square + 'A'/click taps for ~8s (watch wev / focused app)"
);
for i in 0..160u32 {
let (dx, dy) = match (i / 10) % 4 {
0 => (12, 0),
1 => (0, 12),
2 => (-12, 0),
_ => (0, -12),
};
if let Err(e) = inj.inject(&ev(InputKind::MouseMove, 0, dx, dy)) {
tracing::warn!(error = %format!("{e:#}"), "input-test: inject failed");
}
if i % 20 == 0 {
let _ = inj.inject(&ev(InputKind::KeyDown, 0x41, 0, 0)); // 'A'
let _ = inj.inject(&ev(InputKind::KeyUp, 0x41, 0, 0));
let _ = inj.inject(&ev(InputKind::MouseButtonDown, 1, 0, 0)); // left click
let _ = inj.inject(&ev(InputKind::MouseButtonUp, 1, 0, 0));
}
std::thread::sleep(Duration::from_millis(50));
}
tracing::info!("input-test: done");
Ok(())
}
#[cfg(not(target_os = "linux"))]
fn input_test() -> Result<()> {
bail!("input-test requires Linux")
}
/// `serve` options. The **native punktfunk/1 plane + management API are the secure default and always
/// run**; `--gamestream` additionally enables the GameStream/Moonlight-compat planes (opt-in — they
/// carry the inherent on-path #5/#9 weaknesses, so only on a trusted LAN). Returns the mgmt options,
/// the native host config, and whether GameStream is enabled. Native pairing is **required by default**
/// (an open host any LAN device can stream from is insecure); `--open` turns it off.
fn parse_serve(args: &[String]) -> Result<(mgmt::Options, punktfunk1::NativeServe, bool)> {
let mut opts = mgmt::Options::default();
let mut native_port: u16 = 9777; // the native plane always runs now
let mut open = false;
let mut gamestream = false;
let mut i = 0;
while i < args.len() {
let arg = args[i].as_str();
let mut next = || {
i += 1;
args.get(i)
.cloned()
.ok_or_else(|| anyhow::anyhow!("missing value for {arg}"))
};
match arg {
"--mgmt-bind" => {
opts.bind = next()?
.parse()
.map_err(|_| anyhow::anyhow!("bad --mgmt-bind (want IP:PORT)"))?
}
"--mgmt-token" => {
let token = next()?;
// An empty token would satisfy the non-loopback "token required" guard
// while authenticating nobody (or, worse, everybody) — refuse it loudly
// rather than letting `--mgmt-token "$UNSET_VAR"` ship a dead credential.
if token.trim().is_empty() {
bail!("--mgmt-token must not be empty");
}
opts.token = Some(token);
}
// The native plane is now the DEFAULT (always runs in `serve`); `--native` is kept as an
// accepted no-op for back-compat / explicitness.
"--native" => {}
"--native-port" => {
native_port = next()?
.parse()
.map_err(|_| anyhow::anyhow!("bad --native-port (want a port number)"))?
}
// Opt into the GameStream/Moonlight-compat planes (off by default — they carry the
// inherent on-path #5/#9 weaknesses; only for a trusted LAN).
"--gamestream" | "--moonlight" => gamestream = true,
// Disable mandatory native pairing — any device can connect (trusted single-user
// setups only). The default REQUIRES pairing.
"--open" => open = true,
"-h" | "--help" => {
print_usage();
std::process::exit(0);
}
other => bail!("unknown argument '{other}' (try --help)"),
}
i += 1;
}
// The mgmt API is HTTPS + token-authenticated ALWAYS (even on loopback). Resolve the token:
// the --mgmt-token flag (above) wins, else PUNKTFUNK_MGMT_TOKEN env, else the persisted
// ~/.config/punktfunk/mgmt-token, else a freshly generated + persisted one — so a bare `serve`
// Just Works with auth on, no operator step, and the bundled web console reads the same file.
if opts.token.is_none() {
opts.token = Some(crate::mgmt_token::load_or_generate()?);
}
let native = punktfunk1::NativeServe {
port: native_port,
require_pairing: !open,
};
Ok((opts, native, gamestream))
}
fn parse_spike(args: &[String]) -> Result<Options> {
let mut source = Source::Portal;
let mut width = 1920u32;
let mut height = 1080u32;
let mut fps = 60u32;
let mut seconds = 5u32;
let mut codec = Codec::H265;
let mut bitrate_mbps = 20u64;
let mut out: Option<PathBuf> = None;
let mut loopback = true;
let mut i = 0;
while i < args.len() {
let arg = args[i].as_str();
let mut next = || {
i += 1;
args.get(i)
.cloned()
.ok_or_else(|| anyhow::anyhow!("missing value for {arg}"))
};
match arg {
"--source" => {
source = match next()?.as_str() {
"synthetic" => Source::Synthetic,
"portal" => Source::Portal,
"kwin-virtual" => Source::KwinVirtual,
other => {
bail!("unknown --source '{other}' (synthetic|portal|kwin-virtual)")
}
}
}
"--width" => {
width = next()?
.parse()
.map_err(|_| anyhow::anyhow!("bad --width"))?
}
"--height" => {
height = next()?
.parse()
.map_err(|_| anyhow::anyhow!("bad --height"))?
}
"--fps" => fps = next()?.parse().map_err(|_| anyhow::anyhow!("bad --fps"))?,
"--seconds" => {
seconds = next()?
.parse()
.map_err(|_| anyhow::anyhow!("bad --seconds"))?
}
"--codec" => {
codec = match next()?.as_str() {
"h264" => Codec::H264,
"h265" | "hevc" => Codec::H265,
"av1" => Codec::Av1,
other => bail!("unknown --codec '{other}' (h264|h265|av1)"),
}
}
"--bitrate" => {
bitrate_mbps = next()?
.parse()
.map_err(|_| anyhow::anyhow!("bad --bitrate (Mbps)"))?
}
"--out" => out = Some(PathBuf::from(next()?)),
"--no-loopback" => loopback = false,
"-h" | "--help" => {
print_usage();
std::process::exit(0);
}
other => bail!("unknown argument '{other}' (try --help)"),
}
i += 1;
}
if fps == 0 || width == 0 || height == 0 || seconds == 0 {
bail!("--fps/--width/--height/--seconds must be > 0");
}
let out = out.unwrap_or_else(|| {
let ext = match codec {
Codec::H264 => "h264",
Codec::H265 => "h265",
Codec::Av1 => "obu",
};
PathBuf::from(format!("/tmp/punktfunk-spike.{ext}"))
});
Ok(Options {
source,
width,
height,
fps,
seconds,
codec,
bitrate_bps: bitrate_mbps.saturating_mul(1_000_000),
out,
loopback,
})
}
fn print_usage() {
eprintln!(
"punktfunk-host — Linux streaming host
USAGE:
punktfunk-host serve [OPTIONS] native punktfunk/1 host + management REST API
(secure default; add --gamestream for Moonlight compat)
punktfunk-host openapi print the management API's OpenAPI document (codegen)
punktfunk-host punktfunk1-host [OPTIONS] native punktfunk/1 host (QUIC control + UDP data plane)
punktfunk-host probe-compositor exit 0 iff the compositor is up + ready (bringup gate)
punktfunk-host spike [OPTIONS] capture→encode→file pipeline spike (dev tool)
SERVE OPTIONS:
--mgmt-bind <IP:PORT> management API address (default: 127.0.0.1:47990)
--mgmt-token <TOKEN> bearer token for the management API (or PUNKTFUNK_MGMT_TOKEN);
required when --mgmt-bind is not loopback
--gamestream (--moonlight) ALSO run the GameStream/Moonlight-compat planes (nvhttp pairing,
RTSP, ENet control, _nvstream mDNS). OFF by default — they carry
inherent on-path weaknesses (plain-HTTP pairing + legacy GCM nonce
reuse, security-review #5/#9); enable only on a TRUSTED LAN
--native no-op (the native punktfunk/1 plane always runs in `serve` now)
--native-port <PORT> native QUIC port (default 9777)
--open disable mandatory native pairing (default: pairing REQUIRED —
an open host any LAN device can stream from is insecure)
PUNKTFUNK1-HOST OPTIONS:
--port <N> QUIC listen port (default: 9777)
--source <synthetic|virtual> test frames, or virtual display + NVENC (default: synthetic)
--seconds <N> per-session stream duration, virtual source (default: 30)
--frames <N> per-session frame count, synthetic source (default: 300)
--max-sessions <N> exit after N sessions; 0 = serve forever (default: 0)
--max-concurrent <N> stream at most N sessions at once (NVENC bound); overflow waits
in the accept queue; 0 = unlimited (default: 4)
--allow-tofu also accept UNPAIRED clients (trust-on-first-use) and advertise
pair=optional. Default: pairing REQUIRED — the host rejects
unpaired clients and logs a 4-digit pairing PIN at startup;
TOFU without pairing is insecure on a LAN
SPIKE OPTIONS:
--source <synthetic|portal|kwin-virtual>
frame source (default: portal). 'kwin-virtual' creates a
KWin virtual output at --width x --height and captures it
--seconds <N> capture duration in seconds (default: 5)
--fps <N> target frame rate (default: 60)
--codec <h264|h265|av1> NVENC codec (default: h265)
--bitrate <MBPS> target bitrate in Mbps (default: 20)
--width <W> --height <H> synthetic source size (default: 1920x1080)
--out <PATH> raw Annex-B output (default: /tmp/punktfunk-spike.<ext>)
--no-loopback skip the punktfunk_core round-trip verification
-h, --help this help
NOTES:
'portal' needs headless Sway + xdg-desktop-portal-wlr running in this session
(see docs/linux-setup.md). 'synthetic' needs no capture session and always runs.
Encoded AUs are written to a playable file AND (unless --no-loopback) fed through a
punktfunk_core host→client loopback that reassembles and byte-verifies each one.
Both 'serve' and 'punktfunk1-host' advertise the native service over mDNS
(_punktfunk._udp) for client auto-discovery — 'punktfunk-probe --discover' lists them."
);
#[cfg(target_os = "windows")]
eprintln!(
"\nWINDOWS SERVICE (end-user deployment — replaces a manual launch):\n\
\x20 punktfunk-host service install register an auto-start SYSTEM service + firewall rules\n\
\x20 punktfunk-host service uninstall remove the service + firewall rules\n\
\x20 punktfunk-host service start|stop|status\n\
\x20 config: %ProgramData%\\punktfunk\\host.env\n\
\nWINDOWS DIAGNOSTICS:\n\
\x20 punktfunk-host hdr-p010-selftest GPU colour check for the PUNKTFUNK_HDR_SHADER_P010 path\n\
\x20 (scRGB FP16 -> P010 BT.2020 PQ shader vs an f64 reference)"
);
}