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M1 step 2 begins. Add the wdk-iddcx (lib, re-exports wdk_sys::iddcx) + pf-vdisplay (cdylib) workspace members. pf-vdisplay STEP 0 = DriverEntry + WdfDeviceCreate skeleton + a #[used] _std_link_gate forcing std::thread + OwnedHandle to link, so the build proves the std surface resolves under the wdk-build UMDF link settings (kernel32 is /NODEFAULTLIB - std must come via OneCoreUAP). If std fails to link here, the SwapChainProcessor worker-thread design needs a CreateThread shim before any callback work (port-plan critique gap #9). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
27 lines
767 B
TOML
27 lines
767 B
TOML
# pf-vdisplay — the all-Rust UMDF IddCx virtual-display driver (M1 step-2 rewrite onto wdk-sys + the
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# owned pf-vdisplay-proto ABI). Replaces the vendored-binding oracle at packaging/windows/vdisplay-driver/
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# (deleted once on-glass parity is reached, per docs/windows-host-rewrite.md §14 STEP 8).
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[package]
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name = "pf-vdisplay"
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edition.workspace = true
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version.workspace = true
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license.workspace = true
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publish = false
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[package.metadata.wdk.driver-model]
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driver-type = "UMDF"
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umdf-version-major = 2
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target-umdf-version-minor = 31
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[lib]
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crate-type = ["cdylib"]
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[build-dependencies]
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wdk-build.workspace = true
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[dependencies]
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wdk.workspace = true
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wdk-sys = { workspace = true, features = ["iddcx"] }
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wdk-iddcx.workspace = true
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pf-vdisplay-proto.workspace = true
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