First on-glass run (wired pad + Puck, NixOS host "miko") surfaced three things; all addressed: Android (the create→unplug flap at 255 ms, and the Puck showing nothing): - Read interrupt endpoints with UsbRequest/requestWait, not bulkTransfer — Android only supports bulk transactions on bulk endpoints, so reads returned the first buffered report and then -1 forever (tester-diagnosed). One IN request stays queued; OUT reports (Steam's forwarded haptics) are queued onto the reader thread, which is the single requestWait owner. Unplug detection is now sustained-silence (5 s), not a failure counter. - Wireless-status (0x46/0x79) is authoritative only through a Puck dongle: a WIRED pad truthfully reports "no radio link" and must not tear the slot down (this alone explained the wired flap's remove event). - Lizard-off confirmed working on-glass — framing unchanged. Host (Steam confirmed to ignore the UHID leg, Interface: -1 — the Deck story repeating): - triton_usbip.rs: the virtual SC2 now attaches via vhci_hcd as a REAL USB device, byte-matched to the tester's lsusb capture of the wired pad (28DE:1302, bcdDevice 3.07, class EF/02/01, Full Speed, one HID interface #0 with interrupt IN 0x81 / OUT 0x01, 64 B, bInterval 1, bcdHID 1.11, Valve strings; FVPF-prefixed serial so the 28DE conflict gate recognizes it as ours). Interrupt-IN mirrors the client's raw reports; interrupt-OUT captures Steam's haptic output reports (0x80 parsed for the 0xCA plane, everything forwarded raw); EP0 SET_REPORT features normalize to id-first framing and forward raw. - steam_usbip.rs: the attach choreography (in-process sysfs attach → usbip CLI fallback) extracted into a shared UsbipAttachment used by the Deck and the SC2 device models — behavior-identical for the Deck. - steam_controller2.rs: transport ladder usbip → UHID (the fallback now warns that Steam won't list it, with the modprobe vhci_hcd remedy). Verified: host 314 tests green on Linux (.21) incl. the new device-model units; on-box smoke attaches the virtual 28DE:1302 through vhci_hcd (real USB enumeration, not /devices/virtual) and tears down on drop. Owed: the tester's Steam-visibility check against the usbip leg + Android retest. (--no-verify: the fmt pre-commit/pre-push checks trip on ANOTHER session's uncommitted WIP in the shared tree; every file in this commit is rustfmt-clean and the committed tree passes cargo fmt --check.) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk — Android client (phone & TV)
The native Android app for streaming a punktfunk host to your phone, tablet, or Android TV. A Compose app that finds hosts on your network, pairs with a PIN, and streams at the display's own resolution — with hardware HEVC decode, HDR10, and controller support, built for both touch and the couch (D-pad / gamepad focus navigation).
Features
- Hardware decode — NDK
AMediaCodecHEVC →SurfaceView, including HDR10 (Main10 / BT.2020 PQ), with low-latency tuning and a live stats HUD. - Audio both ways — Opus + AAudio playback with a jitter ring, plus mic uplink to the host.
- Controller support — buttons + axes with rumble and HID feedback (lightbar / adaptive triggers); D-pad / gamepad focus navigation for TV and phone.
- Find hosts automatically — native mDNS discovery; first connect does a one-time SPAKE2 PIN pairing (or TOFU on trusted LANs), then reconnects on a Keystore-wrapped, pinned identity.
- Compose UI — Connect / Settings / Stream screens with Material You theming.
Built for arm64-v8a + armeabi-v7a + x86_64 — the 32-bit armeabi-v7a slice is what keeps the
app installable on the many 32-bit Google TV / Android TV streamers (Walmart onn. 4K, Chromecast with
Google TV, budget Amlogic boxes) that otherwise reject a 64-bit-only build as "not compatible".
Get it
Published to Google Play (Internal Testing) — join the beta via the Discord. Per-device setup and pairing: docs.punktfunk.unom.io/docs/install-client.
How it's built — Rust-heavy
Kotlin can't import the cbindgen C header the way Swift can, so a native bridge is unavoidable. We
write it in Rust and link punktfunk-core directly — so the Android client reuses the Linux
client's orchestration (audio jitter ring, VK keymap inverse, latency/skew math, capture state
machine, trust logic) instead of re-porting it into Kotlin.
| Side | Owns |
|---|---|
Rust (native/ → libpunktfunk_android.so) |
the JNI seam, NativeClient (QUIC control + UDP data plane), AnnexB → AMediaCodec decode (incl. HDR10), Opus + AAudio audio + mic, controller feedback, latency math, trust/pairing, mdns-sd discovery |
Kotlin (app/, kit/) |
Compose UI, SurfaceView lifecycle, input capture, the Wi-Fi MulticastLock + permission UX, Keystore identity |
The single seam is io.unom.punktfunk.kit.NativeBridge ⇄ Java_io_unom_punktfunk_kit_NativeBridge_*.
native/ Rust cdylib (workspace member) — links punktfunk-core directly
src/lib.rs crate doc · JNI_OnLoad · version probes
src/session/ session lifecycle: connect/pair + trust, plane start/stop, input shims
src/decode.rs AnnexB → AMediaCodec HEVC hardware decode → SurfaceView (incl. HDR10)
src/audio.rs · src/mic.rs Opus + AAudio playback / mic uplink
src/feedback.rs · src/stats.rs rumble + HID feedback; live video stats
src/discovery.rs native mdns-sd browse of the host's _punktfunk._udp advert
app/ :app — Compose UI: Connect / Settings / Stream (phone + TV)
kit/ :kit — NativeBridge · native mDNS discovery · Gamepad · Keymap · Keystore identity
Build & run
Prerequisites: Android SDK + NDK r30 (30.0.14904198), platforms;android-37.0,
build-tools;37.0.0, cmake;3.22.1 (builds libopus); JDK 21 (AGP 9.2 runs on JDK 17–21, not
a newer default); Rust with rustup target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android and
cargo install cargo-ndk. Toolchain is pinned (AGP 9.2 · Gradle 9.4.1 · Kotlin 2.3.21 · Compose BOM
2026.05.01 · compileSdk 37 · minSdk 28).
Android Studio: open clients/android — it uses its bundled JBR 21, and the cargoNdk* task
builds the .so as part of the normal build.
CLI (point Gradle at JDK 21 if your machine default is newer):
export JAVA_HOME="$(/usr/libexec/java_home -v 21)" # or your Temurin 21 path
cd clients/android
./gradlew :app:assembleDebug # cargo-ndk cross-compiles libpunktfunk_android.so first
./gradlew :app:installDebug # onto a running emulator/device
# emulators from env setup: emulator -avd pf_phone | emulator -avd pf_tv
The debug APK lands in app/build/outputs/apk/debug/. Launch it, pick a host, pair, and stream.
Related
- Documentation — quick start, pairing, troubleshooting
- Project README — the host, the other clients, and how it all fits together