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The Skia console UI grows from the single library coverflow into a complete couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is self-sufficient end to end: - Home: host carousel (saved + discovered + Add Host tile) with presence pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher. - In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a desktop), add-host with a controller keyboard, couch settings over the shared Settings store, wake-on-LAN overlay with retry, cancelable dials. - Shell chrome: screen stack with push/pop entrance/exit choreography (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts, embedded Geist typography, in-stream start banner. - Steam Deck: our OSK never draws — fields start SDL text input (the new Overlay::text_input_active hook) and Steam's keyboard types; a hint chip points at STEAM + X. Other Linux gets the full gamepad keyboard tray. - punktfunk-session: bare --browse opens Home; --browse host opens that host's library with Home behind it (Decky launches keep working, B now pops instead of quitting). Service threads run discovery, 10 s probes, pairing, wake loops, fetches, and known-hosts persistence. - Presenter contract: Launch actions carry the host, CancelConnect never engages a won race, pad kind/list ride FrameCtx, menu events flow while dialing so B can cancel. Every screen renders to PNG on CPU raster for review (PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
396 lines
17 KiB
Rust
396 lines
17 KiB
Rust
//! `punktfunk-session` — the Vulkan session binary (punktfunk-planning
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//! `linux-client-rearchitecture.md`, Phase 1: the software-path presenter MVP, which IS
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//! the power-user CLI build).
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//!
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//! One stream session per invocation: `--connect host[:port]` (+ `--fp HEX`,
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//! `--launch id`, `--fullscreen`), exits when the session ends. Reads the same identity
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//! / known-hosts / settings stores as the desktop shell on each OS — the GTK client
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//! (`punktfunk-client`) on Linux, the WinUI client on Windows — so pairing there (or
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//! via the shell's headless `--pair`) makes this binary connect silently.
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//!
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//! Stdout is the machine interface (the shell↔session contract): `{"ready":true}` after
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//! the first presented frame, `stats:` lines per 1 s window, one `{"error": …}` /
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//! `{"ended": …}` JSON line on the way out. Logs go to stderr. Exit codes: 0 clean end,
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//! 2 connect failed, 3 trust rejected / pairing required, 4 presenter init failed.
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#[cfg(all(any(target_os = "linux", windows), feature = "ui"))]
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mod console;
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#[cfg(any(target_os = "linux", windows))]
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mod session_main {
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use pf_client_core::gamepad::GamepadService;
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use pf_client_core::session::SessionParams;
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use pf_client_core::trust;
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use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
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use std::sync::atomic::AtomicBool;
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use std::sync::Arc;
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use std::time::Duration;
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pub const EXIT_CONNECT_FAILED: u8 = 2;
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pub const EXIT_TRUST_REJECTED: u8 = 3;
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pub const EXIT_PRESENTER_FAILED: u8 = 4;
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/// The value following `flag` in argv, if present (`--flag value`).
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pub(crate) fn arg_value(flag: &str) -> Option<String> {
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std::env::args()
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.skip_while(|a| a != flag)
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.nth(1)
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.filter(|v| !v.starts_with("--"))
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}
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pub(crate) fn arg_flag(flag: &str) -> bool {
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std::env::args().any(|a| a == flag)
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}
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/// Run fullscreen: `--fullscreen`, or the Deck/gamescope env as a fallback so a
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/// manual launch under Gaming Mode does the right thing too. (Browse-mode only —
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/// gated with `mod browse`, its one caller.)
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#[cfg(feature = "ui")]
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pub(crate) fn fullscreen_mode() -> bool {
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arg_flag("--fullscreen")
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|| std::env::var_os("SteamDeck").is_some()
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|| std::env::var_os("GAMESCOPE_WAYLAND_DISPLAY").is_some()
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}
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/// `--window-pos X,Y` → the window's top-left in desktop coordinates (a spawning
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/// shell passes its own position so the session opens on the same monitor); absent or
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/// unparsable = centered on the primary display.
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pub(crate) fn window_pos() -> Option<(i32, i32)> {
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let v = arg_value("--window-pos")?;
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let (x, y) = v.split_once(',')?;
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Some((x.trim().parse().ok()?, y.trim().parse().ok()?))
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}
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/// `host[:port]`, port defaulting to the native 9777.
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pub(crate) fn parse_host_port(target: &str) -> (String, u16) {
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match target.rsplit_once(':') {
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Some((a, p)) => match p.parse() {
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Ok(port) => (a.to_string(), port),
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Err(_) => {
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eprintln!("unparsable port in '{target}', using default 9777");
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(a.to_string(), 9777)
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}
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},
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None => (target.to_string(), 9777),
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}
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}
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/// The connect budget: 15 s normally; `--connect-timeout SECS` overrides — the
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/// shell's request-access flow passes ~185 s because the host PARKS the connection
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/// until the operator clicks Approve.
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pub(crate) fn connect_timeout() -> Duration {
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Duration::from_secs(
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arg_value("--connect-timeout")
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.and_then(|v| v.parse().ok())
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.unwrap_or(15),
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)
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}
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/// One session's pump parameters from the Settings store — shared by `--connect`
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/// and every `--browse` launch. Explicit settings, `0` fields resolved to the
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/// window's display (the GTK client reads the monitor under its window — same
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/// contract).
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#[allow(clippy::too_many_arguments)]
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pub(crate) fn session_params(
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settings: &trust::Settings,
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addr: String,
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port: u16,
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pin: [u8; 32],
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identity: (String, String),
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launch: Option<String>,
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gamepad: &GamepadService,
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native: Mode,
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force_software: Arc<AtomicBool>,
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vulkan: Option<pf_client_core::video::VulkanDecodeDevice>,
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) -> SessionParams {
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// Re-apply the shell-persisted forwarded-controller pin (stable `vid:pid:name`
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// key) to OUR gamepad service — the shells' in-process services can't reach this
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// process. Applied per params-build (idempotent; browse re-launches included) so
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// it lands before the session attaches. Empty = automatic (most recent).
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if !settings.forward_pad.is_empty() {
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gamepad.set_pinned(Some(settings.forward_pad.clone()));
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}
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let mode = Mode {
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width: if settings.width == 0 {
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native.width
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} else {
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settings.width
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},
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height: if settings.width == 0 {
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native.height
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} else {
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settings.height
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},
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refresh_hz: if settings.refresh_hz == 0 {
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native.refresh_hz.max(30)
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} else {
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settings.refresh_hz
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},
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};
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SessionParams {
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host: addr,
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port,
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mode,
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compositor: CompositorPref::from_name(&settings.compositor)
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.unwrap_or(CompositorPref::Auto),
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gamepad: match GamepadPref::from_name(&settings.gamepad) {
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Some(GamepadPref::Auto) | None => gamepad.auto_pref(),
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Some(explicit) => explicit,
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},
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bitrate_kbps: settings.bitrate_kbps,
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audio_channels: settings.audio_channels,
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preferred_codec: settings.preferred_codec(),
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// HDR off = don't advertise 10-bit/HDR at all; the host then never upgrades.
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video_caps: if settings.hdr_enabled {
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punktfunk_core::quic::VIDEO_CAP_10BIT | punktfunk_core::quic::VIDEO_CAP_HDR
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} else {
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0
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},
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mic_enabled: settings.mic_enabled,
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// The Settings preference (auto → VAAPI where it exists; the presenter
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// demotes to software on boxes whose Vulkan can't import the dmabufs).
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// PUNKTFUNK_DECODER still overrides inside the decoder for bisects.
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decoder: settings.decoder.clone(),
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launch,
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vulkan,
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pin: Some(pin),
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identity,
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connect_timeout: connect_timeout(),
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force_software,
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}
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}
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/// One JSON status line on stdout (the shell parses these; strings hand-escaped via
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/// the minimal rules a reason string can need). `pub(crate)`: browse mode emits its
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/// failure through the same contract when spawned with `--json-status`.
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pub(crate) fn json_line(key: &str, msg: &str, trust_rejected: Option<bool>) {
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let escaped: String = msg
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.chars()
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.flat_map(|c| match c {
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'"' => vec!['\\', '"'],
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'\\' => vec!['\\', '\\'],
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'\n' => vec!['\\', 'n'],
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c if (c as u32) < 0x20 => vec![' '],
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c => vec![c],
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})
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.collect();
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match trust_rejected {
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Some(t) => println!("{{\"{key}\":\"{escaped}\",\"trust_rejected\":{t}}}"),
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None => println!("{{\"{key}\":\"{escaped}\"}}"),
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}
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}
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/// Steam Deck / RADV: Mesa gates Vulkan Video decode — the `VK_KHR_video_decode_*`
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/// extensions AND the decode-capable queue family — behind `RADV_PERFTEST=video_decode`.
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/// Without it the presenter's device advertises no decode queue, so `Decoder::new`'s
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/// `auto` path can't build the Vulkan decoder and the session silently falls back to
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/// VAAPI (whose separate-plane dmabuf import shows chroma fringing — green/yellow specks
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/// around the cursor — on VanGogh). We want the Vulkan path, so opt in here, before the
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/// RADV driver loads (the Vulkan instance is created later, inside `run_session`).
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///
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/// RADV-only knob: ANV/NVIDIA/other drivers ignore `RADV_PERFTEST`, and a box where video
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/// decode is already the default just no-ops. Append rather than clobber so a user's own
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/// `RADV_PERFTEST` survives; `PUNKTFUNK_DECODER=vaapi` still overrides the decoder choice.
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#[cfg(target_os = "linux")]
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fn enable_radv_video_decode() {
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const TOKEN: &str = "video_decode";
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match std::env::var("RADV_PERFTEST") {
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Ok(v) if v.split(',').any(|t| t == TOKEN) => return,
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Ok(v) if !v.is_empty() => std::env::set_var("RADV_PERFTEST", format!("{v},{TOKEN}")),
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_ => std::env::set_var("RADV_PERFTEST", TOKEN),
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}
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tracing::info!(
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radv_perftest = %std::env::var("RADV_PERFTEST").unwrap_or_default(),
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"opted into RADV Vulkan Video decode (Mesa gates it behind RADV_PERFTEST on the Deck)"
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);
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}
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pub fn run() -> u8 {
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// Logs to STDERR — stdout is the machine interface (ready/stats/error lines).
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tracing_subscriber::fmt()
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.with_writer(std::io::stderr)
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.with_env_filter(
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tracing_subscriber::EnvFilter::try_from_default_env()
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.unwrap_or_else(|_| "info".into()),
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)
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.init();
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// Before any Vulkan call: make RADV expose its video-decode queue + extensions so the
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// decoder's `auto` path prefers Vulkan Video over VAAPI (Steam Deck, and any gated RADV).
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// Windows drivers (NVIDIA/AMD Adrenalin) expose theirs unconditionally.
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#[cfg(target_os = "linux")]
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enable_radv_video_decode();
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// The Settings GPU pick (the WinUI shell's picker stores the adapter's marketing
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// name) → the presenter's device selection, unless the user already forced one.
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// Before any Vulkan call, like the RADV knob (covers --connect and --browse).
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if std::env::var_os("PUNKTFUNK_VK_ADAPTER").is_none() {
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let adapter = trust::Settings::load().adapter;
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if !adapter.is_empty() {
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std::env::set_var("PUNKTFUNK_VK_ADAPTER", adapter);
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}
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}
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// Steam launches its shortcuts with SDL_GAMECONTROLLER_IGNORE_DEVICES naming
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// every pad Steam Input has virtualized; capturing the Deck's real built-in
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// controller needs it cleared (same rationale as the GTK client's `app::run`).
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for var in [
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"SDL_GAMECONTROLLER_IGNORE_DEVICES",
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"SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT",
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] {
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if let Ok(v) = std::env::var(var) {
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tracing::info!(var, value = %v, "clearing Steam's SDL device filter");
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std::env::remove_var(var);
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}
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}
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if arg_flag("--browse") {
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// Bare `--browse` opens the console home (hosts, pairing, settings);
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// `--browse host[:port]` opens straight into that host's library.
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let target = arg_value("--browse");
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#[cfg(feature = "ui")]
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return crate::console::run(target.as_deref());
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#[cfg(not(feature = "ui"))]
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{
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let _ = target;
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eprintln!(
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"--browse needs the console UI — this is the minimal build \
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(rebuild without --no-default-features)"
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);
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return EXIT_PRESENTER_FAILED;
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}
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}
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let Some(target) = arg_value("--connect") else {
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eprintln!(
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"usage: punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen]\n\
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\x20 punktfunk-session --browse [host[:port]] [--mgmt PORT] [--fullscreen] [--json-status]\n\
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\n\
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Streams from a paired punktfunk host in a Vulkan window. --browse opens the\n\
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gamepad console instead: bare --browse is the host list (discovery, PIN\n\
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pairing, settings, wake-on-LAN); with a target it opens that host's game\n\
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library. --connect never dials a host it has no pinned fingerprint for —\n\
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pair in the console or via `punktfunk-client --pair <PIN> --connect …`."
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);
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return EXIT_CONNECT_FAILED;
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};
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let (addr, port) = parse_host_port(&target);
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let identity = match trust::load_or_create_identity() {
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Ok(i) => i,
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Err(e) => {
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json_line("error", &format!("client identity: {e:#}"), None);
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return EXIT_CONNECT_FAILED;
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}
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};
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let settings = trust::Settings::load();
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// Trust follows the GTK client's `--connect` rules: a stored (or `--fp`) pin
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// connects silently; an unknown host is REFUSED — there is no dialog here, and a
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// silent TOFU would defeat the pinning model. Pair via the desktop client.
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let known = trust::KnownHosts::load();
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let known_host = known
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.hosts
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.iter()
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.find(|h| h.addr == addr && h.port == port);
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let pin = arg_value("--fp")
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.as_deref()
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.and_then(trust::parse_hex32)
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.or_else(|| known_host.and_then(|h| trust::parse_hex32(&h.fp_hex)));
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let Some(pin) = pin else {
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json_line(
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"error",
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&format!(
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"no pinned fingerprint for {addr}:{port} — pair first \
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(punktfunk-client --pair <PIN> --connect {addr}:{port}) or pass --fp HEX"
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),
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Some(true),
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);
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return EXIT_TRUST_REJECTED;
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};
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let host_label = known_host.map_or_else(|| addr.clone(), |h| h.name.clone());
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let launch = arg_value("--launch");
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let title = launch
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.clone()
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.map_or_else(|| host_label.clone(), |id| format!("{host_label} · {id}"));
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let fullscreen = arg_flag("--fullscreen")
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|| std::env::var_os("SteamDeck").is_some()
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|| std::env::var_os("GAMESCOPE_WAYLAND_DISPLAY").is_some();
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let opts = pf_presenter::SessionOpts {
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window_title: format!("Punktfunk · {title}"),
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fullscreen,
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window_pos: window_pos(),
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print_stats: settings.show_stats || arg_flag("--stats"),
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json_status: true,
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on_connected: Some(Box::new(|fingerprint: [u8; 32]| {
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// This host's card carries the accent bar in the desktop client now.
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trust::touch_last_used(&trust::hex(&fingerprint));
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})),
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// The Skia console UI (stats OSD, capture HUD) — compiled out of the
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// power-user build (`--no-default-features` drops the `ui` feature).
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#[cfg(feature = "ui")]
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overlay: Some(Box::new(pf_console_ui::SkiaOverlay::new())),
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#[cfg(not(feature = "ui"))]
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overlay: None,
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};
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let outcome =
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pf_presenter::run_session(opts, move |gamepad, native, force_software, vulkan| {
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session_params(
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&settings,
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addr,
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port,
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pin,
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identity,
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launch,
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gamepad,
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native,
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force_software,
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vulkan,
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)
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});
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match outcome {
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Ok(pf_presenter::Outcome::Ended(None)) => 0,
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Ok(pf_presenter::Outcome::Ended(Some(reason))) => {
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// The host ending the session (game quit, host shutdown) is a normal end
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// for a one-shot stream binary — report the reason, exit clean.
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json_line("ended", &reason, None);
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0
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}
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Ok(pf_presenter::Outcome::ConnectFailed {
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msg,
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trust_rejected,
|
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}) => {
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json_line("error", &msg, Some(trust_rejected));
|
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if trust_rejected {
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EXIT_TRUST_REJECTED
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|
} else {
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EXIT_CONNECT_FAILED
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}
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}
|
|
Err(e) => {
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json_line("error", &format!("presenter: {e:#}"), None);
|
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EXIT_PRESENTER_FAILED
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}
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}
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}
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}
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|
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#[cfg(any(target_os = "linux", windows))]
|
|
fn main() -> std::process::ExitCode {
|
|
std::process::ExitCode::from(session_main::run())
|
|
}
|
|
|
|
/// This stub keeps `cargo build --workspace` green elsewhere (the Mac client lives in
|
|
/// clients/apple).
|
|
#[cfg(not(any(target_os = "linux", windows)))]
|
|
fn main() {
|
|
eprintln!(
|
|
"punktfunk-session runs on Linux and Windows — the macOS client lives in clients/apple"
|
|
);
|
|
std::process::exit(2);
|
|
}
|