Files
punktfunk/scripts/windows
enricobuehlerandClaude Opus 5 eb4ab91627 feat(host): a frame limiter for the game, not for the stream
PUNKTFUNK_MAX_FPS caps how fast the compositor lets the game render. It
deliberately does NOT touch the session: the client still negotiates and
receives its full rate, because the encode loop re-encodes the held frame
whenever the compositor produced no new one, and a repeat of an unchanged
picture is an almost-empty P-frame. So a 60-capped game on a 120 Hz session
still puts 120 frames a second on the wire — and the GPU time the game gives
up goes to capture and encode instead, which is the point (on a laptop or a
handheld, it goes to heat and battery too).

Capping the stream would be a different and mostly unwanted feature: it
hands the client fewer frames than it asked for and saves the game's GPU
nothing.

gamescope is the compositor that has the lever, so it is the one that gets
it: the rate becomes --nested-refresh, which is what gamescope clamps the
game to. All three sessions we own take it — the bare spawn's -r, the
managed gamescope-session-plus wrapper's PF_HZ, and the SteamOS PATH shim's.
In the managed path the limit lands on PF_HZ alone and NOT on
CUSTOM_REFRESH_RATES, so the mode the session advertises stays the client's
— that is what makes games see the real refresh rather than the box's EDID.

Two scoping notes. Under gamescope the cap is the nested output's rate, so
everything it composites moves at it, not the game alone; there is only the
one output. And the attach path (PUNKTFUNK_GAMESCOPE_NODE) mirrors a
gamescope we do not own, so it has no lever to pull and is untouched.

Closes #13

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 19:14:10 +02:00
..

Windows host build/deploy scripts

Helper scripts for the Windows host box (the RTX .173 lab box, repo at C:\Users\Public\punktfunk-native). Run them from the repo root in an elevated PowerShell.

One-time: persist the build environment

powershell -ExecutionPolicy Bypass -File scripts\windows\setup-build-env.ps1

Persists (Machine scope) the vars the host build needs (NVENC itself needs none — its entry points are runtime-loaded from the driver's nvEncodeAPI64.dll):

var value why
LIBCLANG_PATH C:\Program Files\LLVM\bin bindgen (libclang.dll)
CMAKE_POLICY_VERSION_MINIMUM 3.5 audiopus_sys / cmake crates

FFMPEG_DIR is not set — the --features nvenc build the RTX box uses does not link libavcodec (that is only the amf-qsv feature). The VS C++ toolchain is loaded per-build via vcvars64.bat (auto-discovered with vswhere).

Rebuild + redeploy the host service

powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-host.ps1

Stops PunktfunkHost, backs up the current binary (punktfunk-host.exe.bak), builds --release -p punktfunk-host --features nvenc from the current source, then restarts the service on the new binary — with automatic rollback if the build fails or the new binary won't start. The service is down only for the build duration.

Web management console

On an installed host (the setup.exe) the console is set up automatically — no manual steps. The installer bundles the built (self-contained, no-node_modules) .output server + a portable bun and runs punktfunk-host.exe web setup, which registers the PunktfunkWeb scheduled task (at boot, as SYSTEM, restart-on-failure) running {app}\web\web-run.cmdbun …\.output\server\index.mjs on :47992, opens inbound TCP 47992, and writes the login password to %ProgramData%\punktfunk\web-password (ACL'd to Administrators + SYSTEM). The mgmt bearer token it proxies with is the host's own %ProgramData%\punktfunk\mgmt-token. Browse https://<host-ip>:47992 and log in with the password the installer shows on its final page. To change it, edit web-password and re-run the task: schtasks /run /tn PunktfunkWeb.

Rebuild + restart the console (dev box)

powershell -ExecutionPolicy Bypass -File scripts\windows\build-web.ps1

bun install && bun run build (Nitro noExternals -> a self-contained .output, no node_modules/.npmrc), then restarts the PunktfunkWeb task and checks :47992/login. Use this to iterate on the console against an installed host - punktfunk-host.exe web setup (or a fresh install) is what creates the task in the first place.

Plugin/script runner

powershell -ExecutionPolicy Bypass -File scripts\windows\build-scripting.ps1
powershell -ExecutionPolicy Bypass -File scripts\windows\build-scripting.ps1 -EnableTask

bun install && bun build src/runner-cli.ts --target=bun in sdk\ -> one self-contained runner-cli.js (effect + the SDK inlined; the operator's plugin import() stays a runtime import, gated on the same attempt= check CI and the .deb builder use), then lays it out as <exe-dir>\scripting\runner-cli.js + scripting-run.cmd with the bun runtime at <exe-dir>\bun\bun.exe.

That layout is load-bearing. punktfunk-host plugins add/remove/list forwards package ops to the runner, and on Windows it resolves the runner relative to the running exe (crates\punktfunk-host\src\plugins.rs). Since deploy-host.ps1 runs the service out of target\release, a bundle sitting only in the installed {app} leaves the freshly built exe reporting "the plugin runner isn't installed". The script deploys next to every host exe it finds - the built one and whatever the PunktfunkHost service actually runs.

The PunktfunkScripting task is registered disabled (opt-in) by the installer, so the script stages the bundle but does not silently enable it. Pass -EnableTask on a box you are validating plugins on (equivalent to punktfunk-host plugins enable).

Rebuild + redeploy everything

powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-all.ps1
powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-all.ps1 -EnableScriptingTask

Thin wrapper: runs deploy-host.ps1, build-web.ps1 then build-scripting.ps1 in sequence — the web console and plugin runner are always included, so the host binary and the runner bundle never drift apart. If the host build/start fails, deploy-host.ps1 rolls itself back and throws, which stops this script before the later steps run.

Typical flow after pulling new code

git pull
powershell -ExecutionPolicy Bypass -File scripts\windows\deploy-all.ps1