Files
punktfunk/clients/android
enricobuehler 4e79e6cdad fix(android/audio): kill the AAudio crackle (RT-safe ring + deeper buffer + XRun sizing)
The jitter ring was a port of the Linux client's, but Linux runs on PipeWire
(adaptive resampling masks host↔DAC drift + a shallow buffer); AAudio hands us a
raw realtime callback and we own the buffer, so the same code crackled only on
Android. Three converging causes, all fixed:

- Heap free on the realtime audio thread every quantum (Android's Scudo free() has
  unbounded tail latency → XRun → click). Decoded buffers are now recycled back to
  the producer via a free-list instead of freed on the audio thread; the ring is
  pre-reserved so extend() never reallocates there.
- The ring collapsed to ~15 ms on the tiny LowLatency burst and re-primed (a fresh
  silence) on every single empty callback. Now ~40 ms prime / ~150 ms hard cap,
  decoupled from the burst size, with de-prime hysteresis (re-prime only after a
  sustained drain).
- AAudio's anti-glitch knobs were unused: prime the HW buffer above its 2-burst
  default and grow it on getXRunCount(). The post-open log now reports
  perf/sharing/buffer so a fall to a resampled legacy path is visible.

Steady-state audio latency ~15 → ~40 ms (within lip-sync tolerance; matches the
Moonlight/Sunshine operating point). cargo-ndk build both ABIs + fmt + clippy green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 11:33:51 +00:00
..

punktfunk Android client

Native Android client for punktfunk/1, targeting phone + TV (Compose, D-pad + touch).

Architecture — Rust-heavy (like the Linux client, not thin-native like Apple)

Kotlin cannot import the cbindgen C header the way Swift can, so a native bridge is unavoidable. We write it in Rust and link punktfunk-core directly — so the Android client reuses the Linux client's orchestration (audio jitter ring, VK keymap inverse, latency/skew math, capture state machine, trust logic) instead of re-porting it into Kotlin.

Side Owns
Rust (clients/android/nativelibpunktfunk_android.so) the JNI seam, NativeClient (QUIC control + UDP data plane), AnnexB→AMediaCodec decode, Opus+Oboe audio, VK keymap, latency math, trust/pairing, mDNS discovery (mdns-sd, the same browse the Linux/Windows clients use)
Kotlin (clients/android) Compose UI (host grid / settings / stream), SurfaceView lifecycle, input capture, the Wi-Fi MulticastLock + permission UX, Keystore identity, permissions

The single seam is io.unom.punktfunk.kit.NativeBridgeJava_io_unom_punktfunk_kit_NativeBridge_*.

Layout

clients/android/native/          Rust cdylib (workspace member) — links punktfunk-core directly
  src/lib.rs                       JNI seam (connect/pair, input, plane getters, abi/core version)
  src/session.rs                   session lifecycle + plane pumps
  src/decode.rs                    AnnexB → AMediaCodec HEVC hardware decode → SurfaceView (incl. HDR10)
  src/audio.rs · src/mic.rs        Opus + Oboe playback / mic uplink (jitter ring)
  src/feedback.rs                  rumble + HID output (lightbar / adaptive triggers)
  src/stats.rs                     live video stats

clients/android/                   Gradle project (this dir)
  settings.gradle.kts · build.gradle.kts · gradle.properties · gradlew
  app/                             :app — Compose UI: Connect / Settings / Stream screens (phone + TV)
  kit/                             :kit — NativeBridge · discovery (native mdns-sd, polled) · Gamepad · Keymap ·
                                         security (Keystore identity + known-host store) · cargo-ndk build

Prerequisites

  • Android SDK + NDK r30 (30.0.14904198), platforms;android-37.0, build-tools;37.0.0, cmake;3.22.1 (sdkmanager "cmake;3.22.1" — the cmake crate builds libopus with it)
  • JDK 21 for Gradle/AGP (AGP 9.2 runs on JDK 1721, not a newer default JDK like 25)
  • Rust + rustup target add aarch64-linux-android x86_64-linux-android + cargo install cargo-ndk

Toolchain pinned: AGP 9.2.0 · Gradle 9.4.1 · Kotlin 2.3.21 · Compose BOM 2026.05.01 · compileSdk 37 · targetSdk 36 · minSdk 31 · ABIs arm64-v8a + x86_64.

Build & run

Android Studio: open clients/android — it uses its bundled JBR 21 automatically. The cargoNdk* task builds the .so as part of the normal build.

CLI (point Gradle at a JDK 21 if your machine default is newer, e.g. JDK 25):

# Adoptium/Temurin 21 (installed by the Android Studio setup, or `brew install temurin@21`):
export JAVA_HOME="$(/usr/libexec/java_home -v 21)"
cd clients/android
./gradlew :app:assembleDebug      # cargo-ndk cross-compiles libpunktfunk_android.so first
./gradlew :app:installDebug       # onto a running emulator/device

# Emulators (created during env setup):  emulator -avd pf_phone   |   emulator -avd pf_tv

The debug APK lands in app/build/outputs/apk/debug/. Launch it, pick a host from the list, pair, and stream.

Status

A working native client (phone + Android TV), at parity with the Linux and Apple apps for the core streaming experience:

  • VideoAMediaCodec hardware HEVC decode → SurfaceView, including HDR10 (Main10 / BT.2020 PQ), with low-latency decode tuning and a live stats HUD.
  • Audio — Opus + Oboe playback with a jitter ring, plus mic uplink to the host.
  • Input — game controllers (buttons + axes) with rumble and HID feedback; D-pad / game-controller focus navigation for the couch (TV + phone).
  • Discovery & trust — native mdns-sd mDNS host list (polled over JNI; the same browse the Linux/Windows clients use, not NsdManager), SPAKE2 PIN pairing and TOFU, with a Keystore-wrapped client identity and a known-host store.
  • UI — Compose host list / settings / stream screens, Material You theming.
  • Shipping — built for arm64-v8a + x86_64; published to Google Play (Internal Testing).

crates/punktfunk-core uses the ring rcgen backend so the client .so is aws-lc-free.