A managed gamescope session on Nobara 44 (VM 123) died on essentially every
client connect. The visible symptom was a black screen; underneath,
`punktfunk-gamescope` was SIGABRT crash-looping — 11 coredumps in three minutes
— until `gamescope-session-plus` ran out of retries and came up on the *stock*
`/usr/bin/gamescope` at its default 1920x1080, which looks like a working game
mode and carries none of our capture patches.
punktfunk-gamescope: ../src/pipewire.cpp:88: void destroy_buffer(
pipewire_buffer*): Assertion `false' failed.
#4 __assert_fail
#5 destroy_buffer(pipewire_buffer*).cold
The abort is a use-after-free wearing an `assert(false); // unreachable`.
`pw_buffer->user_data` is associated with its `pipewire_buffer` in exactly one
place, at the bottom of `stream_handle_add_buffer` — after all four `goto error`
paths, whose label is a bare `delete buffer`. And `stream_handle_remove_buffer`
clears `buffer->buffer`, the only route back to the `pw_buffer`, while a still-
`copying` buffer is deleted later on the steamcompmgr thread with no way to
reach the slot. PipeWire recycles `pw_buffer` slots across renegotiations, so
the next remove reads `buffer->type` out of freed memory, falls off the end of
the switch and aborts.
The host sets the session to the client's mode on connect, and that mode change
is what renegotiates the stream — which is why "every connect" was the trigger.
Patch 0007 fixes the association rather than the symptom: set `user_data` at
allocation so it is valid on every path out of `add_buffer` and clear it on the
error path; clear it in `remove_buffer`, the last point both halves are known;
null-check the two consumers. The `default:` arm then logs instead of aborting.
Offered upstream — nothing about it is punktfunk-specific.
Two traps this cost time on, both now written down in the README:
* It is NOT HDR-specific. The abort was first seen right after a 10-bit
stream negotiated, so `PUNKTFUNK_GAMESCOPE_HDR=0` looked like a workaround.
The failing argv carries no `--hdr-enabled` at all.
* `gamescope-session-plus` hides it by falling back to stock gamescope, so a
session existing proves nothing — read the banner.
`.pfhdrN` moves to 5 even though no capability moved: every deployed pfhdr4
binary crash-loops, so an operator needs to be able to tell them apart. All
`>=` thresholds in the host's probe are unaffected.
Also documents `libstdc++-static` as a build dependency — it is punktfunk's
requirement (the script links the C++ runtime statically on purpose), so no
`dnf builddep` will ever pull it, and without it meson fails with a message
naming neither the flag nor the package.
Verified on VM 123 with the patched binary installed: 5 rapid connect/
disconnect cycles plus 3 further sessions, zero new gamescope coredumps (43
before, 43 after), Steam game mode streaming real content at 5120x1440, and
`/tmp/chimeraos-short-session-tracker` never created — the short-session latch
that used to strand the box in plasma was downstream of this crash.
punktfunk-gamescope — gamescope with 10-bit HDR PipeWire capture
Upstream gamescope's built-in PipeWire node is SDR-only: build_format_params() offers BGRx
and NV12, and paint_pipewire() hardcodes a Gamma-2.2 composite with the SDR screenshot LUT
set. An HDR game therefore reaches every capture consumer already tone-mapped down — which is
why the punktfunk gamescope backend has always streamed 8-bit, even though games can render
HDR on a headless gamescope today (--hdr-enabled --hdr-debug-force-support).
The patches here add the missing half, and nothing else. See
punktfunk-planning/design/gamescope-hdr-virtual-output.md for the full design.
| Patch | What | Upstream? |
|---|---|---|
0001-pipewire-offer-10-bit-BT.2020-PQ-capture-formats-HDR.patch |
Offer SPA xRGB_210LE/xBGR_210LE with MANDATORY SMPTE ST.2084 + BT.2020 props, map them to DRM_FORMAT_XRGB2101010/XBGR2101010, and composite them with g_ScreenshotColorMgmtLutsHDR + EOTF_PQ |
Yes — offered against gamescope#2126 |
0002-pipewire-optionally-composite-the-cursor-into-the-ca.patch |
--pipewire-composite-cursor (off by default): paint the pointer into the capture stream, using the same MouseCursor::paint call the scanout composite uses |
Yes — independently useful to any consumer with no cursor of its own |
0003-headless-advertise-the-virtual-display-s-mode-and-re.patch |
Give CHeadlessConnector a real GetModes() + GetValidDynamicRefreshRates() from the resolved -W/-H/-r, report GAMESCOPE_SCREEN_TYPE_EXTERNAL so update_mode_atoms publishes the list, and add --custom-refresh-rates |
Yes — a headless session that cannot report its own mode is a plain bug |
0004-pipewire-optionally-composite-the-external-overlay-i.patch |
--pipewire-composite-external-overlay (off by default): paint the external overlay layer (mangoapp — the fps/stats readout) into the capture stream |
Yes — same shape as the cursor patch, same argument |
0005-punktfunk-stamp-the-version-banner-with-pfhdrN.patch |
Append +pfhdr<N> to the --version banner |
No — ours only, retired when the functional patches above land upstream |
0006-punktfunk-never-destroy-the-Vulkan-device-or-output-.patch |
Give g_device and g_output storage that is never destroyed, so their destructors cannot call a Vulkan driver glibc has already unloaded at exit() |
Yes — a plain static-destruction-order bug, not punktfunk-specific |
0007-pipewire-never-leave-pw_buffer-user_data-pointing-at.patch |
Associate pw_buffer->user_data with its pipewire_buffer for every path out of add_buffer, clear it in remove_buffer (the last point both halves are known), and null-check the consumers — killing the use-after-free that aborted the session on every capture renegotiation |
Yes — a plain use-after-free in the PipeWire buffer lifecycle |
Why the headless patch matters
A headless gamescope is how a streaming host gives a game a display: the caller passes the
client's exact mode and expects the session to run at it. It does — but it never told anyone.
CHeadlessConnector returned an empty span from both GetModes() and
GetValidDynamicRefreshRates() and reported GAMESCOPE_SCREEN_TYPE_INTERNAL, so
update_mode_atoms() deleted GAMESCOPE_DISPLAY_MODE_LIST_EXTERNAL (no resolution list) and
wlserver_send_gamescope_control() fell through to a one-entry refresh list built from
g_nOutputRefresh (no refresh list). With -r absent that entry is Init()'s 60 Hz default, so a
client on a 120 Hz panel was told its display was 60 Hz — and games capped themselves to it. Field
report 2026-08-08: "gamescope only shows 60hz and there's no other option".
Why the cursor patch matters more than it looks
gamescope keeps the pointer out of its PipeWire node — it lives on a hardware plane for scanout —
so punktfunk has always reconstructed it from XFixes and blended it into every frame host-side.
That blend is what forces the encode path onto its compute colour-conversion arm: the zero-copy
RGB-direct encode source (VK_VALVE_video_encode_rgb_conversion) hands the captured buffer to a
fixed-function front end with no blend stage. Painting the cursor into the node removes the reason
for the blend, and with it a full-frame pass per frame — a gamescope session becomes the first one
that can be genuinely zero-copy end to end.
Why the buffer-lifetime patch is the one that made sessions unusable
Patch 0007 is not a refinement — without it a managed gamescope session dies on essentially every
client connect. The host sets the session to the client's mode, the mode change renegotiates the
PipeWire stream, and the renegotiation is exactly what trips upstream's dangling
pw_buffer->user_data. The signature to recognise:
punktfunk-gamescope: ../src/pipewire.cpp:88: void destroy_buffer(pipewire_buffer*):
Assertion `false' failed.
#5 destroy_buffer(pipewire_buffer*).cold
It is a use-after-free wearing an assert(false); // unreachable as a disguise — buffer->type
is read out of freed memory and falls off the end of the switch. A zeroed slot gives the SIGSEGV
variant of the same fault instead. Two traps when triaging it:
- It is not HDR-specific. The abort was first seen right after a 10-bit stream negotiated, so
it looked like the HDR path and
PUNKTFUNK_GAMESCOPE_HDR=0looked like a workaround. It is not — the same abort reproduces on an SDR session with no--hdr-enabledin the command line. Check the failing process's actual argv before believing an HDR association. gamescope-session-plushides it. When our binary crash-loops, the session script retries and eventually comes up on the stock/usr/bin/gamescopeat its default 1920×1080. So the box lands in a working-looking game mode at the wrong resolution and without any of these patches. Read the banner in~/.gamescope-stdout.log, not the fact that a session exists.
Why the marker exists
punktfunk decides a session's shape before the virtual display exists: the bit depth at
handshake time (irrevocable — a PQ stream handed to an 8-bit encoder is a deliberate hard error),
and whether the host must composite the cursor before the encoder is even opened. Both answers
must therefore be static properties of the resolved binary, not optimistic negotiations. The host
runs <gamescope> --version once per boot and reads the revision — see gamescope_patch_level()
in crates/pf-vdisplay/src/vdisplay/linux/gamescope/discovery.rs.
The number is a monotonic patch-set revision, so one probe answers every capability:
| Level | Adds |
|---|---|
+pfhdr1 |
10-bit BT.2020/PQ capture formats |
+pfhdr2 |
…and --pipewire-composite-cursor |
+pfhdr3 |
…and the headless connector advertises its mode + --custom-refresh-rates |
+pfhdr4 |
…and --pipewire-composite-external-overlay |
Bump it whenever a patch adds or changes something the host must know about before it spawns.
A patch that only fixes a crash does not bump it: 0006 (the exit-time Vulkan teardown fix)
changes nothing the host probes for, so the level stays +pfhdr4 and the rebuild ships as a
pkgrel bump instead — exactly the split the PKGBUILD's own comment describes. Bumping the level
for a bugfix would be worse than useless: it would advertise a capability tier that does not exist
and strand hosts that gate on it.
⚠️ The two indirect spawn modes (the GAMESCOPE_BIN wrapper for gamescope-session-plus, and the
SteamOS PATH shim) pass these flags through PF_HDR_ARGS, so they share one dependency: if the
session ignores GAMESCOPE_BIN/PATH and execs the distro's gamescope, it gets neither the HDR
formats nor the cursor flag. HDR fails loudly there (the capture negotiation times out and latches
an SDR downgrade) — but a missing cursor would be silent, because the host was told the compositor
would paint the pointer and so painted none itself.
Both managed paths therefore verify after spawn: once the session's node appears,
verify_managed_spawn_flags reads the running compositor's /proc/<pid>/cmdline and refuses the
session if a flag we passed isn't there. The plan is fixed by then (cursor_blend feeds the encoder
open, which precedes the display), so the session cannot be corrected in place — instead the
capability is latched off for the process and the spawn fails, and the retry resolves a correct SDR
host-composited session. One rejected attempt per boot, then it converges.
The check fails open at every ambiguity: no flags expected, or no readable gamescope in
/proc, says nothing. Only a compositor we can see, missing a flag we can name, fails.
Which binary the host runs
Resolution order, applied identically by the bare spawn, the GAMESCOPE_BIN wrapper
(gamescope-session-plus) and the SteamOS PATH shim:
PUNKTFUNK_GAMESCOPE_BIN— absolute path overridepunktfunk-gamescopeonPATHgamescope
So installing this build under the name punktfunk-gamescope is enough; nothing replaces the
distro's gamescope.
Building
Pinned upstream: 5fb8dce4 (master, 2026-08-03 — 3.16.25-11-g5fb8dce). The patches apply
cleanly to that commit; they touch src/pipewire.cpp, src/steamcompmgr.cpp,
src/rendervulkan.cpp, src/rendervulkan.hpp and src/meson.build only.
The bump from 8c676c39 is deliberate: it brings upstream's vulkan_get_rgb10_capture_format()
(ff6b924), which probes linearTilingFeatures for STORAGE+SAMPLED and falls back to
DRM_FORMAT_XBGR2101010 on devices that cannot do linear-tiled A2R10G10B10 — i.e. every
NVIDIA. That covers the paths that are upstream's rather than ours: the RGB intermediate
paint_pipewire() acquires when the stream is YCbCr, and AVIF screenshots. Our own 10-bit RGB
node is covered by patch 0001, which offers xBGR_210LE first for the same reason.
git clone https://github.com/ValveSoftware/gamescope.git
cd gamescope
git checkout 5fb8dce4
git submodule update --init --recursive # or let meson fetch the subprojects
git am /path/to/punktfunk/packaging/gamescope/patches/*.patch
meson setup build/ --prefix=/usr -Dpipewire=enabled
ninja -C build/
# install as punktfunk-gamescope, NOT as gamescope
install -Dm755 build/src/gamescope /usr/bin/punktfunk-gamescope
Build dependencies
They are gamescope's, not ours, and they vary by distro. Two shortcuts that work:
# Fedora / Bazzite (inside a toolbox/distrobox — the host is immutable)
sudo dnf install -y dnf-plugins-core meson ninja-build glslc
sudo dnf builddep -y gamescope
sudo dnf install -y xorg-x11-server-Xwayland-devel # NOT pulled by builddep; wlroots needs it
sudo dnf install -y libstdc++-static # NOT pulled by builddep; see below
# Arch / SteamOS — see the makedepends in ./PKGBUILD
⚠️ dnf builddep gamescope resolves Fedora's packaged gamescope, which is older than the master
we pin, so it can come up short. xorg-x11-server-Xwayland-devel is the one that actually bit
(2026-07-28, Fedora 43): without it wlroots' configure fails with Neither a subproject directory nor a xserver.wrap file was found, several minutes into an otherwise clean run. If a different
one surfaces, meson names it — install and re-run with --srcdir so the clone is not repeated.
⚠️ libstdc++-static is a punktfunk requirement, not gamescope's, so no builddep will ever pull
it: the build script links the C++ runtime statically on purpose (see the long comment beside
LDFLAGS in build-punktfunk-gamescope.sh). Without it meson fails at configure with a message
that names neither the flag nor the package (2026-08-10, Fedora 44):
ERROR: Compiler c++ cannot compile programs.
/usr/bin/ld.bfd: cannot find -lstdc++
The cleanup trap deletes the temp checkout on failure, taking meson-logs/meson-log.txt with it —
so build with --srcdir when diagnosing, or the evidence is gone before you can read it.
gamescope needs CAP_SYS_NICE for its realtime priority; the distro packages set it on their
own binary. Mirror it if you install ours system-wide:
setcap 'CAP_SYS_NICE=eip' /usr/bin/punktfunk-gamescope
How each channel ships it
Four packaging paths, one build recipe — build-punktfunk-gamescope.sh — because the two things
that are easy to get wrong (which patches get applied, and whether wlroots is linked statically)
must not be decided twice.
| Channel | Built by | Notes |
|---|---|---|
| Bazzite / Fedora Atomic | .gitea/workflows/rpm.yml → build-sysext.sh --gamescope |
Inside the matching Fedora container, per major — the binary is soname-coupled to its base exactly like the RPM |
| Arch / SteamOS | .gitea/workflows/arch.yml → makepkg on ./PKGBUILD |
Its own pkgbase in the same pacman repo; pacman -S punktfunk-gamescope |
| NixOS | packaging/nix/gamescope.nix (an overrideAttrs on nixpkgs' gamescope) |
The one path that does NOT call the script — nixpkgs already solves the submodules, and a nix closure names every library it links |
| Anything else | the script, by hand | See Building above |
Both CI builds are cached on packaging/gamescope/** and best-effort. Cached because this
tree depends on nothing else in the repo, so a normal push restores a binary instead of spending
ten minutes on someone else's C++; best-effort because punktfunk works without it (SDR on the
gamescope backend, which is what every release before this one did) and a hiccup building gamescope
must not cost the packages those workflows exist to publish. A failed build emits a ::warning::
and is never cached, so the next run retries.
Note what is NOT in that table: the .deb. Debian/Ubuntu boxes build it by hand for now.
Verifying the patch on a box (P0 exit)
punktfunk-gamescope --version # must contain +pfhdr4
punktfunk-gamescope --backend headless -W 1920 -H 1080 -r 60 \
--hdr-enabled --hdr-debug-force-support --pipewire-composite-cursor -- vkcube &
pw-dump | grep -A40 '"gamescope"' # node offers xRGB_210LE / xBGR_210LE
The stream is only 10-bit once a consumer asks for it: the formats are listed last, so any consumer that negotiates the 8-bit stream today keeps negotiating it bit-for-bit.
Rebase policy
The functional patch is two files and mirrors code that already exists in-tree (the HDR AVIF screenshot path), so it rebases cheaply. We pin the gamescope commit we ship; when upstream takes it, both patches are dropped and the host's capability probe becomes a plain version floor.