Files
punktfunk/clients/session/src/main.rs
T
enricobuehler 180ac3aa61
apple / swift (push) Successful in 1m6s
android / android (push) Has been cancelled
apple / screenshots (push) Has been cancelled
arch / build-publish (push) Has been cancelled
audit / bun-audit (push) Has been cancelled
audit / cargo-audit (push) Has been cancelled
ci / rust (push) Has been cancelled
ci / web (push) Has been cancelled
ci / docs-site (push) Has been cancelled
ci / bench (push) Has been cancelled
deb / build-publish (push) Has been cancelled
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Has been cancelled
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Has been cancelled
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Has been cancelled
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Has been cancelled
docker / deploy-docs (push) Has been cancelled
release / apple (push) Has been cancelled
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
windows / build (aarch64-pc-windows-msvc) (push) Has been cancelled
windows / build (x86_64-pc-windows-msvc) (push) Has been cancelled
windows-host / package (push) Has been cancelled
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Has been cancelled
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Has been cancelled
decky / build-publish (push) Successful in 25s
flatpak / build-publish (push) Successful in 4m31s
feat(console): full gamepad shell — hosts, PIN pairing, settings, OSK, screen transitions
The Skia console UI grows from the single library coverflow into a complete
couch shell (Apple gamepad-UI parity), so a Deck/gamescope session is
self-sufficient end to end:

- Home: host carousel (saved + discovered + Add Host tile) with presence
  pips, paired locks, wake & connect; A/Y/X/B per the Apple launcher.
- In-console SPAKE2 PIN pairing (previously needed the Decky plugin or a
  desktop), add-host with a controller keyboard, couch settings over the
  shared Settings store, wake-on-LAN overlay with retry, cancelable dials.
- Shell chrome: screen stack with push/pop entrance/exit choreography
  (slide + fade + recede; aurora↔form backdrop crossfade), per-pad button
  glyphs (PS shapes vs ABXY, keycaps with no pad), menu haptics, toasts,
  embedded Geist typography, in-stream start banner.
- Steam Deck: our OSK never draws — fields start SDL text input (the new
  Overlay::text_input_active hook) and Steam's keyboard types; a hint chip
  points at STEAM + X. Other Linux gets the full gamepad keyboard tray.
- punktfunk-session: bare --browse opens Home; --browse host opens that
  host's library with Home behind it (Decky launches keep working, B now
  pops instead of quitting). Service threads run discovery, 10 s probes,
  pairing, wake loops, fetches, and known-hosts persistence.
- Presenter contract: Launch actions carry the host, CancelConnect never
  engages a won race, pad kind/list ride FrameCtx, menu events flow while
  dialing so B can cancel.

Every screen renders to PNG on CPU raster for review
(PF_CONSOLE_DUMP=<dir> cargo test -p pf-console-ui -- --ignored dump).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 08:46:49 +02:00

396 lines
17 KiB
Rust

//! `punktfunk-session` — the Vulkan session binary (punktfunk-planning
//! `linux-client-rearchitecture.md`, Phase 1: the software-path presenter MVP, which IS
//! the power-user CLI build).
//!
//! One stream session per invocation: `--connect host[:port]` (+ `--fp HEX`,
//! `--launch id`, `--fullscreen`), exits when the session ends. Reads the same identity
//! / known-hosts / settings stores as the desktop shell on each OS — the GTK client
//! (`punktfunk-client`) on Linux, the WinUI client on Windows — so pairing there (or
//! via the shell's headless `--pair`) makes this binary connect silently.
//!
//! Stdout is the machine interface (the shell↔session contract): `{"ready":true}` after
//! the first presented frame, `stats:` lines per 1 s window, one `{"error": …}` /
//! `{"ended": …}` JSON line on the way out. Logs go to stderr. Exit codes: 0 clean end,
//! 2 connect failed, 3 trust rejected / pairing required, 4 presenter init failed.
#[cfg(all(any(target_os = "linux", windows), feature = "ui"))]
mod console;
#[cfg(any(target_os = "linux", windows))]
mod session_main {
use pf_client_core::gamepad::GamepadService;
use pf_client_core::session::SessionParams;
use pf_client_core::trust;
use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
use std::sync::atomic::AtomicBool;
use std::sync::Arc;
use std::time::Duration;
pub const EXIT_CONNECT_FAILED: u8 = 2;
pub const EXIT_TRUST_REJECTED: u8 = 3;
pub const EXIT_PRESENTER_FAILED: u8 = 4;
/// The value following `flag` in argv, if present (`--flag value`).
pub(crate) fn arg_value(flag: &str) -> Option<String> {
std::env::args()
.skip_while(|a| a != flag)
.nth(1)
.filter(|v| !v.starts_with("--"))
}
pub(crate) fn arg_flag(flag: &str) -> bool {
std::env::args().any(|a| a == flag)
}
/// Run fullscreen: `--fullscreen`, or the Deck/gamescope env as a fallback so a
/// manual launch under Gaming Mode does the right thing too. (Browse-mode only —
/// gated with `mod browse`, its one caller.)
#[cfg(feature = "ui")]
pub(crate) fn fullscreen_mode() -> bool {
arg_flag("--fullscreen")
|| std::env::var_os("SteamDeck").is_some()
|| std::env::var_os("GAMESCOPE_WAYLAND_DISPLAY").is_some()
}
/// `--window-pos X,Y` → the window's top-left in desktop coordinates (a spawning
/// shell passes its own position so the session opens on the same monitor); absent or
/// unparsable = centered on the primary display.
pub(crate) fn window_pos() -> Option<(i32, i32)> {
let v = arg_value("--window-pos")?;
let (x, y) = v.split_once(',')?;
Some((x.trim().parse().ok()?, y.trim().parse().ok()?))
}
/// `host[:port]`, port defaulting to the native 9777.
pub(crate) fn parse_host_port(target: &str) -> (String, u16) {
match target.rsplit_once(':') {
Some((a, p)) => match p.parse() {
Ok(port) => (a.to_string(), port),
Err(_) => {
eprintln!("unparsable port in '{target}', using default 9777");
(a.to_string(), 9777)
}
},
None => (target.to_string(), 9777),
}
}
/// The connect budget: 15 s normally; `--connect-timeout SECS` overrides — the
/// shell's request-access flow passes ~185 s because the host PARKS the connection
/// until the operator clicks Approve.
pub(crate) fn connect_timeout() -> Duration {
Duration::from_secs(
arg_value("--connect-timeout")
.and_then(|v| v.parse().ok())
.unwrap_or(15),
)
}
/// One session's pump parameters from the Settings store — shared by `--connect`
/// and every `--browse` launch. Explicit settings, `0` fields resolved to the
/// window's display (the GTK client reads the monitor under its window — same
/// contract).
#[allow(clippy::too_many_arguments)]
pub(crate) fn session_params(
settings: &trust::Settings,
addr: String,
port: u16,
pin: [u8; 32],
identity: (String, String),
launch: Option<String>,
gamepad: &GamepadService,
native: Mode,
force_software: Arc<AtomicBool>,
vulkan: Option<pf_client_core::video::VulkanDecodeDevice>,
) -> SessionParams {
// Re-apply the shell-persisted forwarded-controller pin (stable `vid:pid:name`
// key) to OUR gamepad service — the shells' in-process services can't reach this
// process. Applied per params-build (idempotent; browse re-launches included) so
// it lands before the session attaches. Empty = automatic (most recent).
if !settings.forward_pad.is_empty() {
gamepad.set_pinned(Some(settings.forward_pad.clone()));
}
let mode = Mode {
width: if settings.width == 0 {
native.width
} else {
settings.width
},
height: if settings.width == 0 {
native.height
} else {
settings.height
},
refresh_hz: if settings.refresh_hz == 0 {
native.refresh_hz.max(30)
} else {
settings.refresh_hz
},
};
SessionParams {
host: addr,
port,
mode,
compositor: CompositorPref::from_name(&settings.compositor)
.unwrap_or(CompositorPref::Auto),
gamepad: match GamepadPref::from_name(&settings.gamepad) {
Some(GamepadPref::Auto) | None => gamepad.auto_pref(),
Some(explicit) => explicit,
},
bitrate_kbps: settings.bitrate_kbps,
audio_channels: settings.audio_channels,
preferred_codec: settings.preferred_codec(),
// HDR off = don't advertise 10-bit/HDR at all; the host then never upgrades.
video_caps: if settings.hdr_enabled {
punktfunk_core::quic::VIDEO_CAP_10BIT | punktfunk_core::quic::VIDEO_CAP_HDR
} else {
0
},
mic_enabled: settings.mic_enabled,
// The Settings preference (auto → VAAPI where it exists; the presenter
// demotes to software on boxes whose Vulkan can't import the dmabufs).
// PUNKTFUNK_DECODER still overrides inside the decoder for bisects.
decoder: settings.decoder.clone(),
launch,
vulkan,
pin: Some(pin),
identity,
connect_timeout: connect_timeout(),
force_software,
}
}
/// One JSON status line on stdout (the shell parses these; strings hand-escaped via
/// the minimal rules a reason string can need). `pub(crate)`: browse mode emits its
/// failure through the same contract when spawned with `--json-status`.
pub(crate) fn json_line(key: &str, msg: &str, trust_rejected: Option<bool>) {
let escaped: String = msg
.chars()
.flat_map(|c| match c {
'"' => vec!['\\', '"'],
'\\' => vec!['\\', '\\'],
'\n' => vec!['\\', 'n'],
c if (c as u32) < 0x20 => vec![' '],
c => vec![c],
})
.collect();
match trust_rejected {
Some(t) => println!("{{\"{key}\":\"{escaped}\",\"trust_rejected\":{t}}}"),
None => println!("{{\"{key}\":\"{escaped}\"}}"),
}
}
/// Steam Deck / RADV: Mesa gates Vulkan Video decode — the `VK_KHR_video_decode_*`
/// extensions AND the decode-capable queue family — behind `RADV_PERFTEST=video_decode`.
/// Without it the presenter's device advertises no decode queue, so `Decoder::new`'s
/// `auto` path can't build the Vulkan decoder and the session silently falls back to
/// VAAPI (whose separate-plane dmabuf import shows chroma fringing — green/yellow specks
/// around the cursor — on VanGogh). We want the Vulkan path, so opt in here, before the
/// RADV driver loads (the Vulkan instance is created later, inside `run_session`).
///
/// RADV-only knob: ANV/NVIDIA/other drivers ignore `RADV_PERFTEST`, and a box where video
/// decode is already the default just no-ops. Append rather than clobber so a user's own
/// `RADV_PERFTEST` survives; `PUNKTFUNK_DECODER=vaapi` still overrides the decoder choice.
#[cfg(target_os = "linux")]
fn enable_radv_video_decode() {
const TOKEN: &str = "video_decode";
match std::env::var("RADV_PERFTEST") {
Ok(v) if v.split(',').any(|t| t == TOKEN) => return,
Ok(v) if !v.is_empty() => std::env::set_var("RADV_PERFTEST", format!("{v},{TOKEN}")),
_ => std::env::set_var("RADV_PERFTEST", TOKEN),
}
tracing::info!(
radv_perftest = %std::env::var("RADV_PERFTEST").unwrap_or_default(),
"opted into RADV Vulkan Video decode (Mesa gates it behind RADV_PERFTEST on the Deck)"
);
}
pub fn run() -> u8 {
// Logs to STDERR — stdout is the machine interface (ready/stats/error lines).
tracing_subscriber::fmt()
.with_writer(std::io::stderr)
.with_env_filter(
tracing_subscriber::EnvFilter::try_from_default_env()
.unwrap_or_else(|_| "info".into()),
)
.init();
// Before any Vulkan call: make RADV expose its video-decode queue + extensions so the
// decoder's `auto` path prefers Vulkan Video over VAAPI (Steam Deck, and any gated RADV).
// Windows drivers (NVIDIA/AMD Adrenalin) expose theirs unconditionally.
#[cfg(target_os = "linux")]
enable_radv_video_decode();
// The Settings GPU pick (the WinUI shell's picker stores the adapter's marketing
// name) → the presenter's device selection, unless the user already forced one.
// Before any Vulkan call, like the RADV knob (covers --connect and --browse).
if std::env::var_os("PUNKTFUNK_VK_ADAPTER").is_none() {
let adapter = trust::Settings::load().adapter;
if !adapter.is_empty() {
std::env::set_var("PUNKTFUNK_VK_ADAPTER", adapter);
}
}
// Steam launches its shortcuts with SDL_GAMECONTROLLER_IGNORE_DEVICES naming
// every pad Steam Input has virtualized; capturing the Deck's real built-in
// controller needs it cleared (same rationale as the GTK client's `app::run`).
for var in [
"SDL_GAMECONTROLLER_IGNORE_DEVICES",
"SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT",
] {
if let Ok(v) = std::env::var(var) {
tracing::info!(var, value = %v, "clearing Steam's SDL device filter");
std::env::remove_var(var);
}
}
if arg_flag("--browse") {
// Bare `--browse` opens the console home (hosts, pairing, settings);
// `--browse host[:port]` opens straight into that host's library.
let target = arg_value("--browse");
#[cfg(feature = "ui")]
return crate::console::run(target.as_deref());
#[cfg(not(feature = "ui"))]
{
let _ = target;
eprintln!(
"--browse needs the console UI — this is the minimal build \
(rebuild without --no-default-features)"
);
return EXIT_PRESENTER_FAILED;
}
}
let Some(target) = arg_value("--connect") else {
eprintln!(
"usage: punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen]\n\
\x20 punktfunk-session --browse [host[:port]] [--mgmt PORT] [--fullscreen] [--json-status]\n\
\n\
Streams from a paired punktfunk host in a Vulkan window. --browse opens the\n\
gamepad console instead: bare --browse is the host list (discovery, PIN\n\
pairing, settings, wake-on-LAN); with a target it opens that host's game\n\
library. --connect never dials a host it has no pinned fingerprint for —\n\
pair in the console or via `punktfunk-client --pair <PIN> --connect …`."
);
return EXIT_CONNECT_FAILED;
};
let (addr, port) = parse_host_port(&target);
let identity = match trust::load_or_create_identity() {
Ok(i) => i,
Err(e) => {
json_line("error", &format!("client identity: {e:#}"), None);
return EXIT_CONNECT_FAILED;
}
};
let settings = trust::Settings::load();
// Trust follows the GTK client's `--connect` rules: a stored (or `--fp`) pin
// connects silently; an unknown host is REFUSED — there is no dialog here, and a
// silent TOFU would defeat the pinning model. Pair via the desktop client.
let known = trust::KnownHosts::load();
let known_host = known
.hosts
.iter()
.find(|h| h.addr == addr && h.port == port);
let pin = arg_value("--fp")
.as_deref()
.and_then(trust::parse_hex32)
.or_else(|| known_host.and_then(|h| trust::parse_hex32(&h.fp_hex)));
let Some(pin) = pin else {
json_line(
"error",
&format!(
"no pinned fingerprint for {addr}:{port} — pair first \
(punktfunk-client --pair <PIN> --connect {addr}:{port}) or pass --fp HEX"
),
Some(true),
);
return EXIT_TRUST_REJECTED;
};
let host_label = known_host.map_or_else(|| addr.clone(), |h| h.name.clone());
let launch = arg_value("--launch");
let title = launch
.clone()
.map_or_else(|| host_label.clone(), |id| format!("{host_label} · {id}"));
let fullscreen = arg_flag("--fullscreen")
|| std::env::var_os("SteamDeck").is_some()
|| std::env::var_os("GAMESCOPE_WAYLAND_DISPLAY").is_some();
let opts = pf_presenter::SessionOpts {
window_title: format!("Punktfunk · {title}"),
fullscreen,
window_pos: window_pos(),
print_stats: settings.show_stats || arg_flag("--stats"),
json_status: true,
on_connected: Some(Box::new(|fingerprint: [u8; 32]| {
// This host's card carries the accent bar in the desktop client now.
trust::touch_last_used(&trust::hex(&fingerprint));
})),
// The Skia console UI (stats OSD, capture HUD) — compiled out of the
// power-user build (`--no-default-features` drops the `ui` feature).
#[cfg(feature = "ui")]
overlay: Some(Box::new(pf_console_ui::SkiaOverlay::new())),
#[cfg(not(feature = "ui"))]
overlay: None,
};
let outcome =
pf_presenter::run_session(opts, move |gamepad, native, force_software, vulkan| {
session_params(
&settings,
addr,
port,
pin,
identity,
launch,
gamepad,
native,
force_software,
vulkan,
)
});
match outcome {
Ok(pf_presenter::Outcome::Ended(None)) => 0,
Ok(pf_presenter::Outcome::Ended(Some(reason))) => {
// The host ending the session (game quit, host shutdown) is a normal end
// for a one-shot stream binary — report the reason, exit clean.
json_line("ended", &reason, None);
0
}
Ok(pf_presenter::Outcome::ConnectFailed {
msg,
trust_rejected,
}) => {
json_line("error", &msg, Some(trust_rejected));
if trust_rejected {
EXIT_TRUST_REJECTED
} else {
EXIT_CONNECT_FAILED
}
}
Err(e) => {
json_line("error", &format!("presenter: {e:#}"), None);
EXIT_PRESENTER_FAILED
}
}
}
}
#[cfg(any(target_os = "linux", windows))]
fn main() -> std::process::ExitCode {
std::process::ExitCode::from(session_main::run())
}
/// This stub keeps `cargo build --workspace` green elsewhere (the Mac client lives in
/// clients/apple).
#[cfg(not(any(target_os = "linux", windows)))]
fn main() {
eprintln!(
"punktfunk-session runs on Linux and Windows — the macOS client lives in clients/apple"
);
std::process::exit(2);
}